That is why I was looking for a way to differentiate damage from energy being transferred to the wearer as a round is stopped and when a round gets through. The closer an attack got to penetrating the armour the higher the passed impact or burning, in the case of an energy weapon, over a smaller...
Very late to this party, I started to look at running a Traveller game a couple of months ago after getting a seat on a game run by Chris Griffen at Dragonmeet. I came across the Battlefield Dev after already looking at some rule changes myself. I like some of the BD ideas, but rather than have...
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