Recent content by Tea Rex

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    Deepnight Revelation - GMs Thread

    This is an ...interesting and... unconventional ... approach. :D There is only one problem: What will you do to pass the aeons as your dogs drag your sled along the milky way? Playing a long RPG campaign comes to my mind... :D I don't know if they would take that as a compliment.
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    Deepnight Revelation - GMs Thread

    Yes, a map would have been helpful. Unfortunately, my artistic talents are a little lacking, so no map from me. :( Fortunately, there are not so many relevant locations and most of them are close to each other, so that it will work out without a map.
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    Deepnight Revelation - GMs Thread

    Our ship has a jump-1 backup drive. I confess that we did not use the DNR ship at all in our campaign. My players wanted to play a Star Trek like adventure and did a design for a suited long distance exploration ship. When the DNR campaign appeared on the horizon, I decided to use this campaign...
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    Stealth and fusion plant exhaust

    This is a very elegant solution. Thank you :) That is a problem I had not even considered. And it is a big one! Yeah, a magical..eh .. technical solutions for dumping the excess heat into jump space could work. But this would only work when the jump drive is active? Or an entropy inverted...
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    Stealth and fusion plant exhaust

    Yes sorry, my mistake. No not reaction drive. The usual manoeuvre drive is not producing any exhaust gases whatsoever. I wanted to write fusion power plant like in the title of the thread.
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    Stealth and fusion plant exhaust

    A question for the ship design specialists here: The fusion drive of a ship constantly converts hydrogen to helium and the exhaust gas is presumably blown directly into space. This leaves an easily detectable gas trail in space, which is stupid if the ship wants to travel undetected and without...
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    Deepnight Revelation - GMs Thread

    I have always wondered why no one has installed collectors in the ships. This would free up so much space, that a lot of other options would become available, e.g. a J-4 jump drive for the scout (perhaps even J-6?). It would change the campaign, but given a journey into the unknown and through a...
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    Deepnight Revelation - GMs Thread

    Thanks for sharing this ancient mythical lore with me. ;) I totally agree with you: Biospheres are too expensive and perhaps also less reliable than standard life support systems. But as I said before, in case of our DNR campaign it is a luxury supporting the well-being of the crew who have...
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    Battle dress. Who has it?

    Please excuse my ignorance: Who are the Blue? It depends a little how your players acquired the battle dresses: I suspect a shady arms dealer on some lawless world. Correct? Therefore, there could be a long, perhaps even a very interesting story associated with this equipment. Players could...
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    Deepnight Revelation - GMs Thread

    I still am stuck somewhere in the middle of the thread about ship design philosophy (By the way, there are some very interesting considerations to be found in general). Could you give me a hint where to find your thoughts about economics on life support? Until now, I was thinking that once you...
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    Deepnight Revelation - GMs Thread

    :D Of course my players wanted to have a holodeck like in Star Trek, but as far as I can see, this is not feasible at TL15. The projections are only light, so no physical interaction is possible. You could still play some cool 3D adventure games, but that's it. And although the room is...
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    Deepnight Revelation - GMs Thread

    This brings me to a similar question: Has anybody of you made changes to the basic concept of Deepnight Revelation? My players wanted more luxury on board the ship in view of the extremely long voyage. Therefore, there is now a biosphere on their ship and significantly more social spaces. One...
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    Deepnight Revelation - GMs Thread

    Huzzah! The concluding books for this big campaign are finally available. Judging by the huge interest in this thread (currently more than 64,000 views!) I suspect many of you are considering playing this campaign yourselves at some point in the future. I (and most likely the other readers too)...
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    Deepnight Revelation - GMs Thread

    Our Scout (the "Raptor") still has a jump-2 drive. But in my campaign it was redesigned for stealth and recon missions. So it has a stealth jump drive, a superior stealth coating and a thrust 9 m-drive in case the recon mission goes seriously wrong. My players use this ship usually for in system...
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