Adaptive armour and Triple Damage.

Stonehorse

Mongoose
Just wondering how this works, would the damage be tripled first, then halved, then rounded down.

Example 1 point of damage triples into 3, halves in to 1.5 so still remains 1 point of damage, makes Triple damage useless :?
 
yes it does work like that but take not that you only halve the TOTAL damage from that attack after youve worked it all out (including crits)

so for example if you score one standard hit with a TD weapon thats not a crit, yes you only score 1 pt of dmg, but if your lightning cannon for exple scores 12 hits and another 10 points of dmg from crits, this will triple to 66 and ONLY THEN will it be halved by adaptive armour to 33.

Adaptive armour as you may notice is a rather potent ability but then thats why ships that have it tend to look ALOT more fragile than they in fact are (a dangerous and usually fatal assumption to make ;))
 
Stonehorse said:
Just wondering how this works, would the damage be tripled first, then halved, then rounded down.

Example 1 point of damage triples into 3, halves in to 1.5 so still remains 1 point of damage, makes Triple damage useless :?

IF you only do one damage, then it does exactly the same as a single damage weapon, however, if you do more, then, um, well you do more, 2 hits, give 3 damage, and 3 damage is not to be sniffed at against a damned whitestar! and of course you are generically saying triple damage is useless, but ancients and gitty ISA aside, no one has adaptive armour, so triple dameg weapons are pretty damned useful. Adaptive armour is it's own unique issue, but doesn't render a whole wepon type obsolete.
 
1 point of damage is rounded down by AA to... 1 point of damage. I think that balances out 3 points also rounding down to 1.
 
Against Vorlons it isn't so bad as they have their own damge tables so damage is worked out differently and most hits will do an initially more than 1 point of damage. Against ships that have the standard damage table and Adaptive Armour Triple Damage isn't that great, I'm not saying the weapons trait is useless against all ships, but rather in relation to ships that have the standard damage table and Adaptive Armour... luckily Critical hits do happen :wink:
 
Stonehorse said:
Against Vorlons it isn't so bad as they have their own damge tables so damage is worked out differently and most hits will do an initially more than 1 point of damage. Against ships that have the standard damage table and Adaptive Armour Triple Damage isn't that great, I'm not saying the weapons trait is useless against all ships, but rather in relation to ships that have the standard damage table and Adaptive Armour... luckily Critical hits do happen :wink:

In all fairness however, the majority of ships with adaptive armour have low crew and damage scores. the Victory aside. .
 
Stonehorse said:
Against Vorlons it isn't so bad as they have their own damge tables so damage is worked out differently and most hits will do an initially more than 1 point of damage. Against ships that have the standard damage table and Adaptive Armour Triple Damage isn't that great, I'm not saying the weapons trait is useless against all ships, but rather in relation to ships that have the standard damage table and Adaptive Armour... luckily Critical hits do happen :wink:

You total the amount of damage from all AD rolled before halving though. Say you roll 6AD from a railgun, get 4 hits, and they all roll normal 1/1 hits. That's a total of 4/4, doubled to 8/8, and then halved. If the same weapon was Triple Damage, then it'd be 12/12, halved to 6/6. So still useful.
 
hiffano said:
Stonehorse said:
Against Vorlons it isn't so bad as they have their own damge tables so damage is worked out differently and most hits will do an initially more than 1 point of damage. Against ships that have the standard damage table and Adaptive Armour Triple Damage isn't that great, I'm not saying the weapons trait is useless against all ships, but rather in relation to ships that have the standard damage table and Adaptive Armour... luckily Critical hits do happen :wink:

In all fairness however, the majority of ships with adaptive armour have low crew and damage scores. the Victory aside. .

Good point, forgot how few the crew on white stars are... guess they'll have to work harder at developing Adaptive Crew :lol:

Lorcan Nagle said:
You total the amount of damage from all AD rolled before halving though. Say you roll 6AD from a railgun, get 4 hits, and they all roll normal 1/1 hits. That's a total of 4/4, doubled to 8/8, and then halved. If the same weapon was Triple Damage, then it'd be 12/12, halved to 6/6. So still useful.

I see, that's what I've been doing wrong, I've been doing it per die rolled :oops: Thanks for the clarifacation.
 
sheesh, newbies ;-)

Give me a Ka'Toc and a Mag Gun, and I'll show you how incredibly innefective they can be :(
 
Personally I think the Armaggedon Victory might be a teensy weensy bit over the top. But I havent actually USED one yet (since Armaggedon came out yet so I guess time will tell)
 
Plus it's at armageddon level so you get plenty of your own ships to face it. A few lucky hits will stop it, even with adaptive armour. You're really aiming for criticals to take it out of the fight. Knock down its weapons than blaze away while it can't shoot back, or take down its engines and board it. In a war level game you'd get four battle choices for the Victory's cost, so you could board and capture it.
 
Its not a question of whether the VCD is unfair for an armageddon level choice its just that is it seems signifigantly better than anyone elses (with the possible exception of the Vorlons and MAYBE the Sahdows) Armageddon choices.

Incidentally anyone saying the Shadow ship isnt good enough for Armageddon needs their head examined ;) sure it may not have the surviveability or sheer firepower of the Vorlons Heavy Cruiser but consider how the damn thing can maneuver.....
 
Back
Top