Larac
Mongoose
Talking with folks at Mongoose the Rules sheets we have ARE the Core rules, not the Lite Version.
Many options will be in the book, but these are the Core, thus my questions to try and understand them as much as I can, for the demos comming up.
If it is a direct quote from the rules, I will mark in " ".
This came up when playing with civs today, but could happen in "normal" play as well.
S = Shooting Unit
T = Target Unit
O = Other
Fz = Fire Zone
S
S O
S O T
S S O O TFzT
S T
With what I have read so far, the Targets are Obscured.
in Shoot Actions
As " that is, terrain hides part of the Targe model"
and " However, models not in the same unit can block or obscure Line of Sight"
But it seems the Others, that are out of the Fz, would still be in great danger.
In some rules system shots would be allocated to the Others first (AT -43 for Example), with all direct firing weapons, I could see the GL's firing over, but not rifles or MGs.
If doing a hostage mission, it would not seem correct to let you just shoot through hostages without being a chance to hit them.
I was thinking if this is not covered in the Book in some way.
IDEA
For every model that is not in the shooting unit, or in the Fire Zone, but is obscuring the FZ, as per the drawing, will have dice allocated in the following manner.
All 1's for this issue become hits on the Others.
A Shooting Unit may just shoot with models that have non Obscured lines of fire, to do this the Shooting Unit removes 1 Die for each model Obscuring the Target, this shows the Shooting Unit taking only safe, clear shots this reduces the Firepower of the Shooting Unit but keeps it from hitting an Other.
This is not used if both the Targets and Others are foes of the Shooting Unit, it is not to allow you to hit two units far apart, it is used to discourage firing through crowds, your own troops, and hostages.
I think this gives enough disadvantage without bogging the game any, and would be used only when this type of 3rd party or perhaps out of desperation a Unit needs to fire through a Friendly Unit to stop a threat.
Of course if the Shoothing Unit is Elevated and is as high as or higher in size than the Others it should be a clear shot.
I am sure it could all be worded better, but I hope with the display and verbage the idea gets across.
Ignore, Improve or Discuss
Thanks
Lee
Many options will be in the book, but these are the Core, thus my questions to try and understand them as much as I can, for the demos comming up.
If it is a direct quote from the rules, I will mark in " ".
This came up when playing with civs today, but could happen in "normal" play as well.
S = Shooting Unit
T = Target Unit
O = Other
Fz = Fire Zone
S
S O
S O T
S S O O TFzT
S T
With what I have read so far, the Targets are Obscured.
in Shoot Actions
As " that is, terrain hides part of the Targe model"
and " However, models not in the same unit can block or obscure Line of Sight"
But it seems the Others, that are out of the Fz, would still be in great danger.
In some rules system shots would be allocated to the Others first (AT -43 for Example), with all direct firing weapons, I could see the GL's firing over, but not rifles or MGs.
If doing a hostage mission, it would not seem correct to let you just shoot through hostages without being a chance to hit them.
I was thinking if this is not covered in the Book in some way.
IDEA
For every model that is not in the shooting unit, or in the Fire Zone, but is obscuring the FZ, as per the drawing, will have dice allocated in the following manner.
All 1's for this issue become hits on the Others.
A Shooting Unit may just shoot with models that have non Obscured lines of fire, to do this the Shooting Unit removes 1 Die for each model Obscuring the Target, this shows the Shooting Unit taking only safe, clear shots this reduces the Firepower of the Shooting Unit but keeps it from hitting an Other.
This is not used if both the Targets and Others are foes of the Shooting Unit, it is not to allow you to hit two units far apart, it is used to discourage firing through crowds, your own troops, and hostages.
I think this gives enough disadvantage without bogging the game any, and would be used only when this type of 3rd party or perhaps out of desperation a Unit needs to fire through a Friendly Unit to stop a threat.
Of course if the Shoothing Unit is Elevated and is as high as or higher in size than the Others it should be a clear shot.
I am sure it could all be worded better, but I hope with the display and verbage the idea gets across.
Ignore, Improve or Discuss
Thanks
Lee