All right... I admit it...

Abraxas

Mongoose
Time to confess...

I have over 400 posts (only in the ACtA and the Discussion Board) and I don't know how to play this game. I have never played because none of my friends are playing and the local gaming store doesn't carry it... and no one around me really respects B5 (those bastards).

Anyway, I want to FINALLY understand how to resolve damage in this game.

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EXAMPLE: A Narn G'Quan cruiser has boresighted a Primus battle cruiser and is preparing to fire.

I roll 3 dice. The hull score of a Primus is 6. Since the hvy laser has SAP I only need a 4+ in order to hit, right? Ok, here are my results:

4, 3, 5 (2 hits)

Because it is BEAM I can continue to roll but with a +1 penalty each roll to hit again.

I get:

5, 6 (2 more hits)

I roll again and get:

2, 6 (1 more hit)

I roll one more time:

1 (0 hits)

In total I got 5 hits. This translates to 10 rolls on the damage table (right?) because of DD.

I get:

1, 1, 3, 3, 4, 4, 4, 5, 5, 6

So 2 go to the bulkhead (ignored), 7 hit normally and the other is a critical (1 - 2).

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In the end I only do 7 damage to the Primus? That's it? For a hvy laser that seems kind of lame, doesn't it? Do I only roll 5 times on the damage table and then double THAT result? If the hvy laser had PRECISE I would add +1 to those final rolls, right?

Basically, using this scenario (a G'Quan firing on a Primus) could someone walk me through an average salvo?

I'm really out on a limb here to embarras myself. Be kind please. I'm tired of not knowing how to resolve damage. Thanks.
 
you get 5 rolls on the damage table.

any roll of 1 normally would do nothing, but because the weapon is a double damage or triple damage weapon, will do 1 point of damage but no crew.

any other result does what it says, but all crew and damage results are double because of the DD trait.
solid hits do 2 crew, 2 damage
critical hits do a solid hit plus maybe some additional damage and crew (also doubled) and some other neat effect (which is not doubled) for instance, a -1 speed penalty does not become -2.

Chernobyl
 
Ok... so instead of:

1, 1, 3, 3, 4, 4, 4, 5, 5, 6 (which is wrong)

I get:

1, 2, 2, 4, 6 (the crit being a 3 - 4)

This means I do:

1 + 2 + 2 + 2 + 2 = 9 damage and
1 + 2 + 2 + 2 + 2 + 6 = 15 crew?

I don't know... but for a primary weapon, that still seams kinda low... but that IS 20% of the Primus hull and 25% of the Primus crew. I guess it is all realative...
 
to be fair, you're hitting against a hull 6 ship - they're supposed to be tough. a no SA! crit is great against a primus - no "CAF!" remember, it can't be repaired the turn it happens.so he's got at least one full turn of no CAF, plus if you manage to hit him before he fired, he loses the current order.

Against a hull 5, you'd have probably done another 3-5 hits, depending on your dice luck.

Chern
 
This might help...

Code:
G'Quan G'Kar fires on Primus Londo

Firing Heavy Laser Cannon

Rolling Attack Dice
	Die 1: 6 3 
	Die 2: 4 4 
	Die 3: 4 2 

Total Hits = 3

Damage Report:

	Rolling Hit 1 : 
		Critical hit!
		Localized Decompression
		4 Damage, 8 Crew

	Rolling Hit 2 : 
		Solid hit.
		2 Damage, 2 Crew

	Rolling Hit 3 : 
		Solid hit.
		2 Damage, 2 Crew
==============================
Total Damage = 8
Total Crew = 12
Localized Decompression

You're correct in your thinking that Heavy laser on the G'quan is no great shakes since it seems to put out a relatively small amount of damage. This is the downside of Beam weaponary. Since you can reroll the hits, beams tend to have less overall AD than other weapons which means that against Hull 6 ships they tend to do a pathetic amount of damage. Now, compare this to what happens when the G'Quan fires on a Hull 4 Poseidon.

Code:
G'Quan G'Kar fires on Poseidon Enterprise

Firing Heavy Laser Cannon

Rolling Attack Dice
	Die 1: 5 5 1 
	Die 2: 5 5 2 
	Die 3: 4 4 1 

Total Hits = 6

Damage Report:

	Rolling Hit 1 : 
		Critical hit!
		Reactor Explosion. (Speed to 0, No Special Actions)
		8 Damage, 10 Crew

	Rolling Hit 2 : 
		Solid hit.
		2 Damage, 2 Crew

	Rolling Hit 3 : 
		Solid hit.
		2 Damage, 2 Crew

	Rolling Hit 4 : 
		Solid hit.
		2 Damage, 2 Crew

	Rolling Hit 5 : 
		Solid hit.
		2 Damage, 2 Crew

	Rolling Hit 6 : 
		Critical hit!
		Weapons Control Hit.  (No Firing out of 1 random arc)
		10 Damage, 10 Crew
==============================
Total Damage = 26
Total Crew = 28
Reactor Explosion. (Speed to 0, No Special Actions)
Weapons Control Hit.  (No Firing out of 1 random arc)

Double the number of hits resulting in a more criticals and thus more damage. Most hull 4 ships would be dead after that sort of damage.

Anyway, you might want to pull down a copy of the combat sim to roll through a few examples of one ship firing on another to see it all play out.
 
Burger said:
Have you even got the book?!

Yeah, but I was a little confused with the wording. Looking back I had it mostly right, I just doubled damage at the wrong point.

Thanks a lot Obsidian. By any chance do you mean vassal? Or is there a seperate program where I can look at random results for predetermined situations? If so, I want that and if you could point me to it I would be indebted.

Thanks a lot to everyone.

EDIT: Found it Obsidian. Sorry I am so slow. I saw "combat sim" and just assumed it was vassal. Thanks. I plan on playing with it some.

EDIT2: I am trying to open the program and I get this message:

.Net Framework Initialization Error said:
To run this application, you first must install one of the following versions of the .Net Framework:
v2.50727
Contact your application publisher for instructions about obtaining the appropriate version of the .Net Framework.

Do I HAVE to contact Windows? Thanks.
 
Glad you like it. Please let me know about any problems you may find or any new features you can think of adding. I should probably get the link placed into my signature at some point so it easier to find.

EDIT2: I am trying to open the program and I get this message:

.Net Framework Initialization Error wrote:
To run this application, you first must install one of the following versions of the .Net Framework:
v2.50727
Contact your application publisher for instructions about obtaining the appropriate version of the .Net Framework.


Do I HAVE to contact Windows? Thanks.

Nope. Just download .NET framework 2.0 by going to http://www.microsoft.com/downloads/...cb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en Once installed it should all work just fine.
 
Chernobyl said:
any roll of 1 normally would do nothing, but because the weapon is a double damage or triple damage weapon, will do 1 point of damage but no crew.

Chernobyl

I didn't know that. Where's this rule?
 
animus said:
Chernobyl said:
any roll of 1 normally would do nothing, but because the weapon is a double damage or triple damage weapon, will do 1 point of damage but no crew.

Chernobyl

I didn't know that. Where's this rule?
In the double/triple damage description.
 
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