An in-between ruleset.

Darkghost

Mongoose
I love campaigns, character development and progression, rich background, and detailed combat. Pretty much every RPG has all this. I do not like any RPG system out today.

I love miniatures games, simple rulesets that produces thousands of problems and scenarios to fight over a detailed board, which can depict any landscape you decide to build. I love playing miniatures games, but it doesn't satisfy my RPG fix.

What I'd like to see is a ruleset, based off the EVO rules and thier simplicity, but made to be more RPG-ish. Combat should be more detailed, but the mechanics should be simple, like the ones in place already. There should be a lot of shooting and not much killing (similar to real life), with morale type rules to reflect different character's reactions and abilities under fire. The battle-hardened seargent should be able to act effectively under fire, whereas a green private, or a just-out-of-the academy may or may not, depending on his natural disposition. Close combat should be very deadly. A hit should not necessarily be a kill, but a full-size rifle round to the torso should have a high chance of putting someone out of the fight. Range should be determined by line of sight, or close to it... pistol rounds probably won't make it across the board, but a KAR98K will, albiet innaccuritely.

What I don't want is a powerful heros that can fight in the open and kill several enemies, and the only true threat is the big bad guy. It should definately be realistic, though it doesn't need to be a simulation (there is a difference you know?). I'd love to see rules come out for WWII, Modern, and SST, so that it can be played with miniatures that Mongoose has on the release schedoule already.

I have some ideas, and I may put them all together and post.
 
No, the concept is sound. A hit to an unarmed man will put him out of the fight. A single shot from a rifle can kill. Fast, simple rules.

Maybe there's no market for it.
More likely, game design is hard, and complexity is hard to control.
 
Actually, I've seen a ruleset kind've like this for Zombies!!! and some FBI Hostage Rescue thing. They were really fun, as players had to work together to achieve proper tactics, and instead of one wargamer having to think about the best position for each of his units, the thought process is split evenly between the group. The only thing it didn't have was character advancement, which if we're talking wargame rules doesn't matter. Maybe have training points that will allow your character to utilize various weapons, but there still needs to be something in place for skills and attributes for non-combat related purposes.
 
how about this

use normal rules

a kill is -2 of a stat of your choice no armour saves.

a hit is -1 of a stat of your choice.

once any stat hits zero dead.
 
Seems reasonable to me... I've seen simplified combat rules that follow that sort of model. At that level of abstraction level, you can get really fast rules. And, you don't lose much game-wise. Sure.
 
The trick is a setting and system that "feels right" and yet doesn't tend to kill off the player characters too easily, I would think. (GM: "okay so you advanced your team to the top of a berm. You hear a whistling sound. *rolls d100* yup, you're all dead from an artillery barrage. Sorry.")

Still, this type of game would intrigue me. I'll have to think more on it.
 
Getting one that doesn't require accounting is a must-have for miniatures, I think.

So, attacks would have to be "to penetrate armor", rather than "to hit"... in other words, armor subtracts from the attack roll. The degree of success maps to three very general wound categories: scratches, major wounds, and kills.

Maybe. Haven't tried anything like that before, but I've seen a miniatures-targetted wounds system like that.
 
Ever play the old Recon before Palladium got ahold of it lol? The one time me n my group got to use an airstrike it fell short n' did the Viet Cong's job for 'em. --That wasn't really on point but the shotgun-toting chipmunk brought back an old war memory

Personally, I think Mongoose should work something out with SST: EVO and the roleplaying game to where you can run battles with the evo-rules with jus special provisions made for PCs so they don't drop like dead leaves in August.
 
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