Got trio of games during weekend. Maybe somebody even finds these interesting.
We agreed for 7 point raid with fleets choises. Annihilation was rolled for the scenario. I decided to take EA since I'm planning buying whole bunch of 3rd age models for myself anyway(3rd age EA obviously then being list I would choose my ships from...). I figured I would face Centauri's or maybe Narns. Or maybe opponent would have sense of humour to show me how it feels like to face ISA. Instead he suprised me with raider fleet! Holy cow! When he listed number of fighters he would need I groaned. I opted for too many thunderbolts! Bugger! Anyway fleets:
Earth Alliance:
EAS Kalevala - Omega class destroyer(2xstarfury, 2xthunderbolt)
EAS Ilmarinen - Nova(1xstarfury, 3xthunderbolt)
EAS Väinämöinen - Hyperion heavy cruiser(starfury)
EAS Kekkonen - Hyperion heavy cruiser(thunderbolt)
EAS Joukahainen - Artemis
EAS Karjala - Olympus
EAS Pietari - Olympus
EAS Sibelius - Hermes(starfury)
EAS Cajander - Hermes(starfury)
Okay so I'm crappy at naming ships so I copied notable names from Finland and it's history. Poor me
Raider fleet:
Battlewagon #1(4xDelta-V fighter)
Battlewagon #2(4xDelta-V fighter)
Battlewagon #3(4xDelta-V fighter)
Battlewagon #4(4xDelta-V fighter)
Strike Carrier #1(4xDelta-V fighter)
Strike Carrier #2(4xDelta-V fighter)
Strike Carrier #3(4xDelta-V fighter)
Strike Carrier #4(4xDelta-V fighter)
6xDelta-V fighter
4xDouble-V fighter
4xDouble-V fighter
Holy cow! 38 Delta-V fighters and 8 Double-V fighters! Sure invidually they are crappy but they outnumber my lonely fighters almost 4 to 1!!! Just Delta-V fighters outnumber them more than 3 to 1...Hey hoo I can't afford to waste my fighters. As for rest...Strike carriers will be mainly used for initiave sinks for battlewagons methinks. I need to start removing those capital ships fast before those fighters swarm over me.
Stellar debris:
Asteroids fields(6x6) at top-left(density 8) and bottom-middle(density 7), 12x12 asteroid field(density 10) at middle-right with 3" planet on left of it(we figured asteroid field is remnant of big planet and the planet is actually it's moon). Straight toward left and touch on bottom dust cloud.
Deployment:
As usual I lost the roll off(why I even bother concidering myself at advantage if I have higher initiave? I always fail anyway...). I deployed in 2 parts with asteroid field between(at bottom halve btw). On left side both hermeses, hyperion(Väinämöinen), nova and artemis. I put these here as this was wider area for long range missiles. 3 starfuries and thunderbolt were here as well. On right I had omega supported by hyperion(Kekkonen) and both olympuses. 2 starfuries were meagre fighter support there.
Raiders deployed 3 battlewagons(2, 3 and 4) on right and last one on far left supported by strike carrier. Between the 2 groups were remaining 3 strike carriers and fighter wings. Again slight gap between the 2 ships on left and middle group due to asteroid field.
Turn 1: EA won strategy roll.
Strike carrier #4 moved forward(half speed, same with every raider ship) and launched it's cargo of fighters. We traded ships back and fro until we were done. Only one battlewagon on right succeeded in scramble scramble order. Still with srike carriers with their carrier 4 trait meant most of raider fighters were off their ships. Distance between fleets still good 25(between fighter swarm and foremost ships, nova and omega).
Turn 2: EA won strategy roll.
I used hermeses and olympees as initiave sinks, he predictably used strike carriers(using all stop orders no less). Battlewagons did proceed toward me with good haste though and Kalevala and Kekkonen got boresights on battlewagons 3 and 4 respectably. Battlewagon 4 got boresight against Kalevala in return though...Nova managed scramble scramble and thus emptied his fighter hangars.
As for fighters...Well there was veritable SWARM between 2 asteroid fields ATM. I started to wish I had couple of Narn emine ships with me. Range between fighter swarm and my fleet 11".
Shooting. Hyperion opened up(hoping to disable laser of battlewagon before it opens up). Unfortunatly the two hits scored failed to cause even single critical hit. Kalevala suffered actually more of damage from the battlewagon than Kekkonen managed to do...Kalevala shot at battlewagon #3 and caused 2 hits, one which killed even more crew with critical hit(4/10).
Sibelius and Cajander opened up on Strike Carrier 3 with missiles(I decided I might start to remove initiave sinks and they don't have interceptors). 3 missiles hit. 1 was bulkhead and remaining 3 ALL caused criticals! 6-3, 5-1 and 4-6 later ship had suffered major damage and couldn't use weapons to add insult to injury. Albeit weapons weren't major threat anyway but everything counts...Olympuses fired as well but though all missiles hit 2 hit bulkheads and no crits were caused...Guess luck evens out.
Turn 3: Raiders win initiave! Darn double sixes.
Cajander takes sharp turn to left while Sibelius goes all stop. Artemis turns toward left as well. Nova however breaks off toward right. On right ships move forward steadily.
Both sides starts to get boresights toward each other. Battlewagon #1 boresights on artemis, ditto for Battlewagon #2. Battlewagons 3 and 4 boresight on omega. Meanwhile Väinämöinen boresights Battlewagon #1 while Kalevala and Kekkonen combined against BW4.
He wasn't close enough for his fighters yet so they just swarmed ahead. No such problem for me and thus seizing the initiave(in case he wins initiave next turn AGAIN!) 8 stands of fighters engaged his fighters in dogfights. On left starfury dispatched opponent with ease but thunderbolt next to it fell victim to double 6 vs double 2. Ouh! In center it went even worse as thunderbolt and 2 starfury flights were removed for gain of only one stand of delta's.
He opened up with BW1 against Joukahainen(the Artemis). Result was devastating as beam sliced up for 6 solid hits and 1 bulkhead hit while pulse cannons scored yet another solid hits. No critical hits but interceptors fell out of action. Artemis tried to repay a bit(before 2nd BW finish him off) but interceptors stopped railgun shots. BW4 then opened up on Omega with lasers and pulse cannon and Hyperion with twin particle arrays. Laser caused bulkhead hit while interceptors were drained off.
Omega retaliated(again there's 2nd BW preparing to shoot. Why take chances?). Pulse cannon got solid hit through and laser scored solid hit and 2 criticals. Alas all THOSE did was kill some more crew and cause no SA. Omega was subjected to another torrent of fire but just more damage and dead crew(including one from crew critical).
Kekkonen continued miserable day of BW4 and with hefty 5 hits from laser put battlewagon near skeleton crew already.
Final raider shooting was BW2 who shot at artemis. Needing just 2 solid hits from laser it scored only 1! Though that caused further crew loss from critical hit it was STILL alive with 2 DC and 1 crew...Unbelievable luck.
On right Karjala fired up against BW4 and put it within 1 point of damage from death and disabled engines. Made me think should I finish off it now with second olympus(Pietari) or shoot at second BW. In the end I decided to remove activation from him. Railgun did that nicely but alas, concidering number of deltas around it, didn't cause explosion.
In end phase strike carrier failed to repair weapon systems.
Turn 4: Raiders won initive(suprise suprise).
Strike carrier 3(the one without weapons) went all stop, Artemis moved forward. One battlewagon got borelock on Sibelius that was moving forward to bring AF weapons in range. Second BW got boresight toward rear of Nova that kept moving toward right. Hyperion on left(Väinämöinen) and second Hermes moved against strike carrier there. On center 2 other strike carriers moved forward to bring weapons to bear. On right battlewagon moved past my ships but so did omega move past it. Olympees AAF'ed past whole raider fleet.
Fighter movement was raider celebration since they could move at will. Starfuries and thunderbolts were engaged by swarm of fighters while Nova and Karjala(Olympus) were surrounded by fighters and Pietari(second olympus) was engaged by few stands who couldn't reach Karjala. Artemis got surrounded by 3 stands of Delta's. Ugh!
Result of dogfights: On left starfury got killed by 4 stands of delta's. In middle thunderbolt got killed by 2 stands. Next to it were two 1 to 1 combats between thunderbolt and delta-V. Further ahead 2 starfury squadrons were lost by raiders superior numbers. Raiders won one combat, EA second. On right delta-V, starfury and thunderbolt squadrons were lost.
Now all I had left for fighters was squadron of thunderbolts. They don't fight fair! Though for all fairness I was losing more 50-50 rolls than I should have. Ah well. That's dices.
As for fighter shooting. Artemis survived particle gun fire(heh heh). Nova however faced 4 squadrons of delta-V's and 4 squadrons of double-V's. This resulted in whopping 11 hits. 5 were intercepted by interceptors. Out of 6 hits that got through 1 was bulkhead hit and 2 were criticals. Luckily apart from lot more crew casualties(5-6 critical...) all it did was -2 speed. Well that nova is now officially slow
Karjala faced 6 flights of Delta-V's and 3 double-V. Delta's caused 5 hits while Double-V's caused 9 more. 11 got through interceptors. This resulted in 6 solid hits and critical hit which disabled SA's and killed yet more crew. Second olympus survived thanks to interceptors.
Strike carrier 4 on left finished off the troublesome Artemis with 4 solid pulse hits. Hyperion Väinämöinen then very nearly destroyed said ship with pulse, plasma and laser fire. Strike carrier wouldn't be moving soon either...Particle beams cleared nearby sky from 4 squadrons of delta's(yea!). Rear pulse cannons cleared another 2 squadrons leaving only one squadron left. Battlewagon #1 fired laser straight into rear of Nova causing 3 hits, 2 being critical...Appropriatly enough this caused ships movement go zero though from reactor explosion.
Sibelius found plenty of targets for particle beams. Finding double-V flights nearby forward particle guns concentrated there removing 2 squadrons. On left 2 squadrons of delta's exploded. Missiles streaked toward strike carrier 2 with both hitting but no criticals. Sibelius's career ended up shortly though as laser cannon from Battlewagon 2 blew it big time(6-6 critical hit for good measure! Don't settle for little now do you?). This engulfed final EA thunderbolt squadron as well as delta-V squadron. Nova got 2 more hits from pulse cannon as well.
Karjala fired railgun toward strike carrier 1 causing damage. Pulse cannons fired left, front and center removing 2 double-V squadrons and 3 squadrons of delta-V. Strike carrier 2 fired up at Nova taking it 1 short of crippled and with help of yet another crew killing critical(those are common) took it to skeleton crew. Atleast won't be firing all around then
Kalevala aimed heavy pulse cannons against strike carrier 1 while medium pulse cannons and particle guns concentrated on clearing sky of raider fighters. 2 more squadrons of delta-v's were removed while strike carrier suffered medium damage and -4 speed critical. Return fire caused little bit of damage to both olympuses and -4 speed critical for the other one.
Nova fired pulse cannons toward right(since it was skeletoned) taking out further 2 double-V's.
That for turn 4.
Turn 5: Raiders won initiave again(yup. My usual initiave rolling).
Cajander moved past the strike carrier 4 which then passed. Väinämöinen went all stop maintaining the boresight against said carrier. Battlewagon #1 moved toward immobilised nova(good target for boresighting
). Unsuprisingly said nova then passed turn. Same for weaponless strike carrier who went all stop.
Karjala started to turn around left which was responded by battlewagon 3 that got extra turn from SA. Ouh! They boresighted nova as well...Pietari followed her sister ship toward left.
Near immobilised strike carrier turned toward right but was obviously going to be in trouble as Karjala could boresight against it at will. Battlewagon 2 turned toward left and boresighted the Väinämöinen. This might hurt. Kekkonen returned the favour moving toward rear of said battlewagon.
Remaining raider fighters(16 delta-V's, 3 double-V's) surrounded Kekkonen and the poor old Nova. Nova suffered 3 hits(and 3 bulkheads...) from double-V's while delta's failed utterly. Hyperion suffered 4 hits that got through interceptors but that's it. 19 squadrons and 7 damage points...Not particulary good run for them and this was moment raider player needed good attack run more than ever.
BW2 fired first in an attempt to prevent Väinämöinen from finishing strike carrier. 5 hits was scored from laser but that resulted in just 1 critical and 2 bulkheads. Raider player chanted 4-6, 4-6 before rolling for critical but got instead 2-6. Engines blown wasn't exactly enough with boresight lock on...Secondary weapons damaged nova further but nothing major.
Nova, seeing 2 boresighting battlewagons, decided to shoot pulses first. 2 squadrons of deltas and 1 double-V's was blown again. Turkey shooting!
After pathetic attempt from strike carrier to damage omega(hah hah!) Kekkonen fired up pulse cannons against strike carrier(-4 critical), plasma cannons and particle beams against fighters(2 squadrons of delta-V's) and lasers against battlewagon(little bit of damage, that's it. Darn bulkhead hits and lack of crits).
Battlewagon 1 finally finished off the nova. And was bit too eager as nova exploded taking 3 squadrons of deltas and 1 squadron of double-V's with it!
Väinämöinen sliced through Strike carrier with ease. Unfortunatly explosion took Cajander halfway to destruction...Whoops! Darn hull 4 ships. 11 hits from laser alone...
Raider shooting was done so Omega cleared 4 squadrons of delta's with pulse cannons and particle beams(16 TL shots can't fail to get rid of SOMETHING). Laser dented strike carrier front of it nicely but not enough to cause serious damage. Only left arc was disabled and that's it. It was crippled though but didn't lose jump point.
Turn 6: Yup. You guessed it. Raiders won initiave.
Raiders began escaping. Every ship opened jump point and started preparing for escape. Fighter fights moved toward the area where strike carrier that was conviniently behind omega anyway was(safest area to escape).
Both olympuses, hermes and hyperion moved into positions where they could shoot at one strike carrier. Omega moved into position to shoot at other. Hyperions laser failed utterly against strike carrier but plasma cannon scored whopping 3 hits disabling damage control, causing weapons lose AD and crucially no SA! Jump point collapsed instantly. That carrier was officially "in trouble". Hermes and both olympuses aimed at one battlewagon but interceptors saved from all 3 missiles that hit.
Omega then fired at strike carrier and scored 8 hits. Those gave whopping 5 criticals! Another bridge hit that prevented SA's and reactors blew. Another strike carrier "in trouble".
Turn 7:
Fighters and battlewagons escaped. Omega blew strike carrier. Hyperion aimed aft lasers(thought yourself safe did you? Too bad I remembered that these things back rear lasers as well!
) against strike carrier that still had hopes of escape. 7 hits, 4 criticals. Not that criticals were needed since it only had 4 DC left...Plasma cannons finished off last strike carrier.
And that was it. What remained? For EA they had omega, both hyperions(I think this is first time no hyperions got destroyed here...), both olympuses and hermes. Raiders managed to salvage(not that it mattered much since EA won anyway...) 3 battlewagons, 5 delta-V squadrons and 1 double-V squadron. Raider activity here neutered for a while I would say! 5 capital ships and 40 squadrons of fighters destroyed is no small loss for raiders. Loss of hermes, artemis and nova + 12 squadrons of starfuries and thunderbolts combined isn't small loss for EA either...Though concidering how long it will take to recoup for raiders probably acceptable losses. Maybe.
Turn 3 was probably the big decider. It saw destruction of so many squadrons of deltas(especially double-V's) that after that raiders had lost big amount of firepower. Maybe he shouldn't have attacked so many ships at once but instead kept most in reserve and let big ships try to clear smaller ships further. He should(maybe) have also concentrated on smaller ships with big ships. Artemis and hermeses sooner out and it might have helped lot since those packed up hefty amount of AF weapons. Then go for nova with it's massive pulse cannon fire(even with dodge fighters are in trouble against that).
But I'm the one who got big bug to collect raider fleet after I get the EA in condition
We agreed for 7 point raid with fleets choises. Annihilation was rolled for the scenario. I decided to take EA since I'm planning buying whole bunch of 3rd age models for myself anyway(3rd age EA obviously then being list I would choose my ships from...). I figured I would face Centauri's or maybe Narns. Or maybe opponent would have sense of humour to show me how it feels like to face ISA. Instead he suprised me with raider fleet! Holy cow! When he listed number of fighters he would need I groaned. I opted for too many thunderbolts! Bugger! Anyway fleets:
Earth Alliance:
EAS Kalevala - Omega class destroyer(2xstarfury, 2xthunderbolt)
EAS Ilmarinen - Nova(1xstarfury, 3xthunderbolt)
EAS Väinämöinen - Hyperion heavy cruiser(starfury)
EAS Kekkonen - Hyperion heavy cruiser(thunderbolt)
EAS Joukahainen - Artemis
EAS Karjala - Olympus
EAS Pietari - Olympus
EAS Sibelius - Hermes(starfury)
EAS Cajander - Hermes(starfury)
Okay so I'm crappy at naming ships so I copied notable names from Finland and it's history. Poor me

Raider fleet:
Battlewagon #1(4xDelta-V fighter)
Battlewagon #2(4xDelta-V fighter)
Battlewagon #3(4xDelta-V fighter)
Battlewagon #4(4xDelta-V fighter)
Strike Carrier #1(4xDelta-V fighter)
Strike Carrier #2(4xDelta-V fighter)
Strike Carrier #3(4xDelta-V fighter)
Strike Carrier #4(4xDelta-V fighter)
6xDelta-V fighter
4xDouble-V fighter
4xDouble-V fighter
Holy cow! 38 Delta-V fighters and 8 Double-V fighters! Sure invidually they are crappy but they outnumber my lonely fighters almost 4 to 1!!! Just Delta-V fighters outnumber them more than 3 to 1...Hey hoo I can't afford to waste my fighters. As for rest...Strike carriers will be mainly used for initiave sinks for battlewagons methinks. I need to start removing those capital ships fast before those fighters swarm over me.
Stellar debris:
Asteroids fields(6x6) at top-left(density 8) and bottom-middle(density 7), 12x12 asteroid field(density 10) at middle-right with 3" planet on left of it(we figured asteroid field is remnant of big planet and the planet is actually it's moon). Straight toward left and touch on bottom dust cloud.
Deployment:
As usual I lost the roll off(why I even bother concidering myself at advantage if I have higher initiave? I always fail anyway...). I deployed in 2 parts with asteroid field between(at bottom halve btw). On left side both hermeses, hyperion(Väinämöinen), nova and artemis. I put these here as this was wider area for long range missiles. 3 starfuries and thunderbolt were here as well. On right I had omega supported by hyperion(Kekkonen) and both olympuses. 2 starfuries were meagre fighter support there.
Raiders deployed 3 battlewagons(2, 3 and 4) on right and last one on far left supported by strike carrier. Between the 2 groups were remaining 3 strike carriers and fighter wings. Again slight gap between the 2 ships on left and middle group due to asteroid field.
Turn 1: EA won strategy roll.
Strike carrier #4 moved forward(half speed, same with every raider ship) and launched it's cargo of fighters. We traded ships back and fro until we were done. Only one battlewagon on right succeeded in scramble scramble order. Still with srike carriers with their carrier 4 trait meant most of raider fighters were off their ships. Distance between fleets still good 25(between fighter swarm and foremost ships, nova and omega).
Turn 2: EA won strategy roll.
I used hermeses and olympees as initiave sinks, he predictably used strike carriers(using all stop orders no less). Battlewagons did proceed toward me with good haste though and Kalevala and Kekkonen got boresights on battlewagons 3 and 4 respectably. Battlewagon 4 got boresight against Kalevala in return though...Nova managed scramble scramble and thus emptied his fighter hangars.
As for fighters...Well there was veritable SWARM between 2 asteroid fields ATM. I started to wish I had couple of Narn emine ships with me. Range between fighter swarm and my fleet 11".
Shooting. Hyperion opened up(hoping to disable laser of battlewagon before it opens up). Unfortunatly the two hits scored failed to cause even single critical hit. Kalevala suffered actually more of damage from the battlewagon than Kekkonen managed to do...Kalevala shot at battlewagon #3 and caused 2 hits, one which killed even more crew with critical hit(4/10).
Sibelius and Cajander opened up on Strike Carrier 3 with missiles(I decided I might start to remove initiave sinks and they don't have interceptors). 3 missiles hit. 1 was bulkhead and remaining 3 ALL caused criticals! 6-3, 5-1 and 4-6 later ship had suffered major damage and couldn't use weapons to add insult to injury. Albeit weapons weren't major threat anyway but everything counts...Olympuses fired as well but though all missiles hit 2 hit bulkheads and no crits were caused...Guess luck evens out.
Turn 3: Raiders win initiave! Darn double sixes.
Cajander takes sharp turn to left while Sibelius goes all stop. Artemis turns toward left as well. Nova however breaks off toward right. On right ships move forward steadily.
Both sides starts to get boresights toward each other. Battlewagon #1 boresights on artemis, ditto for Battlewagon #2. Battlewagons 3 and 4 boresight on omega. Meanwhile Väinämöinen boresights Battlewagon #1 while Kalevala and Kekkonen combined against BW4.
He wasn't close enough for his fighters yet so they just swarmed ahead. No such problem for me and thus seizing the initiave(in case he wins initiave next turn AGAIN!) 8 stands of fighters engaged his fighters in dogfights. On left starfury dispatched opponent with ease but thunderbolt next to it fell victim to double 6 vs double 2. Ouh! In center it went even worse as thunderbolt and 2 starfury flights were removed for gain of only one stand of delta's.
He opened up with BW1 against Joukahainen(the Artemis). Result was devastating as beam sliced up for 6 solid hits and 1 bulkhead hit while pulse cannons scored yet another solid hits. No critical hits but interceptors fell out of action. Artemis tried to repay a bit(before 2nd BW finish him off) but interceptors stopped railgun shots. BW4 then opened up on Omega with lasers and pulse cannon and Hyperion with twin particle arrays. Laser caused bulkhead hit while interceptors were drained off.
Omega retaliated(again there's 2nd BW preparing to shoot. Why take chances?). Pulse cannon got solid hit through and laser scored solid hit and 2 criticals. Alas all THOSE did was kill some more crew and cause no SA. Omega was subjected to another torrent of fire but just more damage and dead crew(including one from crew critical).
Kekkonen continued miserable day of BW4 and with hefty 5 hits from laser put battlewagon near skeleton crew already.
Final raider shooting was BW2 who shot at artemis. Needing just 2 solid hits from laser it scored only 1! Though that caused further crew loss from critical hit it was STILL alive with 2 DC and 1 crew...Unbelievable luck.
On right Karjala fired up against BW4 and put it within 1 point of damage from death and disabled engines. Made me think should I finish off it now with second olympus(Pietari) or shoot at second BW. In the end I decided to remove activation from him. Railgun did that nicely but alas, concidering number of deltas around it, didn't cause explosion.
In end phase strike carrier failed to repair weapon systems.
Turn 4: Raiders won initive(suprise suprise).
Strike carrier 3(the one without weapons) went all stop, Artemis moved forward. One battlewagon got borelock on Sibelius that was moving forward to bring AF weapons in range. Second BW got boresight toward rear of Nova that kept moving toward right. Hyperion on left(Väinämöinen) and second Hermes moved against strike carrier there. On center 2 other strike carriers moved forward to bring weapons to bear. On right battlewagon moved past my ships but so did omega move past it. Olympees AAF'ed past whole raider fleet.
Fighter movement was raider celebration since they could move at will. Starfuries and thunderbolts were engaged by swarm of fighters while Nova and Karjala(Olympus) were surrounded by fighters and Pietari(second olympus) was engaged by few stands who couldn't reach Karjala. Artemis got surrounded by 3 stands of Delta's. Ugh!
Result of dogfights: On left starfury got killed by 4 stands of delta's. In middle thunderbolt got killed by 2 stands. Next to it were two 1 to 1 combats between thunderbolt and delta-V. Further ahead 2 starfury squadrons were lost by raiders superior numbers. Raiders won one combat, EA second. On right delta-V, starfury and thunderbolt squadrons were lost.
Now all I had left for fighters was squadron of thunderbolts. They don't fight fair! Though for all fairness I was losing more 50-50 rolls than I should have. Ah well. That's dices.
As for fighter shooting. Artemis survived particle gun fire(heh heh). Nova however faced 4 squadrons of delta-V's and 4 squadrons of double-V's. This resulted in whopping 11 hits. 5 were intercepted by interceptors. Out of 6 hits that got through 1 was bulkhead hit and 2 were criticals. Luckily apart from lot more crew casualties(5-6 critical...) all it did was -2 speed. Well that nova is now officially slow

Karjala faced 6 flights of Delta-V's and 3 double-V. Delta's caused 5 hits while Double-V's caused 9 more. 11 got through interceptors. This resulted in 6 solid hits and critical hit which disabled SA's and killed yet more crew. Second olympus survived thanks to interceptors.
Strike carrier 4 on left finished off the troublesome Artemis with 4 solid pulse hits. Hyperion Väinämöinen then very nearly destroyed said ship with pulse, plasma and laser fire. Strike carrier wouldn't be moving soon either...Particle beams cleared nearby sky from 4 squadrons of delta's(yea!). Rear pulse cannons cleared another 2 squadrons leaving only one squadron left. Battlewagon #1 fired laser straight into rear of Nova causing 3 hits, 2 being critical...Appropriatly enough this caused ships movement go zero though from reactor explosion.
Sibelius found plenty of targets for particle beams. Finding double-V flights nearby forward particle guns concentrated there removing 2 squadrons. On left 2 squadrons of delta's exploded. Missiles streaked toward strike carrier 2 with both hitting but no criticals. Sibelius's career ended up shortly though as laser cannon from Battlewagon 2 blew it big time(6-6 critical hit for good measure! Don't settle for little now do you?). This engulfed final EA thunderbolt squadron as well as delta-V squadron. Nova got 2 more hits from pulse cannon as well.
Karjala fired railgun toward strike carrier 1 causing damage. Pulse cannons fired left, front and center removing 2 double-V squadrons and 3 squadrons of delta-V. Strike carrier 2 fired up at Nova taking it 1 short of crippled and with help of yet another crew killing critical(those are common) took it to skeleton crew. Atleast won't be firing all around then

Kalevala aimed heavy pulse cannons against strike carrier 1 while medium pulse cannons and particle guns concentrated on clearing sky of raider fighters. 2 more squadrons of delta-v's were removed while strike carrier suffered medium damage and -4 speed critical. Return fire caused little bit of damage to both olympuses and -4 speed critical for the other one.
Nova fired pulse cannons toward right(since it was skeletoned) taking out further 2 double-V's.
That for turn 4.
Turn 5: Raiders won initiave again(yup. My usual initiave rolling).
Cajander moved past the strike carrier 4 which then passed. Väinämöinen went all stop maintaining the boresight against said carrier. Battlewagon #1 moved toward immobilised nova(good target for boresighting

Karjala started to turn around left which was responded by battlewagon 3 that got extra turn from SA. Ouh! They boresighted nova as well...Pietari followed her sister ship toward left.
Near immobilised strike carrier turned toward right but was obviously going to be in trouble as Karjala could boresight against it at will. Battlewagon 2 turned toward left and boresighted the Väinämöinen. This might hurt. Kekkonen returned the favour moving toward rear of said battlewagon.
Remaining raider fighters(16 delta-V's, 3 double-V's) surrounded Kekkonen and the poor old Nova. Nova suffered 3 hits(and 3 bulkheads...) from double-V's while delta's failed utterly. Hyperion suffered 4 hits that got through interceptors but that's it. 19 squadrons and 7 damage points...Not particulary good run for them and this was moment raider player needed good attack run more than ever.
BW2 fired first in an attempt to prevent Väinämöinen from finishing strike carrier. 5 hits was scored from laser but that resulted in just 1 critical and 2 bulkheads. Raider player chanted 4-6, 4-6 before rolling for critical but got instead 2-6. Engines blown wasn't exactly enough with boresight lock on...Secondary weapons damaged nova further but nothing major.
Nova, seeing 2 boresighting battlewagons, decided to shoot pulses first. 2 squadrons of deltas and 1 double-V's was blown again. Turkey shooting!
After pathetic attempt from strike carrier to damage omega(hah hah!) Kekkonen fired up pulse cannons against strike carrier(-4 critical), plasma cannons and particle beams against fighters(2 squadrons of delta-V's) and lasers against battlewagon(little bit of damage, that's it. Darn bulkhead hits and lack of crits).
Battlewagon 1 finally finished off the nova. And was bit too eager as nova exploded taking 3 squadrons of deltas and 1 squadron of double-V's with it!
Väinämöinen sliced through Strike carrier with ease. Unfortunatly explosion took Cajander halfway to destruction...Whoops! Darn hull 4 ships. 11 hits from laser alone...
Raider shooting was done so Omega cleared 4 squadrons of delta's with pulse cannons and particle beams(16 TL shots can't fail to get rid of SOMETHING). Laser dented strike carrier front of it nicely but not enough to cause serious damage. Only left arc was disabled and that's it. It was crippled though but didn't lose jump point.
Turn 6: Yup. You guessed it. Raiders won initiave.
Raiders began escaping. Every ship opened jump point and started preparing for escape. Fighter fights moved toward the area where strike carrier that was conviniently behind omega anyway was(safest area to escape).
Both olympuses, hermes and hyperion moved into positions where they could shoot at one strike carrier. Omega moved into position to shoot at other. Hyperions laser failed utterly against strike carrier but plasma cannon scored whopping 3 hits disabling damage control, causing weapons lose AD and crucially no SA! Jump point collapsed instantly. That carrier was officially "in trouble". Hermes and both olympuses aimed at one battlewagon but interceptors saved from all 3 missiles that hit.
Omega then fired at strike carrier and scored 8 hits. Those gave whopping 5 criticals! Another bridge hit that prevented SA's and reactors blew. Another strike carrier "in trouble".
Turn 7:
Fighters and battlewagons escaped. Omega blew strike carrier. Hyperion aimed aft lasers(thought yourself safe did you? Too bad I remembered that these things back rear lasers as well!

And that was it. What remained? For EA they had omega, both hyperions(I think this is first time no hyperions got destroyed here...), both olympuses and hermes. Raiders managed to salvage(not that it mattered much since EA won anyway...) 3 battlewagons, 5 delta-V squadrons and 1 double-V squadron. Raider activity here neutered for a while I would say! 5 capital ships and 40 squadrons of fighters destroyed is no small loss for raiders. Loss of hermes, artemis and nova + 12 squadrons of starfuries and thunderbolts combined isn't small loss for EA either...Though concidering how long it will take to recoup for raiders probably acceptable losses. Maybe.
Turn 3 was probably the big decider. It saw destruction of so many squadrons of deltas(especially double-V's) that after that raiders had lost big amount of firepower. Maybe he shouldn't have attacked so many ships at once but instead kept most in reserve and let big ships try to clear smaller ships further. He should(maybe) have also concentrated on smaller ships with big ships. Artemis and hermeses sooner out and it might have helped lot since those packed up hefty amount of AF weapons. Then go for nova with it's massive pulse cannon fire(even with dodge fighters are in trouble against that).
But I'm the one who got big bug to collect raider fleet after I get the EA in condition
