Why I think tourneys should be 1 point Armageddon (or War)
Ok, before you denounce me as a crazy loon hear me out...
I don’t like 5pt Raid as the standard bout for every round in a tournament.
It means that tourneys will tend to favour those races who have their "best" ships at Raid and Skirmish while disadvantaging the others. The prevalence of Centauri (excellent Raid ships) and Narn (superb skirmish ships) fleets as well as their relative success rates at the recent Mongoose tourney Into the Fire II, reinforces this point.
Don't get me wrong, I actually love the PL system and the fact that different races have "better" ships that others at different PLs and some races seem to be "better" fighting at certain PLs is great...but not when you *always* fight at the same PL with the same FAP. In anycase I don't want to discuss the PL system, I want to suggest alternatives to 5pt Raid for tournament events.
One potential solution, as Matthew suggested earlier in another thread, is that tourneys could be spread over two days with the option of having larger battles as well as the raid ones…well this could work, in fact I'm sure it could but I think there is another way this can be done in a single day with bouts not much longer (and posssibly shorter) than we have now.
Solution: ONE POINT - Armageddon PL Fleets for tournaments.
Think I'm crazy? Well here are my assumptions and thoughts that lead me to this conclusion:
1. I have assumed a "value" that I have attributed to each PL of ship based on the very simple assumption that 1 PL above equals twice the value of the previous PL, i.e. something like:
Note 1 Armageddon Point therefore has an "ACTA ship value" of 32.
2. The new splitting options allow you to make the following fleet selections:
I have added a value row to illustrate the points value of each selection compared to a base value of 32 for 1 Armageddon point.
What do I think is good about this?
a. A fairly diverse fleet selection is possible given the way fleets can be split...also the split tends to produce *balanced* fleet selections.
b. To those asking what's the difference between this and say 8pt Raid? It discourages JUST selecting Raid and Skirmish ships. You can still spam a skirmish or raid level fleet selection as before HOWEVER you take a bit of a penalty for doing so according to the sum of the values assigned to ship PL levels at the start. You get less bang for your buck going for the 12 Sag fleet!
c. You can use any of your ships from Armageddon through to Patrol if you want to and therefore have a wider tactical selection.
d. This point is important...some fleets work better at certain PLs..i.e. their Raid ships are between Raid and Battle when compared to other races etc. This system allows you to select a mix that best favours your specific race, do you do well at Skirmish? Well pick a split that gives you Skirmish ships etc. HOWEVER - the swarm mentality is given a little nerf in favour of balanced selections (i.e. taking a bit from each PL level) - this means that individual unbalances ships (like say the Sag at skirmish or Prefect at Raid) no longer have the same unbalancing effect when taken at the standard 5pt Raid.
This sells the idea as far as I'm concerned but to be objective there are some flaws (and I'm sure more will be pointed out!)
The main drawbacks as I see it are:
a. Those fleets that lack options at every PL level lose out a little, still I think that's why they merit at least one choice per PL!
b. Allies at 1 FAP for some races can be tricky - I suggest a simple rule such that, from the splits above you may make:
1 Raid
2 Skirmish
1 Skirmish and 2 Patrol
Or 3 Patrol choices as an ally and you will reflect the current balance as is.
c. The selection is roughly 8pt Raid (though not exactly as I explained before) so if 5pt Raid takes 90mins on average I figure 1pt Armageddon bouts would take, on average, 144 mins or just over 2 1/2 hours.
This drawback can be countered by adopting the same idea but at war level instead - this gives you less options:
but this reduces bouts to approx 4pt Raid, meaning they are even shorter than normal!
...
...
So, what do you think? Crazy or worth a shot?[/url]
Ok, before you denounce me as a crazy loon hear me out...
I don’t like 5pt Raid as the standard bout for every round in a tournament.
It means that tourneys will tend to favour those races who have their "best" ships at Raid and Skirmish while disadvantaging the others. The prevalence of Centauri (excellent Raid ships) and Narn (superb skirmish ships) fleets as well as their relative success rates at the recent Mongoose tourney Into the Fire II, reinforces this point.
Don't get me wrong, I actually love the PL system and the fact that different races have "better" ships that others at different PLs and some races seem to be "better" fighting at certain PLs is great...but not when you *always* fight at the same PL with the same FAP. In anycase I don't want to discuss the PL system, I want to suggest alternatives to 5pt Raid for tournament events.
One potential solution, as Matthew suggested earlier in another thread, is that tourneys could be spread over two days with the option of having larger battles as well as the raid ones…well this could work, in fact I'm sure it could but I think there is another way this can be done in a single day with bouts not much longer (and posssibly shorter) than we have now.
Solution: ONE POINT - Armageddon PL Fleets for tournaments.
Think I'm crazy? Well here are my assumptions and thoughts that lead me to this conclusion:
1. I have assumed a "value" that I have attributed to each PL of ship based on the very simple assumption that 1 PL above equals twice the value of the previous PL, i.e. something like:
Note 1 Armageddon Point therefore has an "ACTA ship value" of 32.
2. The new splitting options allow you to make the following fleet selections:
I have added a value row to illustrate the points value of each selection compared to a base value of 32 for 1 Armageddon point.
What do I think is good about this?
a. A fairly diverse fleet selection is possible given the way fleets can be split...also the split tends to produce *balanced* fleet selections.
b. To those asking what's the difference between this and say 8pt Raid? It discourages JUST selecting Raid and Skirmish ships. You can still spam a skirmish or raid level fleet selection as before HOWEVER you take a bit of a penalty for doing so according to the sum of the values assigned to ship PL levels at the start. You get less bang for your buck going for the 12 Sag fleet!
c. You can use any of your ships from Armageddon through to Patrol if you want to and therefore have a wider tactical selection.
d. This point is important...some fleets work better at certain PLs..i.e. their Raid ships are between Raid and Battle when compared to other races etc. This system allows you to select a mix that best favours your specific race, do you do well at Skirmish? Well pick a split that gives you Skirmish ships etc. HOWEVER - the swarm mentality is given a little nerf in favour of balanced selections (i.e. taking a bit from each PL level) - this means that individual unbalances ships (like say the Sag at skirmish or Prefect at Raid) no longer have the same unbalancing effect when taken at the standard 5pt Raid.
This sells the idea as far as I'm concerned but to be objective there are some flaws (and I'm sure more will be pointed out!)
The main drawbacks as I see it are:
a. Those fleets that lack options at every PL level lose out a little, still I think that's why they merit at least one choice per PL!
b. Allies at 1 FAP for some races can be tricky - I suggest a simple rule such that, from the splits above you may make:
1 Raid
2 Skirmish
1 Skirmish and 2 Patrol
Or 3 Patrol choices as an ally and you will reflect the current balance as is.
c. The selection is roughly 8pt Raid (though not exactly as I explained before) so if 5pt Raid takes 90mins on average I figure 1pt Armageddon bouts would take, on average, 144 mins or just over 2 1/2 hours.
This drawback can be countered by adopting the same idea but at war level instead - this gives you less options:
but this reduces bouts to approx 4pt Raid, meaning they are even shorter than normal!
...
...
So, what do you think? Crazy or worth a shot?[/url]