Hello, all. I came up with a few adventure seeds - notes to jog my imagination later - and thought I would share. If anyone else has some they'd like to post as well, let us pick your brains!
* The players are walking down a city street late one night when an old man comes stumbling out of an alley towards them, collapsing in one of the player’s arms. He is obviously frightened and a dagger is sticking out of his back. He is clutching a map which he thrusts at the player. He says “Ruby… FIST… Beware the…. flames…“, then collapses dead. From out of the alley comes a gang of toughs – roll initiative… (Arenjun, Shadizar or Zamboula works well for this)
* It’s been 3 days since the party’s caravan was ambushed by brigands – three days of wandering in the desert, wounded, sun-baked, watching their water supplies dwindle – when they feel the wind pick up behind them. Turning, they see a wall of sand heading their way. However, in the other direction, they catch a gleam of sunlight reflecting off something. Could it be salvation… or Death?
* A rich (and politically well-connected) merchant approaches the characters, seeking to hire them for a job of “particular delicacy”. While discussing it with them, he suddenly keels over – poisoned! Can Our Heroes escape his bodyguards and evade the merchant’s allies while they seek the real killer and clear their name?
* A feminine scream splits the night, punctuated by an angry male voice that screams “Foul Sorceress! Die!!” Hopefully, this isn’t something that Our Heroes will tolerate and they rush to her aide. In the chamber, they find a captain of the city guard about to filet a cringing, terrified woman of astounding beauty. Battle ensues and the guard captain is defeated. However, unbeknownst to the players, the assailant was correct – she is a sorceress, and a foully evil one to boot! (Is there any other kind?) And now, she has a powerful group of defenders – they should do nicely for the sacrifice…

* The players are walking down a city street late one night when an old man comes stumbling out of an alley towards them, collapsing in one of the player’s arms. He is obviously frightened and a dagger is sticking out of his back. He is clutching a map which he thrusts at the player. He says “Ruby… FIST… Beware the…. flames…“, then collapses dead. From out of the alley comes a gang of toughs – roll initiative… (Arenjun, Shadizar or Zamboula works well for this)
* It’s been 3 days since the party’s caravan was ambushed by brigands – three days of wandering in the desert, wounded, sun-baked, watching their water supplies dwindle – when they feel the wind pick up behind them. Turning, they see a wall of sand heading their way. However, in the other direction, they catch a gleam of sunlight reflecting off something. Could it be salvation… or Death?
* A rich (and politically well-connected) merchant approaches the characters, seeking to hire them for a job of “particular delicacy”. While discussing it with them, he suddenly keels over – poisoned! Can Our Heroes escape his bodyguards and evade the merchant’s allies while they seek the real killer and clear their name?
* A feminine scream splits the night, punctuated by an angry male voice that screams “Foul Sorceress! Die!!” Hopefully, this isn’t something that Our Heroes will tolerate and they rush to her aide. In the chamber, they find a captain of the city guard about to filet a cringing, terrified woman of astounding beauty. Battle ensues and the guard captain is defeated. However, unbeknownst to the players, the assailant was correct – she is a sorceress, and a foully evil one to boot! (Is there any other kind?) And now, she has a powerful group of defenders – they should do nicely for the sacrifice…