Foxmeister
Mongoose
Ok, so this topic is a fairly leading question, but one of the things I've noticed here is that many players (and specifically playtesters) seem to like to play at Raid PL, and overall it seems to me that the game is most balanced at that level - i.e. a 5pt Raid is probably the most likely to produce a fun, balanced, game, with the least amount of "problem artifacts" (e.g. swarm, initiative, boresight, critical tables, etc) rearing their ugly heads.
So, the question here is, at what point does ACTA "break" for you?
At this point, I should try to define what I mean by "break" - which is not an easy task, since for me it is more of a feeling than something that can be easily quantified. Essentially, I'm talking about the point where the system fails to produce realistic results for a battle (as far as a fantasy game can produce them!) at a rate which begins to reduce your enjoyment of the game - essentially, the system starts to get in the way of the game itself, rather than supporting it.
I'll stick my head above the parapet first and say that I believe the system starts to "break" at 5 Battle, and gets progressively worse as you move up the priority levels. Of course, two reasonable players with two reasonable fleets can make it work at any PL, but if you don't get that this is where the problems start.
Regards,
Dave
So, the question here is, at what point does ACTA "break" for you?
At this point, I should try to define what I mean by "break" - which is not an easy task, since for me it is more of a feeling than something that can be easily quantified. Essentially, I'm talking about the point where the system fails to produce realistic results for a battle (as far as a fantasy game can produce them!) at a rate which begins to reduce your enjoyment of the game - essentially, the system starts to get in the way of the game itself, rather than supporting it.
I'll stick my head above the parapet first and say that I believe the system starts to "break" at 5 Battle, and gets progressively worse as you move up the priority levels. Of course, two reasonable players with two reasonable fleets can make it work at any PL, but if you don't get that this is where the problems start.
Regards,
Dave