Accidental Ramming

Accidental friendly fire ramming did happen on occasion - HMS Curacoa was sliced in half by the Queen Mary.

And escorts sometimes rammed U-Boats - probably the more likely scenario.
 
Destroyers were built with ramming U-Boats in mind. A good proportion of the U-Boats lost in WW2 were sunk by ramming. Also, HMS Dreadnought became the only battleship to ever sink a submarine by ramming a German U-Boat in WW1.

Surely there are rules for ramming? How could you leave it out of the game? :?
 
Lord David the Denied said:
Destroyers were built with ramming U-Boats in mind. A good proportion of the U-Boats lost in WW2 were sunk by ramming. Also, HMS Dreadnought became the only battleship to ever sink a submarine by ramming a German U-Boat in WW1.

Surely there are rules for ramming? How could you leave it out of the game? :?

Agreed.....surely the rules for ACTA could be transplanted. For accidental ramming, you could say if the model's centre point crosses the other ships centre point. Then then both have to make a CQ check, needing 9+
 
Reaverman said:
Lord David the Denied said:
Destroyers were built with ramming U-Boats in mind. A good proportion of the U-Boats lost in WW2 were sunk by ramming. Also, HMS Dreadnought became the only battleship to ever sink a submarine by ramming a German U-Boat in WW1.

Surely there are rules for ramming? How could you leave it out of the game? :?

Agreed.....surely the rules for ACTA could be transplanted. For accidental ramming, you could say if the model's centre point crosses the other ships centre point. Then then both have to make a CQ check, needing 9+

All valid comments, but ramming is not included in the basic book.
Maybe (if you are vocal enough about it) it would be included in an update at a later time?

IMO it has no place in the game. This is a game on a fleet level and not so much on the individual ship. (OK, on a Patrol level game it is more on Destroyers vs Subs lvl..)
I like the balance between detail and abstraction as it is right now...
 
I tend to agree with Agis. Whilst it did happen it was something of a rarity (deliberate ramming even moreso) and within the confines of the rulebook I can see why it was left out.
 
DM said:
I tend to agree with Agis. Whilst it did happen it was something of a rarity (deliberate ramming even moreso) and within the confines of the rulebook I can see why it was left out.
It's also something very difficult to resolve visually, considering the difference in ground scale to mini scale (and, indeed, the variability of mini scale!)

Wulf
 
It might be worth adding as a rule that only affects ships of the same side, so as to penalise sloppy manoeuvring. Apart from Glowworm I can't think of many deliberate attempts by warships to ram enemy surface vessels during WW2. Subs were occasionally rammed but these attacks were generally almost as dangerous for the ramming ship, which would inevitably be heavily damaged and required to head home for repairs (contrary to popular belief, destroyers and corvettes weren't designed with ram bows to sink submarines :) )
 
I can’t think of any at the moment apart form Glowworm either. Subs were rammed on occasion, and this was seen as a possible last ditch tactic. However, the practice was frowned upon by higher commands as the damage done to the escorts tended to take them out of action for long periods of time and this was not seen as being worth it.

It was a possible option available, but until we know the way in which subs are employed in the game it’s a bit difficult to judge how important, or not, the absence of ramming might be.
 
Just thought it would be worth mentioning;

http://en.wikipedia.org/wiki/HMS_Ark_Royal_%2891%29

http://www.npr.org/programs/re/archivesdate/2002/jul/index.html

http://www.royal-naval-reserve.co.uk/lost.htm

http://www.desausa.org/action_damaged_timeline.htm

These are just a few, collisions that occured.
 
Reaverman said:
These are just a few, collisions that occured.
I don't think collisions and accidental 'ramming' should be included thanks to the 'ground' scale. Like ACtA, only the centre spot actually represents the ship, and realistically this should be virtually microscopic!

Wulf
 
id agree the center point thing makes ramming hard to deal with.

also this is fleet action game not a desperation action game, if that makes sence, and the last thing we whant is people formalising rammining in to there game / tourny plan in an unrealistic fashion.
 
Wulf Corbett said:
Reaverman said:
These are just a few, collisions that occured.
I don't think collisions and accidental 'ramming' should be included thanks to the 'ground' scale. Like ACtA, only the centre spot actually represents the ship, and realistically this should be virtually microscopic!

Wulf

Actually thats not the fact, if you are being realistic. Your ranges would be in cm and mm. Not inches, then microscopic centre spots would apply
 
I think we established an "unofficial" ground scale of 1" = 1000 yards. A battleship would be about 1/4 of an inch long.
 
DM said:
I think we established an "unofficial" ground scale of 1" = 1000 yards. A battleship would be about 1/4 of an inch long.
So, subs - the most likely target for a ram - about a mm or two (to mix scales)?

Wulf
 
Just a moment the argument fleet action has only one small problem each counter model is one ship. so they coud collied. its not fleet action where one model/Counter is the hole fleet. its not alowed to stack counter on each other why not when they can´t collied with the other? after the rules i have to circle around the model of an other ship its not allowed to drive true it.
 
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