Recent content by ZiCold

  1. Z

    A few newbie questions about rules and situations

    Thx for it note. I thought it will take 1 combat round, but Combat Rules section is reffering to Medic skill page, so yeah we should adjust defficulty accordingly. But it's interesting that medikit in armor options apply first aid automatically.
  2. Z

    A few newbie questions about rules and situations

    Nice ruling, but I think more about more real decision. Either PC will try kill all enemies and than help his partner or he will try to move himself and partner's body to more comfort position for medic help. Anyway thank you for your answer. Last sentence is the way I went in my last fight...
  3. Z

    A few newbie questions about rules and situations

    Oh, I didnt notice that, thx! I should re-read rulebook.... Interesting remark, but I still cant get rid of attack of opportunity when u try to enter to personal range (same square). Or may be I should consider avoiding it as part of the melee skill.
  4. Z

    Spaceships and spacecombat

    1. I understand it now. I've read your threads with spaceships combat and I saw how beam/pulse was used. 2. Therefore should I use High Guard rules and use pulse lasers as 2d6 with -2 DM to hit? 3. It was my mistake when I make spaceship combat first time. Now I know how it play right. 4. So...
  5. Z

    A few newbie questions about rules and situations

    1. Combat round. Question is about first aid in combat situation. 2. He has no mace, only his weapon. Yeah, I forgot to point it, I was talking about melee situation - tight place about 4.5x6 meters. Bludgeon, thanks, I made a mistake. But if NPC has no Melee (Bludgeon) skill according to...
  6. Z

    A few newbie questions about rules and situations

    Hi! I didnt find any thread where I can post my questions, so I decided to create a new one. I encountered some situations which I dont know how to rule right (or better). 1. 2 PC vs 2 NPC CLOSE (melee) combat. One of PC are downed. Another PC should help him with medic skill. In DnD there will...
  7. Z

    Spaceships and spacecombat

    Anyway I want to see any theme where I can post my question about rules. For example, how to play medic help in the heat of battle (I mean attacks of opportunity in terms of DnD) and is it worth it ?
  8. Z

    Spaceships and spacecombat

    Thx, I will read Core Rulebook more carefully. I didnt expect that I must make my own ships to make things work right. Ok, but it's not answer to question "why does missiles have the same damage as beam lasers". But as said by Nerhesi missiles are considered to be low-tech missiles what I...
  9. Z

    Spaceships and spacecombat

    First: I dont know what SDB means. Second: You are rude by saying "For the rest of us" and your post is not the answer or help for me cause I'm newbie here and in this system. Third: I think that core rulebook is supposed to be good reference for making simple adventures and encounters. Both on...
  10. Z

    Spaceships and spacecombat

    In my adventure I wanted to make interesting fight between escort military ship and pirate ship. So I wanted some normal military weapons, not core rulebook s--t. I'm sorry, I'm now upset with quality of this book cause anything requires supplements for normal game. I dont understand what the...
  11. Z

    Spaceships and spacecombat

    They think that fights should be interesting. So they agreed to low sandcasters damage reduction to 1d3.
  12. Z

    Spaceships and spacecombat

    In this way we can say that ship's crew is useless and players actions doesnt matter. And therefore we should process space combat in auto-mode. I dont think that this is right, cause RPG is for people not for system.
  13. Z

    Spaceships and spacecombat

    But Particle beam turrets, 50 ton fusion gun bay and large particle beam bays are Capital SHip Barrage weapons, but I'm talking about <800 tons ships and fights. Anyway I see now barbettes in High Guard Book. It's interesting to know where did u get this opinion. In the same way we can say that...
  14. Z

    Spaceships and spacecombat

    But I dont understand why both this ships are posted in core rulebook. For the first scenario I choose escort mission and I was dissappointed with this fact. And in the game process we've decided to low sand damage reduction to 1d3. Things than went smoothier. From now I think I will make my own...
  15. Z

    Spaceships and spacecombat

    Hi! I'm totally messed with this. Please, explain me how does it all work. For example: 1. Why armour is so high? No missiles, no lasers can penetrate Gazelle with 8 points of armour and 1d6 sandcasters. It's stupid. And in the same time Corsair has 0 points of armour. wtf? Additional: System...
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