Recent content by Vormaerin

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    [Traveller Battlefield Dev] New Combat Rules to Try!

    No, this was a thread about some some possible changes to the combat rules, primarily aimed at a Traveller adjacent future game. Both for feedback for that game and to see if there was interest in possibly rolling it into a future CRB update. The Rules Compendium may include a unified table as...
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    The Core Expeditions Errata

    Third Imperium. I think it was one or two subsectors per issue for the first dozen or so issues. One subsector was sort of done up in the GDW adventure Leviathan.
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    The Core Expeditions - on PDF and Pre-Order!

    I didn't say you couldn't reply. I said that it seems pretty pointless to me to attack individuals. Discussing topics, timelessly rehashed as they might be, is one thing. Venting one's spleen in an attack on an individual not even here to see it or defend themselves seems a different thing...
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    The Core Expeditions - on PDF and Pre-Order!

    The New Era setting was actually quite good. Its problem was almost entirely that it was not a separate setting, but directly replacing something many people were invested in. Completely changing the rules was a different issue. GDW then went out of business for unrelated reasons (disastrous...
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    Imperial Battleships

    Those ship classifications were generally assigned by role and that role tended to result in certain designs parameters. Size is a function of role, which is why ships you expect to be smaller than other ships might not be. Size is not part of the definition. Those design parameters may be...
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    Imperial Battleships

    Except that we don't do that even now. The USN at one point just renamed a bunch of guided missile frigates as guided missile cruisers, primarily because of congressional whining about the Russians having more cruisers than the US did. But also because the words don't have any intrinsic...
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    Ask MongooseMatt ANYTHING!!!

    Travellermap, Travellerwiki, Travellerworlds are all unofficial material. Which is why they frequently don't agree with each other. Once in a while, something from the unofficial sections of the Travellermap gets officialized. For instance, the Hanstone Sector is unofficial fan product, but...
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    Ask MongooseMatt ANYTHING!!!

    It's a fansite. Take it up with the fan who maintains it. He thinks it serves some purpose. Presumably so did the fans who wrote the article. Nothing about Travellermap is official. He does make an effort to use official sources when then exist. But somewhere between 1/3 and 1/2 of Travellermap...
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    Ask MongooseMatt ANYTHING!!!

    What's up there is just what someone did for a fanzine article. Officially, it should be blank except for some of the sector that is part of the Consulate.
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    Ask MongooseMatt ANYTHING!!!

    I'm not sure how you say it's not useful for homebrews. Of course a homebrew involves their own map. How else would a homebrew work? Some people want everything filled in for them. Some people want to integrate their own stuff without having players coming in thinking "it says this in the...
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    Ask MongooseMatt ANYTHING!!!

    As long as you keep in mind that it is the way it is because a lot of people specifically asked for it to be like that. It wasn't some weird oversight or developer whim.
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    Fifth Frontier War: How's your war going?

    That may be, but at this point in the releases there is nothing for the GM to actually work with. There may come a point when all this material serves a playable purpose, but we aren't there yet. The 5FW overview book should have laid out the broad strokes of the whole campaign if it was...
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    The Core Expeditions Errata

    Sure. They could come up with alternative reasons why the Rifts are problems. They have suggested some jump space anomalies in the various books. The point, again, is that the setting currently does not reflect the rules. Adding technologies and rules concepts that change the way the setting...
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    Merchants weapons

    Sure, if you want to say some of your 20 canisters are some other type, that's fine. But a merchant ship isn't going to have a different type of ammo just around to swap out beyond the original 20. Also, my point was that if you have a traditional Beam-Missile-Sandcaster turret you mysteriously...
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    Merchants weapons

    Right, because you probably have a big stack of them in the hallway beside the turret and not down in the cargo hold. But, yes, I am aware that turrets contain extradimensional spaces. Which is why a triple turret can hold 12 missiles, 20 canisters of sand, and the fire control station all in...
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