Recent content by Tegman

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    GM Responsibility Toward the Conan RPG

    I love the Conan setting and as a GM I try my best to describe the world that my players adventure in, as 'Conanish' as possibly. I have may other rpgs and could GM any of them if I want to play another setting, but in my opinion, Conan is Conan, and not D&D etc. To play Conan in any other way...
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    [Rumor] Conan 2nd Ed to use Runequest system?

    If this rumor becomes a fact, then I for one, wont continue to support the Conan game. A game that I had supported here in Sweden just recently changed system, and it wasn't old either. I got so tired of it and lost all interest in the game and got Conan instead. Maybe I'll dig out the old...
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    Cold Equations and Telepath PCs

    I had a telepath in my group and every time she did something that she wasn't allowed to do, I wrote it down (so I would remember it) and I saved it for the day when she had to let herself be scanned by the Corps.
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    Poisons that are not deadly.

    Yes, those poison rules looks interesting, I'll have a look at them as well, thanks for the info.
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    B5 Space Battling...

    I don't have ACTA so I'll use B52ed for my space battles. I have thought about purchasing it, but I don't know if it's worth it just for the large battles (which I think it might get handy), I'll just do really large battles narrativly (also, large battles will be very scarce in my game, unless...
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    Reducing Stress

    Yes, that would have been even better, a system with a set size for a specific piece of equipment... That would have been very nice indeed, but as you say, maybe next time :) Maybe you have very little to do, ShadowScout, and feel the urge to do something about it? :wink:
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    Poisons that are not deadly.

    Same here, so I added a little house rule, to make poisons deadly, especially the ones with a high DC save. Generally I find poisons pretty lame, so I beefed up the rules :twisted: House rule Poisons continue to do their secondary damage each minute as long as a victim fails his/her Fortitude...
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    The Drakh are here!

    IIRC, a Drakh can become an outcast and if so, then he can do pretty much whatever he likes. Granted, not many would like him if they knew what he was and if he meet some old friends I guess they would take care of him, permanently :wink: A lot of 'ifs', but they could make an interesting...
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    The Drakh are here!

    The Drakh, HC, 96 pages. Contents A history of the Drakh Drakh organisation Drakh characters Drakh technology Worlds of the Drakh Entire Conspiracies & Apocalypses Games Mastering License
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    Reducing Stress

    Nice idea about the structural decrease, Shadowscout, I'll add it to my collection of ever growing house rules :) I agree about the weapons swap, I would like a little note beside each weapon, that states a weapons minimum size craft. They could have just put a letter next to it. T=Tiny...
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    IH Feat Mastery & Conan

    Damien, I like this mastery idea and would like to have whatever document that you produce on this. But I wonder one thing, in Armour Mastery, you have left out Expanded 3, 5 & 7, and a few from the other two as well. Should they be renamed or does it serve some kind of purpose, like, that is...
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    Seen Ships of the Galaxy lately?

    Yesterday I got an email from Mongoose, saying that Ships of the Galaxy is on the way to me :D
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    Seen Ships of the Galaxy lately?

    I think I would have got it with the other books that I ordered (Shipbuilders manual, Drakh, Faith & Fervor and Ruins of Hyboria), but I got a mail that said that it was out of stock (or something) so they would send it to me later.
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    Babylon 5: the video game

    That would be really nice, I've played Freelancer and liked it a lot. I wonder if it would be difficult to create the ships of B5 in Freelancer?
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    New Feat idea: Brutally Accurate

    Guilty as charged :) I always create a house rule document for a new game, and as I GM it, the document grows. I love to read, create and revise rules, I can't help it, I'm addicted :D One thing I do, before adding a house rule, is to discuss it with my players, so I can get input from...
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