Okay, so here's my 2nd attempt at creating VLS technology for Traveller. It's still incomplete as far as some of the damage tables go, but thus far its all I've been able to do (damn you life!). Anywhoo, comments welcome:
Overview
Any starship or spaceship over 40 tons may be equipped with a VLS launching system. VLS launchers do away with the need to use up
valuable turret space to mount missile systems. The primary drawback to a VLS system is that any hit on a VLS cell has a high likelihood of disabling the remaining unfired cells. This is due to the fact that VLS cells are closely clustered together and damage to the surface of the launching mechanisms renders the cell unable to launch. To get around that problem, multiple cells may be installed on the ship to minimize the chance of a single hit disabling your VLS systems.
A dozen standard missiles take up 1 displacement ton in storage. A VLS launcher displaces 1 ton for every 10 cells. The slight difference is due to nature of a VLS system – every cell needs to be self-contained, and hence the amount of space used for storing a missile is slightly increased. Spaceships are limited to a maximum of 40 cells and must be at least 30 tons to mount a VLS system. Starships may mount 20 cells per 100 tons displacement. Civilian ships are limited by Imperial law to no more than 100 cells. Any non-warship mounting more than 100 cells must either have concealed launchers or obtain legal authorization and licensing from the Imperium. It is very unusual for ships over 20,000 tons to mount heavy VLS armament due to the fact that standard launchers, while slower at launching, have the advantage of using armored magazines. And standard doctrine normally calls for the ability for a capital ship to be able to engage in a longer battle. A VLS-armed ship, once it has exhausted its cells, must withdraw to re-arm.
Weapon Mounts
No hardpoint is required to mount a VLS launcher. Each 10 VLS canisters displace 1 ton. Canisters may be broken up into smaller sets, though generally they typically are never seen smaller than a grouping of 4 cells. VLS launchers may be installed at build time or retrofitted at a later date (for the cost of the launcher plus 25% for retrofitting).
VLS mounts come in two variations. The standard, as listed above, and a quick-reload version (see Operations below). Any launch cell may be modified to provide concealment from normal view and scans. A standard launch cell protrudes out of the hull slightly and has a noticeable protective covering over the entire launch cell that slides away prior to combat. Concealed launchers are designed to fit flush with the hull and to blend in as closely as possible to the normal contour of the ship. It is not uncommon for concealed launchers to have additional fake mountings and fixtures to help blend the launcher into the hull.
Firing
VLS missiles may be launched in one of two ways – hot and cold. A hot launch involves launching the missile directly from the launcher, the missile’s guidance system then fires attitude thrusters to align the missile to its target. A cold launch involves the missile being ejected from the magazine where it can be commanded to lay dormant until pre-programmed conditions occur or the missile is activated remotely by the launching ship. The advantage of a cold launch is that the chance of detection is very low, and only increases the closer an enemy gets with active scanners.
The fire control software controls automatically selects the proper cell from which to fire a missile based upon pre-programmed fire selection rules. When launching multiple missiles from a single cell, the fire control program will stagger the missiles appropriately to ensure missiles do not interfere with each other.
Reloading
VLS cells may not be reloaded in combat conditions, extremely hostile environments, or underwater. Reloading is a moderate-difficult task, and is much easier done in a zero-g environment or where there is reloading equipment available in a gravity well. Reloading a single cell takes approximately 10 minutes to place the missile in the cell, secure it, test the command links, and then to seal the tube with a sturdy break-away cap.
Quick reload mounts are designed to take a 4-cell pre-loaded canister. The empty launching canister is ejected (takes approximately 1 minute in a zero-g environment) and the preloaded 4-cell pack is inserted in its place (approximately 5 minutes). A quick reload mount costs the same but each canister costs Cr5,000. Used canisters may be stored and reloaded if time permits.
Operation
Using VLS launchers requires specialized fire control software. Launching large numbers of missiles requires military-grade sensors and control systems. If the missiles are “smart” missiles and require no ship-board control, then only the normal launching limits are applicable.
VLS Software
Type Cost Control Rating Computer Size
VLS Fire Control-1 MCr 2 10 Missiles Model 1
VLS Fire Control-2 MCr 5 25 Missiles Model 1
VLS Fire Control-3 MCr 10 50 Missiles Model 2
VLS Fire Control-4 MCr 20 100 Missiles Model 3
VLS Fire Control-5 MCr30 150 Missiles Model 4
VLS Fire Control-6 MCr50 250 Missiles Model 5
Cost of Launcher (standard configuration)
A single VLS cell costs MCr 100,000 and displaces .1 tons.
A quick-launch VLS 4cell costs MCr 600,000 and displaces .5 tons.
Add concealment to any launch cell – double the cost, must be performed by an expert (hard difficulty).
To Do still:
Create torpedo version
Create damage table for launchers/fraticide launches
Create costs and rules for concealed launchers (levels of concealment)
Alternate rules for mounting on smaller ships
Rules for larger cells / multi-missile loadouts
Additional Designs:
Anti-fighter missiles
Missile pods
Missile bus
Box launchers
Overview
Any starship or spaceship over 40 tons may be equipped with a VLS launching system. VLS launchers do away with the need to use up
valuable turret space to mount missile systems. The primary drawback to a VLS system is that any hit on a VLS cell has a high likelihood of disabling the remaining unfired cells. This is due to the fact that VLS cells are closely clustered together and damage to the surface of the launching mechanisms renders the cell unable to launch. To get around that problem, multiple cells may be installed on the ship to minimize the chance of a single hit disabling your VLS systems.
A dozen standard missiles take up 1 displacement ton in storage. A VLS launcher displaces 1 ton for every 10 cells. The slight difference is due to nature of a VLS system – every cell needs to be self-contained, and hence the amount of space used for storing a missile is slightly increased. Spaceships are limited to a maximum of 40 cells and must be at least 30 tons to mount a VLS system. Starships may mount 20 cells per 100 tons displacement. Civilian ships are limited by Imperial law to no more than 100 cells. Any non-warship mounting more than 100 cells must either have concealed launchers or obtain legal authorization and licensing from the Imperium. It is very unusual for ships over 20,000 tons to mount heavy VLS armament due to the fact that standard launchers, while slower at launching, have the advantage of using armored magazines. And standard doctrine normally calls for the ability for a capital ship to be able to engage in a longer battle. A VLS-armed ship, once it has exhausted its cells, must withdraw to re-arm.
Weapon Mounts
No hardpoint is required to mount a VLS launcher. Each 10 VLS canisters displace 1 ton. Canisters may be broken up into smaller sets, though generally they typically are never seen smaller than a grouping of 4 cells. VLS launchers may be installed at build time or retrofitted at a later date (for the cost of the launcher plus 25% for retrofitting).
VLS mounts come in two variations. The standard, as listed above, and a quick-reload version (see Operations below). Any launch cell may be modified to provide concealment from normal view and scans. A standard launch cell protrudes out of the hull slightly and has a noticeable protective covering over the entire launch cell that slides away prior to combat. Concealed launchers are designed to fit flush with the hull and to blend in as closely as possible to the normal contour of the ship. It is not uncommon for concealed launchers to have additional fake mountings and fixtures to help blend the launcher into the hull.
Firing
VLS missiles may be launched in one of two ways – hot and cold. A hot launch involves launching the missile directly from the launcher, the missile’s guidance system then fires attitude thrusters to align the missile to its target. A cold launch involves the missile being ejected from the magazine where it can be commanded to lay dormant until pre-programmed conditions occur or the missile is activated remotely by the launching ship. The advantage of a cold launch is that the chance of detection is very low, and only increases the closer an enemy gets with active scanners.
The fire control software controls automatically selects the proper cell from which to fire a missile based upon pre-programmed fire selection rules. When launching multiple missiles from a single cell, the fire control program will stagger the missiles appropriately to ensure missiles do not interfere with each other.
Reloading
VLS cells may not be reloaded in combat conditions, extremely hostile environments, or underwater. Reloading is a moderate-difficult task, and is much easier done in a zero-g environment or where there is reloading equipment available in a gravity well. Reloading a single cell takes approximately 10 minutes to place the missile in the cell, secure it, test the command links, and then to seal the tube with a sturdy break-away cap.
Quick reload mounts are designed to take a 4-cell pre-loaded canister. The empty launching canister is ejected (takes approximately 1 minute in a zero-g environment) and the preloaded 4-cell pack is inserted in its place (approximately 5 minutes). A quick reload mount costs the same but each canister costs Cr5,000. Used canisters may be stored and reloaded if time permits.
Operation
Using VLS launchers requires specialized fire control software. Launching large numbers of missiles requires military-grade sensors and control systems. If the missiles are “smart” missiles and require no ship-board control, then only the normal launching limits are applicable.
VLS Software
Type Cost Control Rating Computer Size
VLS Fire Control-1 MCr 2 10 Missiles Model 1
VLS Fire Control-2 MCr 5 25 Missiles Model 1
VLS Fire Control-3 MCr 10 50 Missiles Model 2
VLS Fire Control-4 MCr 20 100 Missiles Model 3
VLS Fire Control-5 MCr30 150 Missiles Model 4
VLS Fire Control-6 MCr50 250 Missiles Model 5
Cost of Launcher (standard configuration)
A single VLS cell costs MCr 100,000 and displaces .1 tons.
A quick-launch VLS 4cell costs MCr 600,000 and displaces .5 tons.
Add concealment to any launch cell – double the cost, must be performed by an expert (hard difficulty).
To Do still:
Create torpedo version
Create damage table for launchers/fraticide launches
Create costs and rules for concealed launchers (levels of concealment)
Alternate rules for mounting on smaller ships
Rules for larger cells / multi-missile loadouts
Additional Designs:
Anti-fighter missiles
Missile pods
Missile bus
Box launchers