so... Legend books that you'd love to see?
For me the most enjoyable component of running a game is creation (I’m really not a big fan of being a rules arbitrator).
I would like to see more things that spark creativity...
The big flashy campaigns are nice and all, the settings are also...
I would like to see something like an “Apple Lane” produced again. :D
Also I would like to see a nice generic town to start fantasy characters in, with a big fold out map, pictures of NPCs, details of where equipment will be bought.... This, tagged along with some ..."treasure map" like...
Wow, looks like I was doing this wrong. Guess I was still doing it the old RQ way.
I guess these rules make sence.... but it seeems like it would really slow down combat...
What do you think guys?
How is RQ2 combat?
T
I like Glorantha a lot but it is very intimidating to the new folks. Very intimidating.
A think a generic fantasy world would be great but ... I would like to also see more world building material ....I guess.
I love the home-brewed world games best. They seem the best to play in and the best...
Just a quick question....
Why do some graphics of the cover of the RQ2 book have the FATE rune,
...yet mine has a LUCK rune with a smoother cover.
What's up with that?
Did I miss some sort of collectors edition? :cry:
T
As far as swapping out rules... I would try to just stick with Runequest 2-Glorantha as written at least for a couple of games.
There is a very innovative system in there, but it is hard to get your head around it sometimes unless you really play it out.
As far as common magic, I would let...
His STR, CON, INT, POW, DEX, CHA, are so high, the numbers on the sheet are counted backwards from infinity.(SIz of 10, cause we don't want to get silly)
He's such a bright star... even Yelm gets a little jealous.
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