I have survived seven years of WotC antics and have finally switched over the RuneQuest. I've bought every book I could find and read the back issues of Signs and Portents.
One thing I haven't seen is much discussion on adventure design. So I thought I'd post my first approach here and see if anyone wants to offer some good ideas for me to use.
My campaign is set in Ralios (using the PDF) and I don't have the Glorantha world book yet (this Saturday I hope to get it). The players are a mix of Orthanthi clansmen, one God Learner, and a duck.
The characters will just wander into Fiesive and start exploring. Here's a list of things I think they may want to do. Once they start showing interests in various options I'll create more adventures in those directions. If anyone else has any other ideas I might to consider I'd appreciate hearing them.
Coin earning
Cult joining
Gathering party for a Quest
Gear buying
Quest for Darkness rune
Quest to protect the Unlucky People
Seeking mentor for divine magic
Seeking mentor for shamanism
Seeking mentor for sorcery
Skill mentor
Skill researching
Spell buying (Darkness spells)
One thing I haven't seen is much discussion on adventure design. So I thought I'd post my first approach here and see if anyone wants to offer some good ideas for me to use.
My campaign is set in Ralios (using the PDF) and I don't have the Glorantha world book yet (this Saturday I hope to get it). The players are a mix of Orthanthi clansmen, one God Learner, and a duck.
The characters will just wander into Fiesive and start exploring. Here's a list of things I think they may want to do. Once they start showing interests in various options I'll create more adventures in those directions. If anyone else has any other ideas I might to consider I'd appreciate hearing them.
Coin earning
Cult joining
Gathering party for a Quest
Gear buying
Quest for Darkness rune
Quest to protect the Unlucky People
Seeking mentor for divine magic
Seeking mentor for shamanism
Seeking mentor for sorcery
Skill mentor
Skill researching
Spell buying (Darkness spells)