Recent content by Trodax

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    A thought about Khitai, Mongoose, and the Secret Argument

    Wow. Saw this generous offer last night, and this morning I had it in my inbox. Many, many thanks. :D
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    Multiclassing into Scholar

    First of all, the quadrupled skill points you get from a class (44 in your example) you only get at your 1st character level (so only if you start out as that class). At every subsequent level, and at every level when someone multiclasses into scholar (using that as an example) they would only...
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    Banning instead of errata

    Welcome aboard! :D This all sounds quite reasonable. I like it. Just to clarify, to see if I got this right. With your houserule, if you have BAB +6, a two-handed weapon and Power Attack (not the Improved version), then you have to use Power Attack at a minimum of -4 to hit/+6 damage, and you...
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    Warrior's Companion - February 2009

    Thanks for the writeup; quite nice. :D I must say this sounds very, very different from the sessions I run, especially with Conan. To get so many hours of fun gaming out of mundane tasks such as digging a well and making a rope is something I'm sure I could never pull off. You are probably...
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    Warrior's Companion - February 2009

    You're right; I might have spoken too quickly and too harshly. I guess it was a knee-jerk reaction to the permanent damage thing (which I really do feel is quite unsuited for the type of gaming I think of when I think of Conan). However, it is clearly written up as an optional rule, and I'm...
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    Warrior's Companion - February 2009

    *Shudder* Yes, I guess this book is definitely not for me. I'm with you 100% here. Battlescars are cool and all, but in my games they will always just be fluff and actually also under the players control (so the player gets to choose whether that wound leaves a nasty scars across his face or...
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    Banning instead of errata

    That's quite well spoken, and I agree. I'm actually quite fond of the way weapons are handled in Warhammer Fantasy RPG; almost all weapons are just considered 'hand weapons', which are all mechanically identical, and you can just choose if you want it to be an axe, a sword, or a club, depending...
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    New approach to Weapon Damage

    I personally think this is way too complicated. The probabilities of this system are extremely hard to get a "feeling" for, which I think is a bad thing for the players because it makes it very difficult for them to make informed choices about their characters. For example, say that I already...
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    New approach to Weapon Damage

    I should mention that the "normal" use for Hero points in the system I described above is to reroll a failed roll (skill, attack, or whatever). That means that every time you make an attack you always have the choice of spending a Hero point to improve your result: - If you fail the attack...
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    New approach to Weapon Damage

    Oh, I also wanted to offer up another variant way of handling critical hits which I saw in the Barbarians of Lemuria game, and thought was quite nice. It is much more driven by the ability of the players to have some sort of points (Hero points in Barbarians of Lemuria) that they can spend on a...
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    New approach to Weapon Damage

    This is true, sadly enough. To be honest I have grown more and more disillusioned with how combat works in Conan; what weapon you wield has an enormous impact, the massive damage rules haven't turned out to be as great as I once thought they were, attack and defense scale weirdly, making it way...
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    New approach to Weapon Damage

    That's not quite right. If you hit 50% of the time, and have a weapon with a critical of 19-20/x2, then 1 in 10 hits will be a confirmed critical. Average damage will be (9+1*2)/10 = 1,1 times your weapon damage (that's an average damage of 1,1*5,5=6,05 for a d10 weapon if you don't have any Str...
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    Conan MRQ

    Coming in a bit late to this delightful thread ( :) ), I have a question. My biggest problem for games from the "BRP-family" for use with Conan has always been how weapon skills are handled. In the Runequest derivatives I've played (this is the swedish Drakar och Demoner game, so not actually...
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    To the Hilt question

    This might be a bit unrelated to the original question, but I have a slight problem with To The Hilt. Because of the way hit points work (you have a bunch of them, basically) and especially how fast natural healing is, I always describe loss of hp in battle as minor wounds, scratches, and...
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    Size modifiers newbie questions

    Well, the whole idea is "hitting something larger than you is easy, hitting something smaller than you is hard, hitting something the same size as you is average". What you may have missed is that the same size modifiers are also applied to defense (page 170). This is quite important, since it...
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