TrippyHippy
Emperor Mongoose
It's a while away yet for the new Traveller 2 version, but I've been giving my current copy of 2300AD (the Mongoose Traveller version) a flick through recently, mainly to pull out a few hard sci-fi ideas for my current Traveller campaign. It has a bunch of good ideas in the text, even though the presentation is a bit plain (apart from the cover, which is stylish), so even if you're not running the setting fully, you can still pull bits out of it for inspiration in a standard Traveller game.
Anyway, I was wondering whether the new Traveller 2 version might go standalone. There are a couple of reasons for this, firstly, it would give a distinct reason for buying the new book, outside of a presentational facelift, while on a practical level there are enough differences between the standard 3rd Imperium based Traveller and the worlds and systems of 2300AD that flicking between the two corebooks is actually quite cumbersome. The core system would basically stay the same, and there would still be some overlap, but people could just dive into that particular setting on it's own merit from the single book alone. Yes, some of the setting material may have to get pruned to make space, but as it stands I'd actually prefer to do this and build on the setting through supplements.
Some like the idea of having Traveller Core used for multiple settings, like Mindjammer, but my feeling with Traveller 2nd Ed is that the Imperium vibe is a little bit more apparent and ingrained than it was in the 1st edition. This isn't necessarily a bad thing. I regard the 3rd Imperium as a very diverse setting, within a certain mode of sci-fi, while the colour presentation has given it something of a more modernised feel. Why not take a chance to do the same with 2300AD, and insodoing make it a more distinct, standalone game and setting in its own right?
What do others think?
Anyway, I was wondering whether the new Traveller 2 version might go standalone. There are a couple of reasons for this, firstly, it would give a distinct reason for buying the new book, outside of a presentational facelift, while on a practical level there are enough differences between the standard 3rd Imperium based Traveller and the worlds and systems of 2300AD that flicking between the two corebooks is actually quite cumbersome. The core system would basically stay the same, and there would still be some overlap, but people could just dive into that particular setting on it's own merit from the single book alone. Yes, some of the setting material may have to get pruned to make space, but as it stands I'd actually prefer to do this and build on the setting through supplements.
Some like the idea of having Traveller Core used for multiple settings, like Mindjammer, but my feeling with Traveller 2nd Ed is that the Imperium vibe is a little bit more apparent and ingrained than it was in the 1st edition. This isn't necessarily a bad thing. I regard the 3rd Imperium as a very diverse setting, within a certain mode of sci-fi, while the colour presentation has given it something of a more modernised feel. Why not take a chance to do the same with 2300AD, and insodoing make it a more distinct, standalone game and setting in its own right?
What do others think?