Recent content by wjmacguffin

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    Spending XP.

    Hi there! I'm WJ, lead designer for this edition. First and foremost, thanks for picking up a copy! We left out the usual equipment price list for three reasons. 1) We were pushing up against the word count limits as it was; 2) We don't want to lock GMs into certain prices, as those should be...
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    Time Is Running Out | Back Acute Paranoia Today!

    The great thing about Kickstarters is they give you fun projects to back. The bad thing? Kickstarters end. If you’re not careful, you could miss out. It’s been almost one month since Acute Paranoia launched as a Kickstarter campaign. We hit our £20,000 goal on the first day, and that total has...
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    Paranoia RCE - contradictory NPC damage rules?

    For the record, I didn't think of your post as an ill-mannered moan. :) You have concerns and voiced them. That's a good thing! It's hard for me to speak about the core rules since I did not have any hand in designing or presenting them. That said, here's my take on the pg. 28 NPC skills thing...
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    Why is Paranoia so great?

    Greetings, citizens! While we both know that 'Paranoia is fun, other games are not-fun, play Paranoia', I wrote a post explaining exactly why Paranoia is so great. What do you think? http://happybishopgames.tumblr.com/post/174641760243/why-the-paranoia-rpg-is-so-loved-by-gamers
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    Paranoia RCE - contradictory NPC damage rules?

    I'm the lead designer for Acute Paranoia. Are there any rules in particular that you would want to see clarified, cleaned up, or added?
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    Paranoia RCE - contradictory NPC damage rules?

    You're in luck, citizen! Pg. 18 in the Gamemasters Handbook explains how GMs can roll dice for NPC attacks. For example, it recommends rolling five dice (little more for competent NPCs, little less for incompetent ones) to see if an NPC can hurt a Troubleshooter. While it does not cover...
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    Pregenerated Characters

    Huh, never noticed that before. (That's because I either make new pregens specifically for a mission or have players go through the rivalry-inducing chargen process.) Here's my take: - The pregens in the Mission Book do not have Moxie listed. Therefore, it's likely Moxie was spent each time to...
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    Is the computer die intended to generate successes & failures?

    For my personal opinion (and not Mongoose's), I use this guideline: If I want that action to succeed, then the computer symbol is a success because it is the 6 on that die. Then I use the Computer to extract a pretty penny for that success. If I want that action to fail, then the symbol is...
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    Paranoia RCE - contradictory NPC damage rules?

    This is my personal take on this and not necessarily the views of the Paranoia Gods. I treat defence ratings as increasing the difficulty. If the difficulty is 1 and the target has Defence 1, then the difficulty is really 2. That means the player must roll 3 successes to cause a Hurt condition...
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    Help! Red Clearance sample combat, please!

    ATTENTION CITIZENS ATTENTION CITIZENS ATTENTION CITIZENS Acute Paranoia, a new supplement soon to be a Kickstarter campaign, will include a 2-page explanation of the combat system. Until such time as you are loyally able to back this project, here is the requested sample combat. Please note...
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    Secret society keyword confusion

    Free Enterprise is all about profit, so they can be dysfunctional like this. Diversify? They want less uniformity so they can build their pyramid schemes and offer exciting new services like "pay us each week or your store burns down." Progress? New scientific advances means new products to...
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