5 ton fighter

Mithras

Banded Mongoose
I need a 5 ton fighter for a mini-carrier project, has anyone created a fighter this small???

Help?
 
Avenger/Comstar games games supplement for traveller, golden age of spaceships compilation, has rules for small hull ships and the drives to go in them. That would probably be a good place to start when it comes to a 5 ton fighter.
 
Old timer said:
Avenger/Comstar games games supplement for traveller, golden age of spaceships compilation, has rules for small hull ships and the drives to go in them. That would probably be a good place to start when it comes to a 5 ton fighter.

Oh yes, I have that!
 
With only a few minutes time, and High Guard, I got the following. Something better can probably be done with a bit more effort (and especially if the high tech rules that allow for smaller equipment are used):

Size: 5 tons [hull cost MCr ?]
Gravitic Maneuver Drive: sA (2G performance?) [MCr 1, 0.5 tons]
Fusion power plant: sA [1.2 tons, MCr 3]
Cockpit: [1.5 tons, MCr 0.025]
Space for 1 (non-energy only) weapon [1 ton]

That totals up to 4.2 tons, an MCr 4.025 (not counting the hull cost). Fuel space, however, is not accounted for. Such would require (with no cabin space, I would expect the fighter to be in use for any longer then this):
1 day duration - 0.1 tons
12 hour operation - 0.05 tons
6 hour operation - 0.02 tons

No armor, no computer, Standard electronics. Its only option for a weapon seems to be a missile rack. (Its simply too small for the sG-sized power plant necessary for a small craft to mount an energy weapons. That alone is 3 tons.).
 
I'm building a cheap carrier, a Subsidized Merchant carrying a (5x) squadron of 5-ton fighters. Will have a go...
 
Jersa, thanks for running the maths, I couldnt fit in a sB either.

sA gives a 4G drive. Spare space gives me 8 missiles, and I guess I count 3 missiles in the missile rack too, just like in Classic Traveller??

Total cost, with a streamlined and reflec coated hull is MCr6.53.
 
Mithras said:
Spare space gives me 8 missiles, and I guess I count 3 missiles in the missile rack too, just like in Classic Traveller??

I would have to say no, there aren't 3 missiles in the rack.

Missile racks are launchers for small anti-ship missiles. The damage of a missile depends on the type of missile used. Missile racks need ammunition – twelve missiles take up one ton of space.

The description of the missile rack makes no mention of any missiles in the rack. It seems to be just a launcher, and all missiles fired from it must come from storage space somewhere.
 
Jeraa said:
Mithras said:
Spare space gives me 8 missiles, and I guess I count 3 missiles in the missile rack too, just like in Classic Traveller??

I would have to say no, there aren't 3 missiles in the rack.

Missile racks are launchers for small anti-ship missiles. The damage of a missile depends on the type of missile used. Missile racks need ammunition – twelve missiles take up one ton of space.

The description of the missile rack makes no mention of any missiles in the rack. It seems to be just a launcher, and all missiles fired from it must come from storage space somewhere.

Oh well, 8 missiles in the spare space then, that's easily enough I think..! Cheers.
 
In theory the missiles should/would be carried externally, like fighters do today. That wouldn't technically, take up displacement, but to be fair and stay within the spirit of the rules you should account for their tonnage somehow.

I would suspect your tiny fighter was meant for very short runs, and therefore would not need fuel more than say a 36hr mission. The unfortunate pilot would have to just tough it out for the duration.
 
phavoc said:
In theory the missiles should/would be carried externally, like fighters do today. That wouldn't technically, take up displacement, but to be fair and stay within the spirit of the rules you should account for their tonnage somehow.

I would suspect your tiny fighter was meant for very short runs, and therefore would not need fuel more than say a 36hr mission. The unfortunate pilot would have to just tough it out for the duration.

I suggest that in this case, the displacement might be considered to be the wings and pylons to hold the missiles.

If you don't mind basically designing 2 ships, you could design what amounts to a 6 ton fighter with 1 ton of externally-stored missiles. When it's empty, it has a 5 ton fighter's performance. Like an ammunition version of drop tanks.
 
Wil Mireu said:
Could it not be designed as a vehicle?

Can vehicles carry starship-grade weapons? As far as I know, they can't. And with the "divide personal and vehicle weapon by 50 against starship" rules, as well as the very short range, designing a starfighter as a vehicle makes it nearly useless for space combat (not to mention starship-grade weaponry gets a x50 multiplier on damage when attacking it).
 
Jeraa said:
Wil Mireu said:
Could it not be designed as a vehicle?

Can vehicles carry starship-grade weapons? As far as I know, they can't. And with the "divide personal and vehicle weapon by 50 against starship" rules, as well as the very short range, designing a starfighter as a vehicle makes it nearly useless for space combat (not to mention starship-grade weaponry gets a x50 multiplier on damage when attacking it).

Correct. As a vehicle it would be an impotent, defenseless hunk of junk floating in space.
 
F33D said:
Jeraa said:
Wil Mireu said:
Could it not be designed as a vehicle?

Can vehicles carry starship-grade weapons? As far as I know, they can't. And with the "divide personal and vehicle weapon by 50 against starship" rules, as well as the very short range, designing a starfighter as a vehicle makes it nearly useless for space combat (not to mention starship-grade weaponry gets a x50 multiplier on damage when attacking it).

Correct. As a vehicle it would be an impotent, defenseless hunk of junk floating in space.

If it's not possible to design a fighter as a spacecraft, and isn't possible to design it as a vehicle either, then IMO one set of rules or the other clearly has a gaping hole in them.
 
Wil Mireu said:
If it's not possible to design a fighter as a spacecraft, and isn't possible to design it as a vehicle either, then IMO one set of rules or the other clearly has a gaping hole in them.

You can design a fighter as a spacecraft. Its just that the 5 ton limit required by the OP makes it rather hard. Thats half the size of the standard fighter.

With the standard 10 tons, you can get:

Size: 10 tons [MCr1]
Maneuver Drive: sF (12-G performance) [3 tons, MCr 6]
Power Plant: sG [3 tons, MCr 6]
24 hours fuel [0.15 tons]
Space for 1 weapon (missile rack, beam laser, or pulse laser) [1 ton]
Cockpit [1.5 tons, MCr 0.05]

Total of 8.65 tons used, at a cost of MCr 13.05. Add a layers of Titanium Steel requires 1 ton of space to give an armor rating of 2, which costs MCr 0.05. That brings us up to a total tonnage usage of 9.65 tons (0.35 tons cargo) and cost of MCr 13.1. Throw in a computer, a weapon (probably a pulse laser, with the High Guard changes to make is a 2d6 damage weapon), and possible some streamlining, and you got a fighter.

Or this one:
Size: 10 tons [MCr1]
Maneiver Drive: sA (2-G performance) [0.5 tons, MCr 1]
Power Plant: sA [1.2 tons, MCr 3]
24 hours fuel (0.1 tons)
1 hardpoint mounting a 5-ton railgun barbette with 20 rounds of ammo [total 6 tons MCr 4]
Cockpit [1.5 tons, MCr 0.05]
0.7 tons of railgun ammo magazine (14 additional rounds)
Cargo: 0 tons
Total Cost (without computer): MCr 9.05

Effectively a fighter with a spinal mount. No armor, and the railgun has a short range, but its 3d6 damage. Add streamlining (only costs MCr 0.1) for atmospheric use. Even with no armor, the scaling between ground-based weapons and starships will protect it from most non-starship weapons, so it can be put to good use in an atmosphere if its streamlined. (With the x50 multiplier, it only does 525 damage on average to vehicles and personnel...)
 
Yep, I managed to build one fine using the Comstar/Avenger rules for Archairc Spacecraft which introduced 2.5, 5 and 7.5 ton hulls.
 
Wil Mireu said:
If it's not possible to design a fighter as a spacecraft, and isn't possible to design it as a vehicle either, then IMO one set of rules or the other clearly has a gaping hole in them.

You can design them as space craft. See HG section on small craft.
 
You can design a fighter as a spacecraft. Its just that the 5 ton limit required by the OP makes it rather hard. Thats half the size of the standard fighter.

Depends on how you treat the system; do you think that a class sA hull means a 10 dTon hull or an up-to-10 dTon hull?

I'm generally fine if someone were to want to do a 35 dTon, or 150 dTon or whatever. You're not gaining any advantage under the rules - as the cost and drive performance jumps the full amount at each threshold, unlike for capital ships.
 
locarno24 said:
I'm generally fine if someone were to want to do a 35 dTon, or 150 dTon or whatever. You're not gaining any advantage under the rules - as the cost and drive performance jumps the full amount at each threshold, unlike for capital ships.

Well, in the case of fighter meant to be carried aboard other ships you do gain some space savings at least.
 
Looking at this problem I think I'll redo drives for small craft like I did for MRB sized ships. (% based rather than fixed.) Probably start with smallest PP as a base. These craft will be the "tanks" & "fighter aircraft" found at higher TL's. Vehicles being replaced ~ late TL 9.
 
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