2nd ed thought

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H

Cosmic Mongoose
I was thinking, the ISA can take any allied ship FA point right? Why not give the Drakh the same, after all, they control the Centauri more or less, so they can choose a centauri ship the same way ISA can grab any ship from an Ally?
Workeable, any reason why they wouldn't? after all, we see shadow controlled Vorchans, or someone or other controlled vorchans at one point.
 
That would likely need to be date restricted though as the Drakh did not become active until the shadows left. Although there might have been a Drakh pilot on the ship carrying telepath 'weapons components'. (It was dissolved by acid or something and is unidentifiable)
 
Well the other races don't know the Centauri are under Drakh control. A mixed fleet like that would be a dead giveaway. The Drakh prefer to work from behind the scenes.

Your plans for a mothership launching 4 Prefecys will never happen :P
 
well yes, but then so should the ISA's ie they can't do it before they exist :-)
most date issues go out of the window in campaigns, otherwise Brakiri could only fight the Dilgar with the Ikorta and Brikorta, the Narn couldn't fight for their early expansion with anything but the Ronthan and the T'Rakk and so on :-)
but the Adira has Drakh tech, so I see no problem if the drakh decided to send a couple of Vorchans on a mission to save their own ships.
 
Burger said:
Well the other races don't know the Centauri are under Drakh control. A mixed fleet like that would be a dead giveaway. The Drakh prefer to work from behind the scenes.

Your plans for a mothership launching 4 Prefecys will never happen :P

don't be so rational and logical damnit!

and they CAN get Centauri ships with a duty anyway.
 
hiffano said:
don't be so rational and logical damnit!
OK, sorry...

No, the Drakh would never have anything purple or gold in their fleet. They only like dull brown. They would never fly alongside any ship that doesn't fit into The One True Colourscheme. You know that fashion consultant in the episode of Crusade? He was a Drakh.
 
does this mean they can only have ships shaped like squashed insects and slugs as well!

Actually, what I really would like to see are some warships, something that can go up against a sharlin and not explode as hideaously as my cruisers did :-)
 
hiffano said:
Actually, what I really would like to see are some warships, something that can go up against a sharlin and not explode as hideaously as my cruisers did :-)

I think the EA are wishing for that too. :)
 
true, they do have the Command omega, and should soon have the Warlock back as well. mind you, something may be in the pipeline for drakh as Matt said the moship becomes arm level
 
hiffano said:
true, they do have the Command omega, and should soon have the Warlock back as well. mind you, something may be in the pipeline for drakh as Matt said the moship becomes arm level
Yeah, and spits out Cruisers (not even light ones) ;)
 
Too bad all the balanced stuff I'd really really want is at Raid level or higher: Balvarix[!] (provides a fighter interceptor capability that the Drakh need, but have zero answer to), Elutarian (extreme range firepower), Magnus/Altarian (hull 6 brawling capability).

Sure, I'd want the cheese stuff too, but mostly because of what it is, not what it adds that's a hole in the Drakh vocabulary.
 
The drakh do suffer from range issues for sure, and fighters while not a major issue thanks to geg, do cause problems for raiders, and can get that crit in. Maybe a dedicated antifighter vessle would do? although i suppose people may say that is what the light raider is
 
Tneva82:

That would be never. You never used to be able to shoot fighters with this thing even before Armageddon. That Antifighter is only good for shooting two things -- Patrol ships and Whitestars. Both are important, mind you.
 
CZuschlag said:
Tneva82:

That would be never. You never used to be able to shoot fighters with this thing even before Armageddon. That Antifighter is only good for shooting two things -- Patrol ships and Whitestars. Both are important, mind you.
If you don't know how to fly your ships in proper formations, then you are right.
If you know how to use teamwork and watch each others backs then fighters likely won't even engage you except suicidally ;)
 
Could be worse, the arma Mothership could carry carriers, each carrying in turn raiders :P That would be crazy yet highly entertaining :D

Why does that remind me somehow of Independance day? :P
 
CZuschlag said:
That would be never.

Which was kinda my point :wink: Clever use of formation excluded of course(though fighters will probably just find easier target to entertain themselves)

Maybe in 2nd ed with it's new anti-fighter system(more comparable to how vorlons work aparantly) light raider will be true AF ship for drakhs.
 
Locutus9956 said:
Could be worse, the arma Mothership could carry carriers, each carrying in turn raiders :P That would be crazy yet highly entertaining :D
Errrrrr........................... no comment.
 
Burger: Most strongly disagree!

Can two LRs cover one another from fighters? Absolutely:

....-->...4.686"...<--....

The above bad ASCII art figure is supposed to show how some coverage can be attained. Here, two raiders are placed optimally apart to exclude fighters getting to them (technically, the optimal distance is 8(2-Sqrt(2)) ... a homework exercise, say!). Each can be attacked by 2 range 4 fighters, such as Thunderbolts.

The maximum and minimum distances that they can be apart like this and defend against fighters are 6" (obvious) and 2.828" apart -- 2*Sqrt(2)), should be obvious if you solved the problem above correctly. With all stop, this is indeed sustainable.

However, it is reasonable to assume that another ship is opposing you. If not, the scenio very likely would have ended; most scenarios are done when one side no longer has ships on the board. With your range 8 guns only, you can't defeat this ship while not moving. so, can these two ships move at all and maintain defense?

The answer is yes. Even if they tried to maintain orientation, They'll spread out 4" from one another:

Ship starts:
......>

Moves half distance, turns 90, moves 2", turns 90 again:

......>-------7"------------]
...........<----up to 5"----]

so you can indeed move and retain coverage. But here's the price --> how far can I move my center of mass -- move my fleet -- towards the enemy?

It turns out that, if I want to move the stack, one of the two craft must turn back on itself as fast as possible, and the other must turn basck as late as it can and get back in the 2" halo. If I start under the optimal halo, I can move a total of 1.324" --- that 4.686 number above minus the outer edge of the halo, 6". If I did not start under the optimal halo, I can (will prove later if I have to) move 3.182" (the full length of the envelope) in a turn, after which I will have to spend a turn reorganzing the two craft to close the gap between them for another cycle.

Best net speed: 3.182"/2 = 1.591". Some attack speed!

There may be more involved and better methods involving more than one Light Raider. but the contrivances necessary are similar. these are not luxuries avaialble when an enemy warship is on the board.

The other option is to simply RUN. That works for the Light Raiders for a while, they eventually have to come back to the target to be killed, of course. again, the 8" gun forces the LRs to be close to kill. If the fighter swarm in question has a good idea of where that LR is finding its next meal, that running thing won't work too well, either.

The prudent strategy is to simply kill the enemy ships before the fighters kill you. Any Drazi player will tell you the same thing, with even more ridiculously small numbers. Sunhawks have had this valid complaint for like, what, forever?

Light Cruisers and Cruisers help a lot: there you get halos of safety. The Hangar ships do this too. But raiders are meant for independent action --- otherwise, what is that speed 14 2/90 turn for? So hunt, kill, initiative sink out theri ships to preserve your heavy guns, the Heavy Raiders (HRs), just don't expect to use that antifighter beam on fighters. Save it for that tasty Sho'Kov.
 
Well I don't play Drakh but I do play ISA, and White Stas have exactly the same issues with fighter vulnerability. How about flying them like this bad ASCII art:

\.........\ /......./
..\......./\....../
....\.../....\../
..\.LR......LR /
....\.........../
......\......./
.......\..../
........LR

Sure the rear one is not covered, but any fighter wanting to attack that has to run the gauntlet to get to the rear.
 
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