PrinceYyrkoon
Mongoose
You know what I'd like citizens? I'd like an eight by six page map of a portion of Alpha Complex at a good and useful reduced scale. It wouldn't need to be all of it, just a portion where I could place my adventures. It wouldn't need to be keyed, or have a compass direction on it or anything. It could even be modular, every page fitting to every other page, or whatever. Or just some pages fitting together.
I know what FGDs say, they say that it would detract from the fear and suspicion, but I think thats tosh. I think its too easy to say that, and a bit lazy. Don't you agree comrade, da?
Ive thought about drawing one myself. Its a natural thing for a GM to want to do. It gives the game or your (short-lived) campaign some kind of context, and, actually, is beneficial to running a 'straight' game, like these Mongoose chaps are attempting to introduce. Of course, it being Alpha Complex, it could be that areas have been cordoned off overnight, changed or otherwise blown up, but you could communally see what areas have been blown up, lending an air of straight realism to the setting.
I have the Mandatory Mission Pack. I want to place that public shower in a particular area for instance. So then, the players could just play in a sandbox. There would be even less structure, leading to more fear, suspicion and anxiety. No need even for structured mission briefings! Players could stumble into briefing rooms! How cool would that be? Or, they could be briefed to go to a specific location, and you, as the GM, would know that they would have to encounter various predetermined situations, because youve cordoned off any alternate routes. You would know, in advance, where various computer terminals were, or weren't. Where the blindspots are, where the hidden corridors of the Underplex were for the players to stumble into.
I think it would improve play. And Im thinking of playing it in that way to see if it works.
What do you think?
I know what FGDs say, they say that it would detract from the fear and suspicion, but I think thats tosh. I think its too easy to say that, and a bit lazy. Don't you agree comrade, da?
Ive thought about drawing one myself. Its a natural thing for a GM to want to do. It gives the game or your (short-lived) campaign some kind of context, and, actually, is beneficial to running a 'straight' game, like these Mongoose chaps are attempting to introduce. Of course, it being Alpha Complex, it could be that areas have been cordoned off overnight, changed or otherwise blown up, but you could communally see what areas have been blown up, lending an air of straight realism to the setting.
I have the Mandatory Mission Pack. I want to place that public shower in a particular area for instance. So then, the players could just play in a sandbox. There would be even less structure, leading to more fear, suspicion and anxiety. No need even for structured mission briefings! Players could stumble into briefing rooms! How cool would that be? Or, they could be briefed to go to a specific location, and you, as the GM, would know that they would have to encounter various predetermined situations, because youve cordoned off any alternate routes. You would know, in advance, where various computer terminals were, or weren't. Where the blindspots are, where the hidden corridors of the Underplex were for the players to stumble into.
I think it would improve play. And Im thinking of playing it in that way to see if it works.
What do you think?