LtLeonJonson
Mongoose
okay, i have managed to get this out as a rule for altitude, if you guys could rate it i'd be happy,
Altitude/X: This is the altitude the Air Unit may fly at.
The X Represents the following bands of altitude:
1. Low level flight. Close Air Support and other such aircraft fit in this category.
2. Medium Altitude. Fighters and Ground Support Aircraft are often at this level.
3. High Altitude. This would be the Bombers and Scout aircraft.
4. Orbital. This applies on to Dropships and other very rare units will have this level of the trait. Anti-Orbital Missiles are other such units.
An Air Unit may change it altitude as part of its Move. It may change its Altitude according to the number in the Altitude/X Trait.
The use of this trait also expands the Anti-Aircraft Trait. The Trait then becomes the following:
AA/X: The Number of the trait tells you what altitude the weapon may reach up to and no higher. The other parts of the Anti-Aircraft Trait apply as normal.
It seems to be simple enough and it allows you to get around the whole thing without a great deal of time lost, i mean you put a die next to the model to show which level it is at and that's that, so for example a Plasma Bug would be AA/4, while the TAC fighter would be Altitude 2, and a Hopper Altitude 1, fast drop boat would be Altitude 4, but a slow and heavy one would be Altitude 2, and something in between would be Altitude 3, Missile are Altitude 4.
MI Birdbolt and Falcon warheads would be AA/2, you get the idea here.
Altitude/X: This is the altitude the Air Unit may fly at.
The X Represents the following bands of altitude:
1. Low level flight. Close Air Support and other such aircraft fit in this category.
2. Medium Altitude. Fighters and Ground Support Aircraft are often at this level.
3. High Altitude. This would be the Bombers and Scout aircraft.
4. Orbital. This applies on to Dropships and other very rare units will have this level of the trait. Anti-Orbital Missiles are other such units.
An Air Unit may change it altitude as part of its Move. It may change its Altitude according to the number in the Altitude/X Trait.
The use of this trait also expands the Anti-Aircraft Trait. The Trait then becomes the following:
AA/X: The Number of the trait tells you what altitude the weapon may reach up to and no higher. The other parts of the Anti-Aircraft Trait apply as normal.
It seems to be simple enough and it allows you to get around the whole thing without a great deal of time lost, i mean you put a die next to the model to show which level it is at and that's that, so for example a Plasma Bug would be AA/4, while the TAC fighter would be Altitude 2, and a Hopper Altitude 1, fast drop boat would be Altitude 4, but a slow and heavy one would be Altitude 2, and something in between would be Altitude 3, Missile are Altitude 4.
MI Birdbolt and Falcon warheads would be AA/2, you get the idea here.