Supplement Four
Mongoose
The Fate Point system has never sat well with me. And, the 2nd Edition version is just plain, downright silly. I can't stand it. The game I ran before, I used 2E rules, but the AE version of the Fate Points.
I was thinking...thinking here outloud really...what if you made Fate more FATEFUL?
What if, at character creation, you threw 4D6, and dropped the lowest, for a seventh stat: Fate.
This number would be flexible. Using the AE version of the Fate system, each time the character performed a heroic task in the GM's estimation, this number (the character's Fate), would go up.
OTOH, every time a character's Fate is tested, the number goes down, regardless of the result.
How would you use the Fate stat? Well, instead of gaining "fate points", the character would simply make a FATE SAVING THROW. Success means the desired Fate effect worked. Failure mean the gods are not quite in favor with the gods.
How would a Fate stat work?
Well, when a characeter would make a chek--a saveing throw, the Fate stat or less on a d20.
Or, you could take the Fate total, subtract it fom 20, and use that as a target number.
Using the first method, when a player relyed on the fates, the player would throw a d20 for a number equal to or lower than the character's Fate total.
If that total was 16, then a 16 or less on a d20 would indicated that fate stepped in and encouraged the desired result. And, success or not, the character's Fate total was be reduced to 15. The toon will have to carry out a heroic action, the eyes of the game master to get the total raised.
I was thinking...thinking here outloud really...what if you made Fate more FATEFUL?
What if, at character creation, you threw 4D6, and dropped the lowest, for a seventh stat: Fate.
This number would be flexible. Using the AE version of the Fate system, each time the character performed a heroic task in the GM's estimation, this number (the character's Fate), would go up.
OTOH, every time a character's Fate is tested, the number goes down, regardless of the result.
How would you use the Fate stat? Well, instead of gaining "fate points", the character would simply make a FATE SAVING THROW. Success means the desired Fate effect worked. Failure mean the gods are not quite in favor with the gods.
How would a Fate stat work?
Well, when a characeter would make a chek--a saveing throw, the Fate stat or less on a d20.
Or, you could take the Fate total, subtract it fom 20, and use that as a target number.
Using the first method, when a player relyed on the fates, the player would throw a d20 for a number equal to or lower than the character's Fate total.
If that total was 16, then a 16 or less on a d20 would indicated that fate stepped in and encouraged the desired result. And, success or not, the character's Fate total was be reduced to 15. The toon will have to carry out a heroic action, the eyes of the game master to get the total raised.