Evilschemer
Mongoose
Here's the synopsis of the first 3-1/2 sessions of my current Conan campaign: Argosy of Blood.
The characters:
Hessan, Zingaran Pirate
Valerius, Cornithian Soldier
Irem, Hyrkanian Archer (Borderer/Thief).
Athicus, Arcadian* Assassin (Thief).
Prospero, Brythunian Noble/Scholar
Beowulf Bloodbeard, Vanir Barbarian
*Arcadia is an extinct Hyborian tribe we made up for this campaign. Think of the Akkadians in Scorpion King.
Here's how I got them started:
Valerius is a mercenary travelling to Messantia looking for work. He finds Hessan, the Zingaran pirate, on the beach in the wreckage of a ship after a storm and helps him out. They get involved in a dispute with some other merchants over salvage of the wreckage. Chicanery ensues. They bond. They hook up with some other pirates led by Apollonia, the Pirate Princess.
Athicus, the Arcadian Thief, and Irem, the Hyrkanian Archer, were hired by the King of Kusan to find and kill the thief of the holy tablets of Wu and return the thief's head and the tablets to the king. They track the thief, who is the former guardian of the tablets named Xim, all the way to Messantia. Xim takes shelter in the Lazuli Tower of the Stygian Merchant Prince Amen. The pair make a deal with the priestess of Bel, Silesia. In exchange for delivering a message to Apollonia, Silesia will give them a map to the secret entrance into the tower.
They deliver the message, and the entire entourage returns to Messantia. Apollonia rides off on a mysterious mission by herself. The Arcadian, Hyrkanian, Zingaran, and Corinthian decide to join forces to infiltrate tower through the secret tunnels.
On the way, they meet the Brythunian Prospero, who is looking for a secret way into the tower so he can confront Amen about the fued between their two merchant families. He has hired Beowulf Bloodbeard, a Vanir, as a bodyguard and sword-arm. All six decide to join forces to infiltrate the tower. Two for Xim, Two for Amen, and Two for gold and loot.
They enter the tower and confront Xim and Amen. Xim reveals that the King of Kusan's son has betrayed and killed his father the king and that their mission to return the tablets is now moot. He offers to hire all six for the rest of his journey: to take the tablets to the lost Atlantean colony of Nyog far in the Western Ocean to perform a ritual to avert a coming cataclysm. He has hired two ships from Amen for the journey. Prospero finds Apollonia in the dungeon of Amen and frees her. Apollonia's secret mission was actually a trap set by Amen to capture her. (there's a whole big side-story going on with Apollonia, Amen, Prospero, the town of Messantia, and others, that I can't get into here).
The team decide to band together to form a formal mercenary company and work for Xim. They will accompany Xim's fleet of two ships on Apollonia's ship, the Helios. That way, if things turn on them, they can escape in their own ship.
(PHEW)
It took three-and-a-half sessions and lots of story twisting to get them together, but now they're together with no outstanding obligations. They can do whatever they want and go wherever they want. As soon as their first misson is complete, and they survive, that is.
The characters:
Hessan, Zingaran Pirate
Valerius, Cornithian Soldier
Irem, Hyrkanian Archer (Borderer/Thief).
Athicus, Arcadian* Assassin (Thief).
Prospero, Brythunian Noble/Scholar
Beowulf Bloodbeard, Vanir Barbarian
*Arcadia is an extinct Hyborian tribe we made up for this campaign. Think of the Akkadians in Scorpion King.
Here's how I got them started:
Valerius is a mercenary travelling to Messantia looking for work. He finds Hessan, the Zingaran pirate, on the beach in the wreckage of a ship after a storm and helps him out. They get involved in a dispute with some other merchants over salvage of the wreckage. Chicanery ensues. They bond. They hook up with some other pirates led by Apollonia, the Pirate Princess.
Athicus, the Arcadian Thief, and Irem, the Hyrkanian Archer, were hired by the King of Kusan to find and kill the thief of the holy tablets of Wu and return the thief's head and the tablets to the king. They track the thief, who is the former guardian of the tablets named Xim, all the way to Messantia. Xim takes shelter in the Lazuli Tower of the Stygian Merchant Prince Amen. The pair make a deal with the priestess of Bel, Silesia. In exchange for delivering a message to Apollonia, Silesia will give them a map to the secret entrance into the tower.
They deliver the message, and the entire entourage returns to Messantia. Apollonia rides off on a mysterious mission by herself. The Arcadian, Hyrkanian, Zingaran, and Corinthian decide to join forces to infiltrate tower through the secret tunnels.
On the way, they meet the Brythunian Prospero, who is looking for a secret way into the tower so he can confront Amen about the fued between their two merchant families. He has hired Beowulf Bloodbeard, a Vanir, as a bodyguard and sword-arm. All six decide to join forces to infiltrate the tower. Two for Xim, Two for Amen, and Two for gold and loot.
They enter the tower and confront Xim and Amen. Xim reveals that the King of Kusan's son has betrayed and killed his father the king and that their mission to return the tablets is now moot. He offers to hire all six for the rest of his journey: to take the tablets to the lost Atlantean colony of Nyog far in the Western Ocean to perform a ritual to avert a coming cataclysm. He has hired two ships from Amen for the journey. Prospero finds Apollonia in the dungeon of Amen and frees her. Apollonia's secret mission was actually a trap set by Amen to capture her. (there's a whole big side-story going on with Apollonia, Amen, Prospero, the town of Messantia, and others, that I can't get into here).
The team decide to band together to form a formal mercenary company and work for Xim. They will accompany Xim's fleet of two ships on Apollonia's ship, the Helios. That way, if things turn on them, they can escape in their own ship.
(PHEW)
It took three-and-a-half sessions and lots of story twisting to get them together, but now they're together with no outstanding obligations. They can do whatever they want and go wherever they want. As soon as their first misson is complete, and they survive, that is.