Annatar Giftbringer
Emperor Mongoose
Greetings,
One of my players asked why there seems to be nothing between "I fire one shot" and "I empty my clip in that general direction, hopefully producing up to two attacks".
I had no immediate response, apart from "well, that's the rules" but it got me thinking.
Would it be fair to allow one additional attack per round but in return place a -2DM on everything the character does that round? A character can thus fire two single shots (2d6-2 + 2d6-2, I think they'd have to be rolled separately and not according to the full-auto rules), two bursts, or add +2d6 to a full-auto attack (turning auto 4 into auto 6, auto 6 into auto 8 and so on, each pair would then suffer -2dm).
I'm also thinking this needs to either be capped at short range, or possibly suffer doubled ranged penalties. Or... The combination of -2 to hit and range mods might make it difficult enough without needing extra rules... ? The reasoning here is that firing at close range involves at least a bit of "point and shoot" whereas long range firing requires more precise aiming.
Other random ideas related to this involves "double-tapping", firing two shots to increase hit-chance: +1DM to hit; and using burst-fire to increase hit chance (+1DM per auto 2) as opposed to narrow burst (standard rules). An auto 4 weapon could thus gain +2 DM to hit or deal +4 damage while bursting.
Thoughts, ideas?
One of my players asked why there seems to be nothing between "I fire one shot" and "I empty my clip in that general direction, hopefully producing up to two attacks".
I had no immediate response, apart from "well, that's the rules" but it got me thinking.
Would it be fair to allow one additional attack per round but in return place a -2DM on everything the character does that round? A character can thus fire two single shots (2d6-2 + 2d6-2, I think they'd have to be rolled separately and not according to the full-auto rules), two bursts, or add +2d6 to a full-auto attack (turning auto 4 into auto 6, auto 6 into auto 8 and so on, each pair would then suffer -2dm).
I'm also thinking this needs to either be capped at short range, or possibly suffer doubled ranged penalties. Or... The combination of -2 to hit and range mods might make it difficult enough without needing extra rules... ? The reasoning here is that firing at close range involves at least a bit of "point and shoot" whereas long range firing requires more precise aiming.
Other random ideas related to this involves "double-tapping", firing two shots to increase hit-chance: +1DM to hit; and using burst-fire to increase hit chance (+1DM per auto 2) as opposed to narrow burst (standard rules). An auto 4 weapon could thus gain +2 DM to hit or deal +4 damage while bursting.
Thoughts, ideas?