

Current working Designation "Tigershark"
They are ground based system fighters for use by local squadrons, and planetary forces rather than fleet deployment.I am working on the stats but so far I am not completely satisfied with them...they are bloody expensive due to the cost of software, and comuters they carry.
Thrust Max for TL with Hybrid Reaction/Gravitic Drives
Armor: Light 6 points of armor
the Crew is a pilot with a virtual crewman, for handling engines, sensors, and EW in close combat.
Software: Fire control, Electronic warfare. Launch Solution ( forget the proper names.and my copy of the High Guard Preview is on my home computer..)
Advanced military sensors, and ECM suite.
Broad Spectrum EM, and Emissions absorption.
Weapons are either missiles and a pulse laser, or a Torpedo barbette....The illustration is not completely accurate for Traveller but that's easy to tweak...I am also working on versions that mount Particle beams, or fusion cannon in modular pods, so they cna be deploed in a ixed flights with various weapons loadouts. Or carry extra fuel for long range intercept pursuit missions.
At around thrust 16 even if they launch after a commerical vessel leaves, they should overtake it before the ship can reach Jump limit.they can also cross a system much faster than a patrol boat or SDB...so anyone who runs better have one heck of a head start.
The winglets are fixed, although they can fold back and down for landing and storage The mount the fighters ECM systems and emitters that allow it to change it's sensor profile to shift the center of its signature away from the hull to confuse missiles and enemy sensors. They look pretty flimsy but they do not support the fighter or a significant amount of stress during atmospheric flight, aside from adding some extra stability in flight. The fighters wings and gravitics handle the bulk of the load.
to function in a variety of atmospheres, without physical alteration the fighter uses air forced through channels in the wings to alter the airflow over the wings to create a range of wing profiles.
I picture them mostly as point defense/pursuit fighters. Either loitering around fuel sources in a system, or operating from ground stations or orbiting platforms to provide fast reaction groups to check out any ship or small craft that attract the defense grids attention.
The cockpit is a completely enclosed capsule with optics, and Lidar units feeding the pilots HUD, or a holographic display on the inner surface fo the canopy. ...just in case there is a panel that can be ejected to allow for direct view..but to be honest anything that knocks out it's sensors will probably render the fighter inert and out of control to begin with.