Hello everyone,
I need some assistance working out how air combat is supposed to work in MGT. I am going to be designing a new campaign based on a combination of concepts (X-files style alien conspiracy investigations leading to X-com style alien combat leading to Stargate style space travel). What I need for the middle part is a workable air combat system to simulate intercepts of UFOs.
I've got all the MGT books, but I'm having a hard time figuring out how air combat is supposed to work. Clearly, if you use the DM for movement, nothing ever hits anything in air or high speed vehicular combat. I've got the Hammer's Slammers book and I'll be cribbing from that for advanced combat rules if necessary, but what I need is something relatively straightforward for simple air-to-air engagements.
Does anyone have any rules worked up or know of a supplement (third party or otherwise) that covers this?
Thanks!
I need some assistance working out how air combat is supposed to work in MGT. I am going to be designing a new campaign based on a combination of concepts (X-files style alien conspiracy investigations leading to X-com style alien combat leading to Stargate style space travel). What I need for the middle part is a workable air combat system to simulate intercepts of UFOs.
I've got all the MGT books, but I'm having a hard time figuring out how air combat is supposed to work. Clearly, if you use the DM for movement, nothing ever hits anything in air or high speed vehicular combat. I've got the Hammer's Slammers book and I'll be cribbing from that for advanced combat rules if necessary, but what I need is something relatively straightforward for simple air-to-air engagements.
Does anyone have any rules worked up or know of a supplement (third party or otherwise) that covers this?
Thanks!