Unable to look at the previous thread I created from where I am currently but I want to ask your view on an idea I'm currently thinking through.
Now the characters I have created include a barbarian woodsman, a militiaman and a noble, but also a barbarian shaman, a civilised sorceress and a civilised alchemist.
Now I picture the sorceress being able to manipulate the magic inherent in some items she's carrying such that they hold the spell whilst she can boost their effects with her sorcery.
The Shaman I picture as having the Lore and Pact skills but am thinking of adding the Spirit Binding bit to explain her fetch is an animal spirit granting her one of their abilities so that she comes across as either more primitive or barbaric in nature.
The alchemist however is a bit difficult since I'm thinking of making him more of a mad scientist such that his spells are actually technology or for example "flash bangs" such that I'm even thinking of turning his crossbow into the equivalent of a handgun so that he has his Pow equivalent in "spells" but is actually limited by how much resources he is able to gather.
Does that sound okay and if not could you list an example of how to make an alchemist different to a sorceror?
Now the characters I have created include a barbarian woodsman, a militiaman and a noble, but also a barbarian shaman, a civilised sorceress and a civilised alchemist.
Now I picture the sorceress being able to manipulate the magic inherent in some items she's carrying such that they hold the spell whilst she can boost their effects with her sorcery.
The Shaman I picture as having the Lore and Pact skills but am thinking of adding the Spirit Binding bit to explain her fetch is an animal spirit granting her one of their abilities so that she comes across as either more primitive or barbaric in nature.
The alchemist however is a bit difficult since I'm thinking of making him more of a mad scientist such that his spells are actually technology or for example "flash bangs" such that I'm even thinking of turning his crossbow into the equivalent of a handgun so that he has his Pow equivalent in "spells" but is actually limited by how much resources he is able to gather.
Does that sound okay and if not could you list an example of how to make an alchemist different to a sorceror?