Klaus Kipling
Mongoose
I want to examine the Starship creation rules using the Type S as an example. Now the scoutship in the v3.1 doc ain't necessarily a Type S but it looks suspiciously close to one, even if the example shown is wrong. 
Firstly I want to say that I think the Type S is the most iconic Traveller vessel, and has the most interesting deckplan. I know some folk have a bit of an issue with the Type S (Sulieman class) having too much floorspace, but it isn't that much over and it is such a cool layout.
So I'd hope Mongoose would retain the classic layout as it has so many virtues.
Firstly, it makes such a small ship seem roomy. On long scout missions it would be good for the crew to be able to get away from each other for a bit of privacy. Secondly, it is obviously based on Dark Star, and that can only be for the good. Thirdly, later rationalisations, such as the T20 Scout supplement are just so less interesting (that curvy T20 deckplan looks cramped and claustrophobic in comparison - I wouldn't like to spend 6 weeks on that with 7 crewmates!).
Now the original Type S only has 3 tons of cargo space in a dedicated dorsal area. However, we see all that extra space in the deckplan, such as the upper gallery and the rear crew cabin. In the description in Traders & Gunboats, it states that these areas carried mission specific equipment for the particular role the ship was designated, with all this kit being removed before the scoutship is put on detatched duty.
I've always wanted to know what this kit is...
Now, later versions using HG based rules give a Type S with more cargo space, in fact 20 tons, such as the T20 version. Currently the Mongoose version harks back to the original Type S with only a 3 ton cargo bay, but there's an error in the design giving it a fuel tank twice as large as it needs. The extra space on the original Type S deckplan can actually account for this difference. So....
The Type S, Mongoose style:
Streamlined 100 ton hull
2 tons armour, lets say TL7, so 5 tons
Class A M-drive, 2 tons
Class A J-drive, 10 tons
Class A Powerplant, 4 tons
J-fuel, 20 tons
PP-fuel, 2 tons
Bridge (inc Comp 1/bis), 10 tons
Avionics, basic military, 2 tons
4 staterooms, 16 tons
Fuel processor, 1 ton
A/R, 4 tons
Fire control, 1 ton
So far we have accounted for 77 tons of 100. Add the 3 for the dedicated cargo by, to 80. So where is the remaining 20 tons? Obviously, the new probe and repair drones take up some of this, but as someone else has pointed out elsewhere (was it Aramis?), 20 tons of drones is a bit excessive.
So, let us figure in that extra space in the Type S deckplan, for the rear compartment and the gallery - 36 squares at 1 ton per 2 squares equals 18 tons. Now it's probably less than that as the gallery is not full height, so lets estimate it at 12 tons, and leaving 8 tons for probes (7tons = 35 probes) (or even a magazine for missiles!) and repair drones (1 ton).
That accounts for all the tonnage, and means that detatched duty Type S's have 15 tons of cargo space, albeit only 3 dedicated and 12 more awkward to use (having to carry crates through corridors and up ladders isn't the most convenient way to shift cargo).
A working IISS scoutship would have this 12 tons used up in some way.
A Courier : extra comms equipment, wide-band broadcast and recieve, plus massive amounts of databanks to carry all that necessary info from place to place.
Survey : extra sensors to survey planets and stars and specialist kit to eavesdrop on planetary comms.
Exploration : specialist scientific sensor packages for scanning plantes and stars and extra probe capacity.
So this leads on to possible extra kit to add to your spacecraft.
Broadband comms for multiple sending and receiving - 8 tons
High capacity databanks to hold lots of info - 4 tons
Additional survey sensors - 4 tons
Specialist Planetology sensors - 5 tons
Specialist Astrophysics sensors - 5 tons.
This gives us more toys to play with, and rationalises the Type-S without messing with the best deckplan Traveller has. any thoughts?

Firstly I want to say that I think the Type S is the most iconic Traveller vessel, and has the most interesting deckplan. I know some folk have a bit of an issue with the Type S (Sulieman class) having too much floorspace, but it isn't that much over and it is such a cool layout.
So I'd hope Mongoose would retain the classic layout as it has so many virtues.
Firstly, it makes such a small ship seem roomy. On long scout missions it would be good for the crew to be able to get away from each other for a bit of privacy. Secondly, it is obviously based on Dark Star, and that can only be for the good. Thirdly, later rationalisations, such as the T20 Scout supplement are just so less interesting (that curvy T20 deckplan looks cramped and claustrophobic in comparison - I wouldn't like to spend 6 weeks on that with 7 crewmates!).
Now the original Type S only has 3 tons of cargo space in a dedicated dorsal area. However, we see all that extra space in the deckplan, such as the upper gallery and the rear crew cabin. In the description in Traders & Gunboats, it states that these areas carried mission specific equipment for the particular role the ship was designated, with all this kit being removed before the scoutship is put on detatched duty.
I've always wanted to know what this kit is...
Now, later versions using HG based rules give a Type S with more cargo space, in fact 20 tons, such as the T20 version. Currently the Mongoose version harks back to the original Type S with only a 3 ton cargo bay, but there's an error in the design giving it a fuel tank twice as large as it needs. The extra space on the original Type S deckplan can actually account for this difference. So....
The Type S, Mongoose style:
Streamlined 100 ton hull
2 tons armour, lets say TL7, so 5 tons
Class A M-drive, 2 tons
Class A J-drive, 10 tons
Class A Powerplant, 4 tons
J-fuel, 20 tons
PP-fuel, 2 tons
Bridge (inc Comp 1/bis), 10 tons
Avionics, basic military, 2 tons
4 staterooms, 16 tons
Fuel processor, 1 ton
A/R, 4 tons
Fire control, 1 ton
So far we have accounted for 77 tons of 100. Add the 3 for the dedicated cargo by, to 80. So where is the remaining 20 tons? Obviously, the new probe and repair drones take up some of this, but as someone else has pointed out elsewhere (was it Aramis?), 20 tons of drones is a bit excessive.
So, let us figure in that extra space in the Type S deckplan, for the rear compartment and the gallery - 36 squares at 1 ton per 2 squares equals 18 tons. Now it's probably less than that as the gallery is not full height, so lets estimate it at 12 tons, and leaving 8 tons for probes (7tons = 35 probes) (or even a magazine for missiles!) and repair drones (1 ton).
That accounts for all the tonnage, and means that detatched duty Type S's have 15 tons of cargo space, albeit only 3 dedicated and 12 more awkward to use (having to carry crates through corridors and up ladders isn't the most convenient way to shift cargo).
A working IISS scoutship would have this 12 tons used up in some way.
A Courier : extra comms equipment, wide-band broadcast and recieve, plus massive amounts of databanks to carry all that necessary info from place to place.
Survey : extra sensors to survey planets and stars and specialist kit to eavesdrop on planetary comms.
Exploration : specialist scientific sensor packages for scanning plantes and stars and extra probe capacity.
So this leads on to possible extra kit to add to your spacecraft.
Broadband comms for multiple sending and receiving - 8 tons
High capacity databanks to hold lots of info - 4 tons
Additional survey sensors - 4 tons
Specialist Planetology sensors - 5 tons
Specialist Astrophysics sensors - 5 tons.
This gives us more toys to play with, and rationalises the Type-S without messing with the best deckplan Traveller has. any thoughts?
