I don't know what you mean by "backwards", but the 1st edition's 3 damage per vehicle hit also looks like a good way to go.
It would make tough vehicles proportionately tougher, rather than just a set amount tougher.
We need to see which "fix" works better in play.
I just posted this to another thread, but I think it's important to also put it here. If there is a way to just point to it, I haven't figured that out yet. Anyways:
Re: Vehicle damage clarification
Postby ZeroCochrane2099 » Thu Nov 30, 2017 1:29 pm
I noticed the same problem with 2nd...
I noticed the same problem with 2nd edition vehicles: They are far too squishy. An unarmed Traveller can use his fist to destroy a grav cycle or ground car or air raft more easily than he can beat up another Traveller. Similarly, some of the spacecraft are a bit squishy, what with having...
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