It is a nice thought to have the fate points modified by a stat and it's nice to make charisma attractive to the martial classes. However, it might be over powered. A character with 16 in charisma would start with 6 fate points.
I'm not sure if there is call for making a houserule for this. In our group we've never had anyone wanting play an exceptionally strong female character.
Maybe you could talk to the player about men and women in Hyboria.
I'd go for standard inititive. Everybody is aware of the threatening situation. Perhaps I'd let the Barbarian and the loudmouth have a bonus to initiative. The loudmouth is obviously spoiling for a fight and unless he's drunk, he knows what's about to happen.
I DM Star Wars with the WP/VP system and both me and my group are very pleased with the system. It adds a little "realism" without breaking the flow of the game. And it gives a reasonable explanation for the RPs to regain hitpoints in a world without magical healing.
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