Soulmage
Mongoose
I won't dignify this with the term "battle report" as we were just playing a learning game.
It was a quasi-River Plate scenario with the Adm Graff Spee vs. two Leander class cruisers.
Just looking at the relative armarments convinced me that the only real chance the Leanders had was to get in close with torpedoes. So I spent the first two turns closing with the Graff Spee at flank speed.
Meanwhile the Graff Spee presented its broadside to me and opened fire while cruising off at an oblique angle.
On turn three, one of my captains got a little over zealous and came about to torpedo the GS only to find that he was out of range! Meanwhile return fire from the GS crippled and nearly sank her!
Turn for the other cruiser got within torpedo range, and hit the GS square with two torpedo strikes for 8 AP damage dice! All 8 dice penetrated the armor! Suddenly my buddy wasn't so cocky about his "invincible" GS. Return fire against that cruiser savaged it, but the damage had been done.
On the following turn, the first cruiser was able to come about and fire the port side torpedoes at the GS. Another solid hit and the GS was toast!
All in all, a very fast paced and fun game!
Did realize how scary torpedoes can be!
. . . also realized that the Yamato is absolutely horrifying! It can do 50% more damage than those torpedo spreads with EACH of its three turrets!!! And those are Super AP damage dice, not merely AP. You do NOT want to be in the water squaring off against that monster!
It was a quasi-River Plate scenario with the Adm Graff Spee vs. two Leander class cruisers.
Just looking at the relative armarments convinced me that the only real chance the Leanders had was to get in close with torpedoes. So I spent the first two turns closing with the Graff Spee at flank speed.
Meanwhile the Graff Spee presented its broadside to me and opened fire while cruising off at an oblique angle.
On turn three, one of my captains got a little over zealous and came about to torpedo the GS only to find that he was out of range! Meanwhile return fire from the GS crippled and nearly sank her!
Turn for the other cruiser got within torpedo range, and hit the GS square with two torpedo strikes for 8 AP damage dice! All 8 dice penetrated the armor! Suddenly my buddy wasn't so cocky about his "invincible" GS. Return fire against that cruiser savaged it, but the damage had been done.
On the following turn, the first cruiser was able to come about and fire the port side torpedoes at the GS. Another solid hit and the GS was toast!
All in all, a very fast paced and fun game!
Did realize how scary torpedoes can be!
. . . also realized that the Yamato is absolutely horrifying! It can do 50% more damage than those torpedo spreads with EACH of its three turrets!!! And those are Super AP damage dice, not merely AP. You do NOT want to be in the water squaring off against that monster!