Vormaerin's latest activity

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    You can choose to make a skill useless if you want, but that is not the design intent. Steward skill covers cooking, tailoring...
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    Yeah, I much prefer the "Many different possible futures" style of long campaigns to "We know what's happening and maybe we'll tell...
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    Vormaerin replied to the thread Merchants weapons.
    Be that as it may, both the Fusion Gun and the Particle Accelerator in High Guard have the "radiation" trait.
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    It is true that most players will not think of the steward skill as definitional the way they would pilot or medic. In my last campaign...
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    If you say so. Steward is one of the most generally applicable "ship" skills there is. Medic is the only other contender.
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    Most Traveller releases are on Friday. This one is a day early, so he was joking that Friday must be a holiday. Bank Holiday is, of...
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    I enjoy the Mindjammer/Culture style advanced tech with sentient ships, player robots, and other nifty things and run that fairly often...
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    Vormaerin replied to the thread Merchants weapons.
    Once again, we are in the territory of 'what situation are we talking about?'. Governments with an actual space navy and reasonable...
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    Vormaerin replied to the thread Merchants weapons.
    A particle accelerator turret is the same energy cost as a double laser turret. A pair of them on a free trader takes up 16 energy, of...
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    Vormaerin replied to the thread Merchants weapons.
    Advanced missiles are TL14, which is atypically high for merchants in Imperial space, if nothing else. Multiwarhead missiles are three...
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    Vormaerin replied to the thread Merchants weapons.
    I was under the impression we were talking about merchant ships, so I don't consider advanced missiles or multi-warhead missiles to be...
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    Vormaerin replied to the thread Merchants weapons.
    In the Nicholas Van Rijn story involving pirates there were state sponsored privateers capturing ships and enslaving crews to the point...
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    Vormaerin replied to the thread Merchants weapons.
    Pirate risks in a region vary. Pirates could be other merchants, pirates could be commerce raiding warships, pirates could be a swarm of...
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    Vormaerin replied to the thread Merchants weapons.
    As always, this argument fails to resolve the initial condition. What does piracy look like in the area in question? In the Imperial...
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    Vormaerin replied to the thread Traveller 5E.
    Honestly, the envelope it came it was practically worth the cost of the goods. (This isn't a picture of mine, which has a different...
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