tytalan's latest activity

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    tytalan reacted to Condottiere's post in the thread Merchant ship bridges with Like Like.
    Small bridges are more for saving money. As long as no sudden manoeuvres are planned, should be okay.
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    tytalan reacted to hopsnbaer's post in the thread Merchant ship bridges with Like Like.
    I can see arguments for allowing extra time or not.
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    tytalan replied to the thread Merchant ship bridges.
    I would expect most merchants to avoid landing in those conditions it doesn’t pay to take unnecessary risks so I just don’t see the...
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    tytalan posted the thread Merchant ship bridges in Traveller.
    So I was fixing the Gagh-Class Tramp Trader (it’s supposed according to the ship write up to be 200dt but when you add everything...
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    tytalan reacted to rinku's post in the thread Merchants weapons with Like Like.
    Particle Barbette is just there to cover the Gazelle.
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    tytalan reacted to rinku's post in the thread Behind The Claw with Haha Haha.
    Did you expect much better from Vargr accounting? ;)
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    tytalan replied to the thread Merchants weapons.
    Since sand only adds to armor and then only vs a single attack I don’t see it as an issue. Also the particle barbette is really treated...
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    tytalan replied to the thread Merchants weapons.
    Battle cruisers have multiple triple sandcasters turrets so I think the reason why they don’t have sandcaster bays is the same reason...
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    tytalan replied to the thread Merchants weapons.
    Actually sand does work vs particle beam and fusion “ Most sandcasters fire canisters of small particles that counteract laser, energy...
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    tytalan reacted to rinku's post in the thread Merchants weapons with Like Like.
    All good points - plus sand doesn't affect them, but they can't do point defense. PAs are a risky choice on a ship with only one or two...
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    tytalan replied to the thread Merchants weapons.
    We are not talking real life we are talking the game. And lasers also need to have maintenance done after so many firings.
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    tytalan replied to the thread Merchants weapons.
    Or fusion guns with long range modifier. Personally I don’t see turret based missile as being practical in any case since a triple beam...
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    tytalan replied to the thread Merchants weapons.
    Lasers and sandcasters are both defenses vs missiles. As people have stated if a pirate show up the merchant has only a few choices...
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    tytalan replied to the thread Merchants weapons.
    Underground with a vacuum pulling away the gas. The official report actually said that if it had been released in the air above the...
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    tytalan replied to the thread Merchants weapons.
    3r What major government allows merchant vessels to carry missiles launchers? Please tell us. The rules are ambiguous and in pirates...
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