I love campaigns, character development and progression, rich background, and detailed combat. Pretty much every RPG has all this. I do not like any RPG system out today.
I love miniatures games, simple rulesets that produces thousands of problems and scenarios to fight over a detailed board, which can depict any landscape you decide to build. I love playing miniatures games, but it doesn't satisfy my RPG fix.
What I'd like to see is a ruleset, based off the EVO rules and thier simplicity, but made to be more RPG-ish. Combat should be more detailed, but the mechanics should be simple, like the ones in place already. There should be a lot of shooting and not much killing (similar to real life), with morale type rules to reflect different character's reactions and abilities under fire. The battle-hardened seargent should be able to act effectively under fire, whereas a green private, or a just-out-of-the academy may or may not, depending on his natural disposition. Close combat should be very deadly. A hit should not necessarily be a kill, but a full-size rifle round to the torso should have a high chance of putting someone out of the fight. Range should be determined by line of sight, or close to it... pistol rounds probably won't make it across the board, but a KAR98K will, albiet innaccuritely.
What I don't want is a powerful heros that can fight in the open and kill several enemies, and the only true threat is the big bad guy. It should definately be realistic, though it doesn't need to be a simulation (there is a difference you know?). I'd love to see rules come out for WWII, Modern, and SST, so that it can be played with miniatures that Mongoose has on the release schedoule already.
I have some ideas, and I may put them all together and post.
I love miniatures games, simple rulesets that produces thousands of problems and scenarios to fight over a detailed board, which can depict any landscape you decide to build. I love playing miniatures games, but it doesn't satisfy my RPG fix.
What I'd like to see is a ruleset, based off the EVO rules and thier simplicity, but made to be more RPG-ish. Combat should be more detailed, but the mechanics should be simple, like the ones in place already. There should be a lot of shooting and not much killing (similar to real life), with morale type rules to reflect different character's reactions and abilities under fire. The battle-hardened seargent should be able to act effectively under fire, whereas a green private, or a just-out-of-the academy may or may not, depending on his natural disposition. Close combat should be very deadly. A hit should not necessarily be a kill, but a full-size rifle round to the torso should have a high chance of putting someone out of the fight. Range should be determined by line of sight, or close to it... pistol rounds probably won't make it across the board, but a KAR98K will, albiet innaccuritely.
What I don't want is a powerful heros that can fight in the open and kill several enemies, and the only true threat is the big bad guy. It should definately be realistic, though it doesn't need to be a simulation (there is a difference you know?). I'd love to see rules come out for WWII, Modern, and SST, so that it can be played with miniatures that Mongoose has on the release schedoule already.
I have some ideas, and I may put them all together and post.