Vormaerin's latest activity

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    Vormaerin replied to the thread Skills in RPGs.
    Independence Games' variant Clement Sector has 8 specializations for Medic, breaks Steward up into several completely separate skills...
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    Vormaerin replied to the thread Skills in RPGs.
    Sure, which I said. But that is true of every skill in Traveller. You could do that with Medic. You could do that with Admin. With...
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    Vormaerin replied to the thread Skills in RPGs.
    The game just simplifies to to ship main systems (Engineering) and Other Stuff (Mechanics).
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    Vormaerin reacted to Terry Mixon's post in the thread Merchants weapons with Like Like.
    Looking through the various Mongoose 2e books, no civilian merchant ships in the Core Rulebook have missile launchers. In High Guard...
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    Vormaerin replied to the thread Merchants weapons.
    Yeah, Traveller has always allowed it. Long ago and far away, it used to be de rigeur to have a Laser/Missile/Sandcaster combo turret...
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    Vormaerin replied to the thread The Core Expeditions Errata.
    Don't forget the Sindalians were apparently TL15 and they blew themselves up around -1450. And they migrated from the Imperial Core to...
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    Vormaerin replied to the thread Skills in RPGs.
    All those things you list are Mechanics in Traveller. :P Engineering is Life Support, Jump Drives, M-Drives, and Power Plants for...
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    Vormaerin replied to the thread Skills in RPGs.
    Like everyone there's a few things I would prefer were done differently in the CRB. I think Gun Combat should be handguns/long...
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    Vormaerin posted the thread Skills in RPGs in Traveller.
    Another thread derailed into a discussion of skills in general, so I thought I'd move it out to it's own thread :D Traveller is a game...
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    Characters are only going to have like 12 skill levels or so on average. 1.5 x Terms + maybe 4 from connections/skill package. No one...
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    That's just like your opinion... man
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    I'm pretty sure everyone has things they don't like. Some people hate that Foreven is a non-published sector. I don't like USMC style...
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    We don't need more specializations. Traveller is stingy with skills as it is. If anything, we need some existing specializations...
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    You can reasonably assume that I am not actually following the rules as written in my campaign when they don't work for me. I prefer to...
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    It's your table. If you want some skills to be interpreted very narrowly and other skills interpreted broadly, that's fine. My point...
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