Hey guys, I wouldn't discredit skippers idea completely!
If my fleet has 3 out of 6 main ships with important boeresight weapons and I loose initiative and my opponent has same or more ships than me with the current system by the time I move my first boresight ship I will have two possible targets selected by my opponent. And my last ship will have 5 possible targets selected by my opponent, but this last ship would be my best boresight ship.
With skipper's system, my first boresight ship would not have any available targets, my second ship would have one available target selected by me and my third boresight ship would have two available targets selected by me, but this would probably be my least powerful boresight.
It might not be a bad idea for boresight fleets if you like to be able to choose enemy targets, it could prove still too frustrating if you only have one boresight ship, which would never have a target unless you win initiative, where at least with the current system it might still shoot, but it could work. It could merit some playtesting.
In either case still the best way to deal with higher initiative fleets is to start shooting them out of the sky so he has less ships than you, which might mean that having one of your boresights not shooting whenever you loose initiative is too serious for this rule to work.
My personal opinion is that the cost is to high, you get to choose some targets but you ALWAYS loose your best boresight every time you loose initiative. I still wanted to bring up that the idea is not totally crazy and some other boresight commander might like to be able to target that nasty Octurion early in the game.
In principle, without the playtesting, I would keep the rule as is, I prefer not to loose my best boresight every time I loose initiative.
Regarding why you would choose your opponents ship, and how can the captain do that, well initiative is an abstraction and it can easily be explained either way. I think the main thing is to do a play testing, but the rule is too fundamental to implement without very careful play testing.
Cheers,
Seldon