Recent content by Vormaerin

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    Aslan invasions of Domain of Deneb.

    It also assumes the ihatei are mysteriously plentiful, have amazing logistics, and are have vessels and soldiers technologically sophisticated enough to deal with Imperial military forces successfully enough that they overrun the entire Glisten subsector and chucks of District 268 and Trin's...
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    Aslan invasions of Domain of Deneb.

    Pretty much everything about the Regency era is awful, imho.
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    Too many moving parts

    I don't think so. The reason this thread was brought up is because there have been several recent cases where the difference between a +2 modifier and a reduction in difficulty class have caused confusion. At the very least, the rules need to be clarified. The most recent example was about...
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    Robot Crew Oversight

    So here's the thing with the speculative trade system. It is *supposed* to be an adventure prompt, not an end result in and of itself. Traveller has never done a good job of explaining this in the actual rules, so large numbers of people think it's a complete system. But it is an adventure...
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    Extreme Range is -4 regardless of using a Scope or not?

    -4 is a very substantial to hit penalty in a 2d6 system. That means a normal basic damage hit is 12+. Even a very good marksman with +5 from stat & skill is going to need a 7+ before any opponent dodging/cover/other circumstances. I don't think it needs to be more extreme than that.
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    Question on Sensor effectiveness

    That's pretty similar to what I do, except I don't generally bother to distinguish between your 7 & 8. And I suppose I put antimatter/zero point energy in the future tech camp, unless I'm running a Culture era game.
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    Tracking ships

    The first of those seems reasonable given the rules as written. The rest seem like house rules. It isn't clear that anything about your real space heading says anything about your jump space travel, but you could say that it does without contradicting anything. Controlling jump times would be a...
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    Question on Sensor effectiveness

    Mostly the issue for the Varys types is that the GM is unlikely to be able to give them the wealth of information that such people need to actually be effective. That kind of thing is difficult to delegate to the character the way sword skill is. Back on the subject of Tech level, I think that...
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    Question on Sensor effectiveness

    The roll randomly method is so you can generate an entire sector in reasonably short order and record it on a single sheet of paper. It is designed to give you prompts to your creativity, not constrain it. That's pretty useful when homebrewing if you want a large scale. But it does expect that...
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    Question on Sensor effectiveness

    So that's going to depend on setting a bit. Inside the Imperium, where the starports are run by the Imperium directly and are independent of the world, then it's likely that there are certain standards. And the question is going to be mainly about starport rating. Your ability to do...
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    What’s with the Automation

    Well I'm sure it's pretty clear that I'm heavily on the side of "Traveller" is a ruleset and Charted Space is a setting using certain assumptions that limits the application of the rules. :D But that's not the world we live in. :P
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    What’s with the Automation

    As far as the rules question, I do not think it is legit to assume that a +2 DRM is the same as lowering the difficulty. Because if that's true, then what about all the other things that give you a bonus? Is a toolkit that gives +2 on task checks "lowering the difficulty" so now a robot can...
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    What’s with the Automation

    The Robot Handbook has the classic problem that modern Traveller can't decide if it's a science fiction RPG with settings or if it is the Charted Space RPG. If I was running a game that had player character robots, I wouldn't be limiting them with basic or advanced brains. I'd adjust the TLs to...
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    What’s with the Automation

    Does taking more time lower the difficulty? I was under the impression that it gave a bonus to your skill roll. Those have the same effect mathematically, but aren't actually the same thing. Regardless, the point is that brains are limited compared to humans as a design feature, because that's...
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    What’s with the Automation

    The reality is that ships have to be pretty automated already with the very lean crewing that the game allows. A free trader has a pilot, astrogator, and Engineer as crew (+/- whatever needed for passengers, if any). That's the bare minimum to have 1 person on watch at any given moment. That...
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