ACTA - Fighters and Campaigns

Gargoyle117

Mongoose
I am having trouble finding a couple things in the rule books and I was hoping a few of you could help me out here.

1 - I know you can deploy fighters individually to a battle. Is there any restriction to this or do they just count as normal ships of that priority level?

2 - If you are playing in a campaign, is it possible to deploy fighters which were assigned to other craft?

3 - Could the Fleet Carriers (which did not participate in the battle) from the fleet list regenerate the losses if the fighters were shuffled around properly?

4 - May ships may enter a new jump point on the turn it was created, so long as it was opened for them by another ship?

5 - If there are two players, would a campaign turn go as follows?

-Player A wins initiative
-Player A attacks unoccupied target #1
-Player B opts to intercede at target #1
-Battle between A and B is fought
-Battle ends and both players go to the next phase of the turn, calculating RR, since player B had used his/her action to intercede at target #1 and may not attack another target.

Naturally I’ll have more questions later, but these are the ones currently weighing on my mind.

Thanks
 
Gargoyle117 said:
I am having trouble finding a couple things in the rule books and I was hoping a few of you could help me out here.

1 - I know you can deploy fighters individually to a battle. Is there any restriction to this or do they just count as normal ships of that priority level?

Any fighters you bought as wings (ie 3 thunderbolt flights for 1 patrol point) can be included in a battle, counting as a potrol point.

2 - If you are playing in a campaign, is it possible to deploy fighters which were assigned to other craft?

No. Although if a carrying craft is destroyed, there is nothing to stop you forming surviving fighters into a independant wing. But you must still count it as a patrol point for deployment in a battle.

3 - Could the Fleet Carriers (which did not participate in the battle) from the fleet list regenerate the losses if the fighters were shuffled around properly?

Yes, but it would leave your fleet carrier short, temporarily. Remember you regenerate fighters before shuffling them around. So if you lost two thunderbolts from an Omega on turn 1, you could transfer 2 from an avenger. On turn 2 the avenger would regenerate them.

4 - May ships may enter a new jump point on the turn it was created, so long as it was opened for them by another ship?

No. You can never enter a jump point on the turn it was created.

5 - If there are two players, would a campaign turn go as follows?

-Player A wins initiative
-Player A attacks unoccupied target #1
-Player B opts to intercede at target #1
-Battle between A and B is fought
-Battle ends and both players go to the next phase of the turn, calculating RR, since player B had used his/her action to intercede at target #1 and may not attack another target.

Yes. Interceding is your action.

Naturally I’ll have more questions later, but these are the ones currently weighing on my mind.

Thanks

No problem.
 
Gargoyle117 said:
1 - I know you can deploy fighters individually to a battle. Is there any restriction to this or do they just count as normal ships of that priority level?
As Greg said yes they count as a Patrol point for one wing. But be aware that some scenarios automatically end when you have no "ships" left... fighters do not count as "ships", they are auxillary craft. So if you took only fighters, the game would end immediately.
 
Greg Smith said:
3 - Could the Fleet Carriers (which did not participate in the battle) from the fleet list regenerate the losses if the fighters were shuffled around properly?

Yes, but it would leave your fleet carrier short, temporarily. Remember you regenerate fighters before shuffling them around. So if you lost two thunderbolts from an Omega on turn 1, you could transfer 2 from an avenger. On turn 2 the avenger would regenerate them.

This has been a point of contention for me so I'm glad it was brought up.
First - is it all Carriers or just Fleet Carriers that regenerate the 2 flights (Fleet Carriers being able to rescue flights as they're destroyed during combat).

It's been my understanding that Carriers can only recover two flights from a combat, not that they are a spawning pool for fighters. To my mind the following conditions must be met before you get the 2 flights;

1. The carrier must have taken part in a battle,
2. Fighters must have been destroyed in the battle.

But you're answer would speak to the idea that carrier simply grow new fighters if they aren't at full capacity regardless of other fleet activity. Is that really true?
 
Ships with the Carrier trait may replenish lost fighters.

Now it doesn't say that the lost flights have to have come from the carrier. By swapping flights to another ship, the carrier is then replenishing the lost flights. You could see this as stretching the rules a little. Although, I guess if this represents carriers having plenty of spares and the facilities to refresh battered fighters, swapping those between ships would be a logical logistical approach.

Lets say the Omega destroyer Pegasus loses two of its starfury flights in battle. Of those dozen fighters only 4 are destroyed, another six are badly damaged and two limp back home on low fuel. The Avenger carrier Galactica send two of its own unused flights over to the Pegasus. The six damaged fighters are repaired using the Galactica's extensive repair bays, 4 more are made ready from spares and two are refueled and ready to go. The Galactica has replenished two lost flights.
 
Ok, now assuming that you do the flight bay shuffle, what happens to the CQ of the flights?

Lets say the Omega destroyer Pegasus loses two of its starfury flights in battle. Of those dozen fighters only 4 are destroyed, another six are badly damaged and two limp back home on low fuel. The Avenger carrier Galactica send two of its own unused flights over to the Pegasus. The six damaged fighters are repaired using the Galactica's extensive repair bays, 4 more are made ready from spares and two are refueled and ready to go. The Galactica has replenished two lost flights.

Let's say that in your example the Pegasus is CQ 4 and the Galactica is CQ 5.

(a) Pegasus now has two flights at CQ 4 and two at CQ 5.

(b) Pegasus has four flights at CQ 4.

Related questions.

Can Galactica split off 3 of it's flights to form an independent fighter wing?

What happens to survivors from flights assigned to destroyed ships? (and their CQ)

SERGE
 
Thanks for the answers guys. This will help my campaign quite a bit, since it is difficult for the ISA to field anything below Raid.

Pwrserge, the CQs of the fighters are not to worry about. As of Armageddon, fighters all have a CQ of 4, with the exception of the ISA and Vree (?) who have a +1 on top of that. I believe this is universal, even for fighters bought appart from ships.
 
Gargoyle117 is correct. Even if you aren't using Armageddon, it is still possible to swap flights around. There is no ruling on the CQ of such flights, but I would think they take the CQ of the new mothership - unless you really want to track CQ of individual flights.
 
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