Has anyone ever run a campaign where they allowed players to learn NEW skills if they dropped an older one? For example, say you had Admin 2 and Gun Combat 0 (you were a wiz at the keyboard, but you never left the rear area in your career as a soldier).
But now you are with a bloodthirsty bunch of mates and you need better skills on the battlefield. So you train, say 8 weeks, and gain Gun Combat 1. But since you spend more time with guns and less time with your keyboard your Admin skills have atrophied down to Admin 1. So it's a zero net-net skill change, but it kind of reflect real life. As we learn new things we forget what we used to know. And it would allow you to, if you wanted, go back to the office full time and get your Admin back to 2, but drop your Gun Combat back to zero.
I know it kind of sounds like min/max playing, but it seems like that how it is in the real world. I think it would need to be somewhat managed by a ref (no like dropping Carousing - 3 for Medical - 3 without a LOT of full-time retraining) though.
Thoughts?
But now you are with a bloodthirsty bunch of mates and you need better skills on the battlefield. So you train, say 8 weeks, and gain Gun Combat 1. But since you spend more time with guns and less time with your keyboard your Admin skills have atrophied down to Admin 1. So it's a zero net-net skill change, but it kind of reflect real life. As we learn new things we forget what we used to know. And it would allow you to, if you wanted, go back to the office full time and get your Admin back to 2, but drop your Gun Combat back to zero.
I know it kind of sounds like min/max playing, but it seems like that how it is in the real world. I think it would need to be somewhat managed by a ref (no like dropping Carousing - 3 for Medical - 3 without a LOT of full-time retraining) though.
Thoughts?