2300AD Interface Transport Costs

rust

Mongoose
I seem to have a problem to understand the economics of
interface transports in 2300AD.

According to the table on page 267 it costs 15,000 Lv to
send 1 ton of cargo into orbit with a rocket. However, the
"cheap, reliable and disposable" rocket on page 218 has a
payload of 21 tons and costs 5.03 MLv, which results in a
cost of almost 240,000 Lv to send 1 ton of cargo into orbit
with it. There seems to be a difference of a factor of more
than 10.

Besides, I wonder what kind of trade goods could be worth
such a transport cost. In Traveller even Crystals and Gems,
according to the description including (probably raw) dia-
monds, have a base price of only 20,000 Credits.

Could someone please tell me what I am missing ? :?
 
rust said:
I seem to have a problem to understand the economics of
interface transports in 2300AD.

According to the table on page 267 it costs 15,000 Lv to send 1 ton of cargo into orbit with a rocket. However, the "cheap, reliable and disposable" rocket on page 218 has a payload of 21 tons and costs 5.03 MLv, which results in a cost of almost 240,000 Lv to send 1 ton of cargo into orbit with it. There seems to be a difference of a factor of more than 10.

Besides, I wonder what kind of trade goods could be worth such a transport cost. In Traveller even Crystals and Gems, according to the description including (probably raw) diamonds, have a base price of only 20,000 Credits.

Could someone please tell me what I am missing ? :?

Well my half a Lv on the subject :wink:

The cheap disposable rocket is not something used for everyday cargo runs to orbit, for that I would use more expensive but re-useable cargo rockets that are then bought back down in gliders or ballistic drops. The engine section is reusable and the top mounted cargo pod is left in orbit. A reusable 50Dton rocket which makes one run a week and is fully reusable would cost mLv10. 50 lifts a year puts 1050Dtons a year in orbit. That drops the costs per Dton a lot even allowing for the return costs and support crew costs.

The disposable rockets are much more a case of “Oh crap, we need to get this in orbit by this afternoon and there isn’t a single shuttle available”, or “we need to get this satellite into high orbit and its cheaper to use a disposable 3G rocket than use a crewed ship to get out that far”. The 3G rocket has a lot longer range than needed to reach orbit from earth, in fact since it is a liquid fuel type it could be used to put cargos in lunar orbit as well.

In terms of what sort of cargo is worth the shipping costs, well any cargo that is needed really :lol:

The economics of 2300 are very different to those of Traveller. Earth is an environmental basket case, nothing is manufactured, mined, processed etc on Earth that could have the slightest impact on the environment. That means every single Dton of raw material comes from off world. The cost of getting stuff down to earth is cheap with gliders.

The high cost of getting things into orbit is high but not that much is going to be lifted to orbit unless absolutely needed. People are likely to be the main cargo carried. You move stuff orbit to orbit, mine it on MicroG asteroids or lowG planetoids, ship it to orbital refineries and factories and then orbit drop the goods to the final customer.

I cannot see much being lifted from one world and dropped onto another if cost is a factor. This leads to another point. Cost is a factor at the player level which is why the economics look odd. At the corporate/nation level they vanish into the accounts when you have one department providing the rockets, another shipping stuff out that has to go and yet another writing off the costs against some nebulous colony budget and hoping the auditors never notice (think Brussels :lol: ).

The costs per Dton in Traveller can be used for orbit to orbit trade but once you start talking about the cost to buy it on world, fly it to another world and sell it there the sell price becomes much higher. This becomes a seller’s market when shipping high end electronics or complex items colonies cannot manufacture. After all a single Dton of high end computers made on Earth cost say Lv100,000.
Say that these items need to be made on Earth and not in orbit for some reason. So they are needed out at the far end of the arm. Lv15,000 to get it to Orbit. Another Lv10,000+ to ship it up the arm, Lv2000 to get it to the market world. Add sellers profit and that Lv100,000 cargo is selling for Lv175,000 which nets the broker Lv50,000 before tax on a cargo that has been on his books for three months in transit.
Add in the shipping risks, add more middle men at stages up the arm and the end price could be over Lv200,000.

At the player level speculative trading is far more complex in 2300. You need to factor in all those shipping costs which are far higher. You don’t speculate on cargos worth a few thousand a Dton unless you are just shipping them orbit to orbit. For example you could pick up a cargo at Lv5,000 a dton from a high port, ship it two jumps and make a small profit selling it at Lv10,000 at another high port. You need to factor in the shipping costs onto the sell price.

I see the vast majority of cargo being orbit to orbit. Interface transport is going to be mostly people until you get to the level where nations are not looking at the cost and just need to ship that cargo from this world to that one.
 
Thank you very much indeed. :D

I see your point, although I still find it difficult to imagine what
goods colonies could export in order to finance the imports they
need to expand.

On the other hand, a dton is quite some volume, enough to hold
for example 10,000 bottles of wine, where a transport cost of for
example 30,000 Lv would not add much to the price of a single
bottle of good wine. So all luxury goods with a high value density
could still be profitable colonial trade goods.

Hmmm, I will obviously have to think a bit more about a plausible
economy for my desert world setting ... :shock:
 
Has anyone mentioned about what ships are available for PCs?

In the core rules they were inclined to assume certain ships would be the standard for characters in certain careers however in 2300 I am assuming the ships in the core rules wouldn't be available so what would replace them for the core careers?
 
Hopeless said:
Has anyone mentioned about what ships are available for PCs?
The only other source I am aware of is the old "Ships of the French Arm",
but it does not use the Traveller system and is therfore difficult to convert:

http://rpg.drivethrustuff.com/product/430/2300-AD-Ships-of-the-French-Arm?src=s_pi&it=1

Unless Mongoose comes up with a similar supplement in the near future, I
will have to design the most common ships for my settings myself.
 
rust said:
Thank you very much indeed. :D

I see your point, although I still find it difficult to imagine what goods colonies could export in order to finance the imports they need to expand.

On the other hand, a dton is quite some volume, enough to hold for example 10,000 bottles of wine, where a transport cost of for example 30,000 Lv would not add much to the price of a single bottle of good wine. So all luxury goods with a high value density could still be profitable colonial trade goods.

Hmmm, I will obviously have to think a bit more about a plausible economy for my desert world setting ... :shock:

Well there are two main types of colony in 2300. Economic and prestige.

Economic colonies are the ones that have some worthwhile resource that is needed. The tantalum mines or ores, rare earth metals, unique local produce etc. Here there is very much something worth exporting.

Prestige colonies on the other hand are financed from the home nation and make a loss on world. These are places that will grow in future years to become economically independent but in 2300 they are financed from home.

An economic colony will have significant volumes of export but to be profitable this is going to be asteroid or space mined, shipped orbit to orbit. If it is a world then it is going to be something worth its Dtonage in shipping. Rare natural produce that either cannot be manufactured or items in high demand. Anything exotic or that will bring in a high price at home.

A Prestige colony on the other hand is going to have supplies shipped from home if they cannot be made on world, the home nation is paying after all. One of the big concerns with France is the cost of maintaining its off world colonies.

Few of the 2300 colonies are self funding. The rest have an economy but it is funded from home so the colony operating costs which would include shipping stuff in gets its money from the colonial administration.

In a way much of the actual economy of the arms if fake, it is being created from Earth. Ships are paid to take goods to the national colonies which means ships are going that way anyway so can take other cargo. The colonies have funds from Earth which they use to buy the goods being shipped out on the cargo haulers that are also carrying national goods. The return runs bring the ores and exotics back to earth. Without the nations paying for the colonies there would be no more than a few off world mines and resource colonies.

Thanks to the many nationally financed colonies on the other hand there is trillions of Livre of trade going on.
 
Just a thought but what if this is partly subsidised by the government or nation whose colony you're making deliveries to?

I'd assume to even break even the amount would be paid in view of continuing to make deliveries to those colonies so this could include paying for passengers whether new colonists, vips or even military personnel since they can't hardly allow for such shipments without some kind of security being involved even if its present in a member of the crew having served in the military.

Last Traveller game I played in was Gurps Third Imperium and I ran a Zhodani engineer and the player running the captain was barely a step away from turning pirate throughout the game and the dm could have tpked the group after a bad firefight nearly sent the ship careering down into the depths of a gas giant...

My point is these costs have to be covered somehow and economics aside how about the governments involved since they have to be covering some of these costs as mentioned they need supplies delivered and need to keep this trade running smoothly and how else are your players going to cover their costs since as mentioned trade doesn't seem to cover the costs without it boring your players because they wanted to play something out of star wars or some other space opera?
 
rust said:
Hmmm, I will obviously have to think a bit more about a plausible
economy for my desert world setting ... :shock:

Use a long rail gun to run up the speed to hypersonic with a very small (cheap) booster to kick out of the atmosphere
 
F33D said:
Use a long rail gun to run up the speed to hypersonic with a very small (cheap) booster to kick out of the atmosphere
In "2300AD talk" this would be a "catapault", a rather expensive
construction project my setting's colony would currently be unable
to finance - it is a privately organized colony project, with little if
any government support.

However, if I assume that each new colonist brings with him the
bigger part of a ship share, turned into a colony share, there will
be a slow but steady influx of wealth, enough to keep the colony
going as long as it keeps expanding - and enough to build such a
"catapault" in the not too distant future.
 
Given its a desert world is solar power an option? :?:

Just alter the height by about a few inches...

How many?

As many as it means you don't shoot down our space station! :lol:
 
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