Just curious if VaS will include any sort of optional rule remotely approximating the 'original' torpedo rules presented in the earlier S&P previews. I'm not a historical realism fanatic in any way, and I'm not looking for Command at Sea series style complexity, but I would really have to be persuaded the new torpedo rules have ANYTHING to do with the way those weapon systems worked. I don't think I can really imagine playing this game with the 'new' torpedo rules if they work the way I imagine they do; it would be like playing even a very historically loose Napoleonics game where the regiments had modern machine guns. These aren't torpedoes, they're cruise missiles!
Similarly, I know the game will include carriers and aircraft - are those going to actually be on-map always (the actual carriers) within gun range of the battleships? Will 'Midway' be fought with carriers launching just out of gun range? This just seems really silly to me, though I can excuse it a bit more than torps actually because I can't think of a really good model for long range aircraft ops interacting with surface ops in a very easy, simple way.
Sorry to rant, but it just seems silly to stray so far from the very, very basics of historical operation... I guess maybe if I don't like it I just shouldn't play it and go bugger off, but I really enjoy ACTA, love WW2 naval history & want to enjoy VaS. It just seems even the most basic fundamentals of historical accuracy have been sacrificed on the altar of simplicity, with only very marginal gains.
Similarly, I know the game will include carriers and aircraft - are those going to actually be on-map always (the actual carriers) within gun range of the battleships? Will 'Midway' be fought with carriers launching just out of gun range? This just seems really silly to me, though I can excuse it a bit more than torps actually because I can't think of a really good model for long range aircraft ops interacting with surface ops in a very easy, simple way.
Sorry to rant, but it just seems silly to stray so far from the very, very basics of historical operation... I guess maybe if I don't like it I just shouldn't play it and go bugger off, but I really enjoy ACTA, love WW2 naval history & want to enjoy VaS. It just seems even the most basic fundamentals of historical accuracy have been sacrificed on the altar of simplicity, with only very marginal gains.