+100% SKILLS

Slytovhand

Mongoose
Ooops - Caps... :P

Anyways.. I have a thought.

ATM, to advance in a skill, you need to roll over your skill to go up 1D4%, or only go up the 1%.

To my mind, if you are pretty much aware of what's going on, can see where you need improvement, can see where and how you are making mistakes, or can just see how other people respond to what you are doing (or your environment - obviously some of this is aimed at weapons skills - not really intended pun there.... :lol: ) - then it should be easier to increase in skill...

...translating to minimum roll to advance in a skill is your INT as a %. 11 INT? Then just roll 89 or above to go up. If you're really smart (ie 20 INT), then simply roll over 80...

what do you all think? (especially since there is reference somewhere in one of the books about 500% skills...)


Slyt
 
Slytovhand said:
To my mind, if you are pretty much aware of what's going on, can see where you need improvement, can see where and how you are making mistakes, or can just see how other people respond to what you are doing (or your environment - obviously some of this is aimed at weapons skills - not really intended pun there.... :lol: ) - then it should be easier to increase in skill...

You are ignoring the learning curve. If you know next to nothing, or have a very low skill, then it is (relatively) easy to improve - (Let's say reading a MRQ Glorantha book is enough to give a complete newcomer to glorantha a "Glorantha Lore" of 5%. It would not be true to say that reading 20 MRQ glorantha books would give them a Glorantha Lore of 100%). The more you know, or the better you are, the harder it becomes to make that step higher.

As another example take any "top of their game" professional sportsman at the start of the year, and estimate their "skill rating" in their own discipline. They spend all year training and competing, but how many of them would you say are measurably and noticbly better at the end of the year?
 
No - I'm not ignoring the first example you use, as I'm only referring to 100% skill levels. At the bottom, as in 1% (for example), you still have a 995 chance to increase in skill. The INT I see only as being useful at the top end (although... it should also be true at the bottom - but that's where the actual starting skill comes in... perhaps....).

Once you read (and remember) all of the books on Glorantha, you're skill should be pretty high. That will be adjusted by your INT, because there is still the aspect of understanding and applying what you've read. 100%?? Makes it hard once a new book comes out :P

As for the other example - that would be true. Perhaps a min % of half INT? After all - if you aren't particularly smart, it will still take longer to go up a skill, and if you do have the brains like that, you can see what you are doing wrong. Yes - the top professionals don't seem to do a lot of increasing - but then - that's probably because 90% of their improvement rolls fail, and (according to MRQ) they're still going up 1% (assuming they aren't spending their IR's on other things - like Pander to Public, or Get Better Contracts). RQ doesn't seem to reflect life 100% :P

I did also think about the % increase - at 100%, if you keep practising the same skill every week, you are guaranteed to be at 150% at the end of 1 year... Not sure that's accurate - but hey... it's just a game
 
And 1500% at the end of 10 years? RQ3 worked well in the 01-130% range. MRQ works well in the 01-WHATEVER range. I am fine with the rules as they are. You can increase in whatever skill you want. The only point is that you increase by 1 or 1d4+1 in skills you do not have mastered already, and 1 in skills you have already mastered. Fine. That's all.
 
One house rule I'm contemplating is adding your INT to your roll to see if you fail your skill so you can improve it faster. This sets a person's limit to his INT + 100%; after that, skill improvement will be much slower. It also helps high INT characters learn skills faster, which makes INT a valuable characteristic. Finally, it gives alien characters an edge; if Vulcans, for example, can have an INT of 30, that means that they top out about 10 % higher than humans.

But I think there should be a limit beyond which you can improve your skill, but much more slowly than before that limit.
 
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