Recent content by tytalan

  1. T

    150-dTon Modular Transport

    Examples are clarification and is commonly used in RPGs that why most RPGs have an example character in the character creation section. I would say about half of the ships in HG are there as examples
  2. T

    150-dTon Modular Transport

    Actually no that not the point the point is being able to quickly swapped the module sections which you can do in space. The fact that the modules have to pay for streamlining itself indicates they are not internal.
  3. T

    150-dTon Modular Transport

    Not really you just need to consider the examples. Case in point the Merc Cruiser “ Two spare cutter modules can be carried in addition to those installed on the cutters, providing greater versatility in missions, although changing modules requires a delicate dance of launch, release, recovery...
  4. T

    150-dTon Modular Transport

    You don’t really have to do that we know that modules are Vacuum Sealed and capable of short term independents in vacuum and from the Cutter we know that ships with modules can be streamlined. The whole purpose of modules is that they can be changed quickly and even in vacuum. “ A portion of a...
  5. T

    150-dTon Modular Transport

    Exactly so if it was a internal module the volume would not change if you ran without a module but we know it does change which means that it’s not like a bomb bay it’s like the pic earlier in the thread. This also agrees with the mercenary cruiser which to change modules must leave the...
  6. T

    150-dTon Modular Transport

    Exactly which is why it’s not a internal module
  7. T

    150-dTon Modular Transport

    If that’s the case why does the cutter increase from a thrust 4 to a thrust 6 and is unstreemlined without a module?
  8. T

    150-dTon Modular Transport

    I seem to recall something like this done before but it was designed to carry two modular cutter modules. I also remember a scout courier design using a single modular cutter module. I think is was call the modular scout. I think the ideal was cutter modules were so versatile and a...
  9. T

    150-dTon Modular Transport

    It’s always been a question if you can use the module area as an open cargo bay if it doesn’t carry a module. According to HG the module Cutter is unstreamlined without a module and has a higher thrust. This seems to indicate that its overall tonnage drops to 20dt without a module. The rules...
  10. T

    (2300AD) The Invasion campaign is here!

    So this is part one of how many parts? And any ideal when the others will be released?
  11. T

    Feeding a High Population, Non-Agricultural world

    I like it better when you weren’t a Richard (think of the nickname) I guess we will both be disappointed
  12. T

    Bridge tonnage discrepancy

    Yup and a ship with jump drive has extra command and control need like jump navigation, jump dive control. Plus the bridge is where most of the control and monitoring for the ships functions are done. The larger the ship the more things to monitor and control.
  13. T

    Bridge tonnage discrepancy

    The chart would be fine if they added ‘Jump drive ships have a minimum of 10dt for standard bridges and 6dt for small’ they done similar things for drives and it would even make sense that a j7mp drive ship has to have a bigger bridges
  14. T

    Bridge tonnage discrepancy

    I absolutely agree with this in every way. This I have found to depend upon the group and the campaign. I’ve played in a game where the deck plan was just a rough drawing done in the cafeteria at jr high by the GM at lunch (our scout courier back in the 70s was a trip) In other campaigns with...
  15. T

    Feeding a High Population, Non-Agricultural world

    Yes over hundreds of generations (they moved up over time as they adapted) and it’s not that significant of a change plus it pushes the envelope about as far as it can go there been numerous attempts of populations trying and failing to survive at higher elevations. I never said the human body...
Back
Top