Allies and abilities

Jareth Valar

Mongoose
I did a search on this but couldn't find anything.

I play ISA, if I take my 1 Battle Point in an ally in a campaign (or even in a regular scenario) which, if any, of the rules for those ships do they get?

Does a Gaim ship still respawn fighters for free? Do they still have advanced drones? If I take a Queen and others, do they have the CQ of the Queen?

Does a Drazi ship still have the hook launcher for fighters?

I know what it says for a League of Non-Alligned Worlds list, but what about Allies?

Thanks

Jareth
 
I'm not sure if there's an entry in the rulebook for this, AFB, but I'd expect that they would be treated the same as they would be in a mixed League fleet. Related point, ISA allies don't get the +1CQ bonus. If I find anything different in the rules when I get back home I'll let you know.
 
As for the CQ bonus, yeah, I knew that. But I have yet to find anything in the rules about Allies.

While using the options for a LoNAW as a guide line make sense, where is it mentioned?

Jareth
 
It isn't really mentioned anywhere AFAIK. It's kind of left to common sense. The ships get the bonuses that apply to the ship (eg Sky Hook Catapult) but not to the entire fleet (eg Drazi allies don't give you a +1 initiative when you are attacker).
 
Burger said:
It isn't really mentioned anywhere AFAIK. It's kind of left to common sense. The ships get the bonuses that apply to the ship (eg Sky Hook Catapult) but not to the entire fleet (eg Drazi allies don't give you a +1 initiative when you are attacker).

While I agree, it should be common sense, it would be nice to see something oficial-ish.

Yes, Gaim would have respawning fighters, and Assault Drones. But would a combination of 1 Battle point worth of Gaim ships get the CQ mod of the 1 Queen?

Would the Gaim ships still get the formation ability (within the Gaim ships only of course)?

While this might be a little powerful, it doesn't state you can or can't.

I would expect Drazi to have the Skyhook, and Vree to be SM, Brakiri would obviously not get the free RR point for refits, etc. But other than "roll a die" to see how to interpret it, is there anything already discussed or in S&P that anyone knows about? (my search-fu is quite rusty)

BTW Burger Congrats on the engagement. (A little late, I know, but hey!)

Jareth
 
I don't think it's been mentioned or asked anywhere, I've always just played it by common sense. You could try putting it on Rulesmasters.

Thanks :)
 
I did post on Rulesmasters, but still no response.

Any other thoughts on this one?

Reason being our league is a bit split. Some say you get the ship (stats ONLY), nothing extra (Sky Launcher, etc). I say the abilities given for LoNAW versions is a good guide as to what would be available for Allies/Reinforcements (though the others argue that those are for LoNAW ships NOT allies).

We haven't met in a couple of weeks to vote, so I'm looking for an official answer (best result), or at lease a suggestion from some of the more experienced players.

Thanks,

Jareth
 
@Jareth - if you want an official answer then PM Matt Sprange with the link to your Rulesmasters thread :)

Otherwise I think there's some pretty good suggestions in this thread already on how to handle it.
 
Burger said:
It isn't really mentioned anywhere AFAIK. It's kind of left to common sense. The ships get the bonuses that apply to the ship (eg Sky Hook Catapult) but not to the entire fleet (eg Drazi allies don't give you a +1 initiative when you are attacker).

This would be correct - rules that apply to ships will work with allies, fleet type rules would not.

In your examples, Queens would still grant the CQ benefit, you would respawn fighters and get advanced drones. Drazi still get to use their catapults.

Hope that helps!
 
msprange said:
Da Boss said:
In a campaign I assume you don't get any special rules back if you field say a all Drazi fleet in a scenario?

Can't see why not. . .
Normally we'd use the ISA's initiative modifier, even if an all-ally fleet was fielded. For example if you had Abbai allies and fielded an all-Abbai fleet in one scenario, we'd still use +2 because technically it's an ISA fleet. Is this wrong?

Combining the two with Drazi allies doesn't really work, you'd get +2 init bonus because you're ISA then +1 because you're attacker from the Drazi's bonus. So you'd get +3 initiative, which is higher than either the ISA or Drazi could obtain individually!
 
If it worked the way I was thinking (and obviously not clear) the Initiaitive would be +2/+1 depending on the attacker - so potentially you break even / loose out if using a ISA fleet but win if its a League fleet........... :)
 
Jareth Valar said:
I say the abilities given for LoNAW versions is a good guide as to what would be available for Allies/Reinforcements (though the others argue that those are for LoNAW ships NOT allies).

When you look at it, the ISA is really just the next evolution OF the League of Non-Aligned Worlds...


In any case, that is a god question, because I've been toying with the idea of Pak'Ma'Ra as allies, what with that nasty little e-mine ability of theirs...
 
Taran said:
In any case, that is a god question, because I've been toying with the idea of Pak'Ma'Ra as allies, what with that nasty little e-mine ability of theirs...

I appreciate the confidence boost, but we barely know each other Taran. :P :lol: :wink:

Also, thanks Matt. So, basically, anything that the ships can use on an individual, non-fleet specific, basis they get. i.e.

Abbai - Comm Disruptors, no Pacifists (unless nothing but Abbai are fielded for the battle?)
Brakiri - Nothing
Drazi - Sky Hook, bonus to Ramming and Boarding, but no aggression initiative bonus
Gaim - Everything (for the Gaim ships only of course)
Pak'ma'ra - No Scavengers, and no Simple Traders.
Vree - No conglomerate backing
Narn - Fighting Centauri

Though one could argue that using Pak'ma'ra ships, Scavengers could be used, but that might be too big of an advantage.

Thanks again Matt.

Jareth
 
A fleet with allies uses its own initiative modifier, no matter who the allies are, yes? So a League fleet with Abbai would be -2, but an ISA fleet with Abbai allies would be +2, and a fleet that gains an Abbai ship through Other Duties would still use their own mod?
 
Harry Lonsdale said:
A fleet with allies uses its own initiative modifier, no matter who the allies are, yes? So a League fleet with Abbai would be -2, but an ISA fleet with Abbai allies would be +2, and a fleet that gains an Abbai ship through Other Duties would still use their own mod?
Correct.

What has become unclear, in light of Matt's answer, is what the initiative would be in a campaign game if you were playing ISA, but played a scenario with just your Abbai allies.
 
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