Recent content by Tom Kalbfus

  1. T

    New Paizo SF RPG: Competitor with Traveller?

    Stars have a connection to the elemental plane of fire, and are inhabited by denizens of the plane of fire. You have magical blasters, and soul tech, as well as a planet of zombies and undead A lot of it is magic dressed up as science, Spelljammer at least is straight fantasy which happens to...
  2. T

    New Paizo SF RPG: Competitor with Traveller?

    Just wondering, does Spelljammer compete with Traveller? Starfinder is as much science fiction as is Spelljammer, they are both fantasy settings just on different levels.
  3. T

    Traveller Universe vs Star Wars vs Star Trek Tech ?

    Would would you need to change in order to make Traveller Rules reflect more of a Star Wars like setting? 1) Star Wars spans a whole Galaxy, so basically what we need is a fast hyperdrive and a list of planets and their coordinates so we can calculate how long it takes the hyperdrive to travel...
  4. T

    Traveller Universe vs Star Wars vs Star Trek Tech ?

    Do the Ewoks count?
  5. T

    World War II Galaxy

    Here is my latest iteration of the World War II fighter This one has a hyperdrive that consumes fuel so the range is limited.
  6. T

    Borderland Run and Mission to Mithril in Print!

    Just as an aside, how is it that you can have a border in Traveller when you have the Jump Drive, you can jump parsecs past the border from the Third Imperium to the Solomani Sphere, the Solomani can't intercept you starship, the first time they see you is when you drop out of Jump at the 100...
  7. T

    World War II Hyperdrive minimum jump distances

    Here is the table for the minimum distances before the hyperdrive can be activated: This assumes the ship starts on the planet's surface and then accelerates at the indicated number of Gs until that minimum distance is reached. This is the travel time without slowing down. That means the ship...
  8. T

    World War II Hyperdrive minimum jump distances

    I'm developing the hyperdrive for my World War II Galaxy setting, but it could also be used in other settings of your choosing. Since I don't want ships just to make hyperdrive jumps from just anywhere, they hyperdrive, just like the standard jump drive, needs to be above a minimum distance from...
  9. T

    World War II Galaxy

    Yep, mine is a more serious treatment of them however, the Nazis in this setting are just as evil as in actual history. Basically here I am working on hardware. I've updated the sheet for the fighter in my previous post. There are basically two kinds of spaceships. Capital ships which use Jump...
  10. T

    World War II Galaxy

    Here is a write-up of a German single seat fighter.
  11. T

    World War II Galaxy

    I'm treating the antimatter bomb as an analog to the fission bomb developed in the Manhattan project, along with that comes the antimatter reactor, which is basically a means of obtaining useful energy through the controlled annihilation of matter with antimatter, a bomb is somewhat easier to...
  12. T

    World War II Galaxy

    I already did some work on World War II. and I don't want to change the setting and throw out all of that work. It is weird enough that its happening in space, adding another twist where the Germans have already won, just makes it more confusing, plus I don't know what weapon systems would be...
  13. T

    World War II Galaxy

    Ever read the book Fatherland by Robert Harris? https://en.wikipedia.org/wiki/Fatherland_%28novel%29 Maybe that is a good scenario for a victorious Third Reich. The world in 1964, according to the en:alternate history of en:Robert Harris's novel Fatherland. Keys: Red: Nazi Germany; Dark Red...
  14. T

    World War II Galaxy

    Focke-Wulf TL Tons Cost hull hull points = 13; -30.282 Cr 1,514,100 streamlined Cr 302,820 Chrystaliron armor = +1...
  15. T

    World War II Galaxy

    TL 12 is fine I suppose, but we do need something better than the Jump Drive to give it that World War II feel, we also need an FTL radio, which I call a hyperwave set. Hyperwave at this time is mostly audio, and morse code, there is some experimental work in hypervision, but nothing that has...
Back
Top