I am working on an epic level (over 20 levels/HD) template to represent the Great Old Ones in a mixed Cthulu/Conan game I am running. I am using all the rules normal to Conan 1st addition. This template will represent the basic abilities that are common to all great old ones.
The Great Old Ones Traits: A Great Old One Possesses the following traits (unless otherwise noted in the creatures description):
-Immunities: A Great Old One is immune to all physical damage except damage dealt by weapons that are Legacy Weapons. They are also immune to any spell or effect that would attempt to alter their physical form, poison, energy drain, and control or subvert their mind.
-Spell Resistance (Su): The Great Old Ones possess Spell Resistance equal to 11 + their hit dice.
-Terror from Beyond (Ex): The Great Old Ones inspire an ancient and primordial terror in those who view them. Anytime a creature encounters a Great Old One, he must make a will save equal to 10 + ½ HD+ Charisma Modifier. A character that fails its save must flee in terror from the Great Old One for 1 minute per HD of the Great Old One. He also gains a new and permanent insanity and suffers 2d6 wisdom damage. If the character succeeds on his roll, he is shaken and he suffers a penalty to all rolls equal to the Charisma modifier of the Great Old One.
Telepathy: All Great old ones have telepathy out to 100 feet and may communicate with any creature within that range in this manner regardless of whether the Great Old One speaks or even understands the beings language.
Please give me any necessary feedback about things that are missing and may need to be included. As a side note, I do not have an encyclopedic knowledge of the Cthulu mythos.
The Great Old Ones Traits: A Great Old One Possesses the following traits (unless otherwise noted in the creatures description):
-Immunities: A Great Old One is immune to all physical damage except damage dealt by weapons that are Legacy Weapons. They are also immune to any spell or effect that would attempt to alter their physical form, poison, energy drain, and control or subvert their mind.
-Spell Resistance (Su): The Great Old Ones possess Spell Resistance equal to 11 + their hit dice.
-Terror from Beyond (Ex): The Great Old Ones inspire an ancient and primordial terror in those who view them. Anytime a creature encounters a Great Old One, he must make a will save equal to 10 + ½ HD+ Charisma Modifier. A character that fails its save must flee in terror from the Great Old One for 1 minute per HD of the Great Old One. He also gains a new and permanent insanity and suffers 2d6 wisdom damage. If the character succeeds on his roll, he is shaken and he suffers a penalty to all rolls equal to the Charisma modifier of the Great Old One.
Telepathy: All Great old ones have telepathy out to 100 feet and may communicate with any creature within that range in this manner regardless of whether the Great Old One speaks or even understands the beings language.
Please give me any necessary feedback about things that are missing and may need to be included. As a side note, I do not have an encyclopedic knowledge of the Cthulu mythos.