Recent content by Vormaerin

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    Ship's Troops and Berthing Spaces

    I don't know if any of the Mongoose Troop Transports are statted out. But I know that the CT Kinunir had 3 squads of Marines on board that each got their own barracks that was about 2 tiles per Marine. There was also a washroom/fresher area for each squad. A Rec room, an Armory, and a galley...
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    2300AD - A suggestion

    You can dislike Daggerheart. It's not for me either (the fantasy genre in general isn't), but they are absolutely not avoiding Daggerheart because they share your skepticism. It's not a generic one game for all things system. This season is a west marches style game with lots of guest stars...
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    Technology & Progression

    Yeah, I should probably do better at quoting people I'm responding to. I do have two of the more hostilely argumentative posters hidden myself. Mostly I just don't respond to C's posts, but I think I was extra grumpy last night.
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    2300AD - A suggestion

    That's basically what I was suggesting, though there's not very much support for SOC mattering if you aren't 9+ in the rules as written. Also, Mongoose's current rules put SOC in every place you'd put PRE. You think that only lords are good at gathering rumors at parties? Finding brokers...
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    2300AD - A suggestion

    I liked SOC back in CT when it's application as a modifier was situational. Being Lord Snoot was a bonus in some situations and a penalty in others. But now that it is supposed to be used regularly with social skills like it was Charisma/Presence, I find it quite annoying as written. The...
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    2300AD - A suggestion

    I guess what I'm saying is that, yeah, there's definitely things that can be cleaned up in how the Traveller game works, but I think those would all just be errata/adding clarity. I don't see any of that as "stripping the rules down" or making them simpler, as in having fewer component parts...
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    2300AD - A suggestion

    True, task difficulties are a waste of space and I don't bother with them. But you do have a few rules (Like in Robots) that use them, albeit not in a fashion I consider particularly helpful. :D I just don't know if that really "simplifies" anything. Whether you are saying it is a task check...
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    2300AD - A suggestion

    Not sure what you would strip out of Traveller at the CRB level, as far as rules go. The game mechanics are actually quite simple. Chargen is pretty simple. The actual game mechanic of 2d6 + Stat + Skill is dead simple. Combat doesn't have any complex mechanisms. All the complexity is in...
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    Technology & Progression

    Nonsense. Has never happened. No evidence it ever would happen.
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    Maintenance issues and penalty caps

    I'm not sure why you think that? You could repair the ship and do the maintenance if you have the resources. A few pages later it takes about repairing the very damage you are referring to. There's some debate about the pricing of the spare parts because it changed substantially between...
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    Technology & Progression

    Yes, but we aren't generally talking about "advances" because stuff isn't being invented from scratch. Only a handful of worlds in a starfaring setting are going to be "inventing" a technology instead of adopting it or reverse engineering it. People aren't going to be like 'Oh, I invented this...
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    Technology & Progression

    It's unlikely every field will change with each TL, but communications technology is a huge factor. The main difference between the 1980s and now is internet/digital. We are still using rockets, cars, airplanes, rifles, refrigerators, fossil fuels, etc. Radio changed things. Internet changed...
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    Technology & Progression

    As I've said many times on these forums in other threads, technology on colonized worlds will not look remotely like technological development on Earth. By definition, colonies were established by space faring populations. They might have crashed, they might have had natural or man made...
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    Maintenance issues and penalty caps

    Even if the Jump Drive isn't used, it requires maintenance. Components for machinery decay even just existing. There's a reason why prepping vehicles for long term storage is a thing. But, again, this gets into the realm of the hypothetical. Traveller's ship's maintenance is, especially in...
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    A new vision for High Guard?

    What gave you that idea? "No one" (aka the half dozen or so people in this thread) wants fleet combat resolution to cut into the page count and authorial time/effort of a truly comprehensive general ship building book. It should be it's own project. The deckplans and RPG stats for those...
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