Recent content by swordtart

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    Based on shipping rate of KCr1/ton how far can you ship goods economically?

    You are not discussing Comparative Advantage (particularly not Ricardo's model). That requires a number of criteria that are not present in your scenario. For example any restrictions on the movement of labour, a common value of labour, other opportunity costs of production etc. Since your...
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    Based on shipping rate of KCr1/ton how far can you ship goods economically?

    I did start an analysis but before I invest too much time, I wondered if there is any point. Manufacturing is ill defined in MGT2 and the relationship between the various trade goods is uncertain. It seems reasonable to assume you need common raw materials to produce common trade goods (like...
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    Based on shipping rate of KCr1/ton how far can you ship goods economically?

    What is the point you are trying to make? That you can fit more small things than large ones in a given space? Traveller MGT2 does not give quantities of goods per unit volume (you can try and reverse engineer it but it rarely makes any sense) - is that the point? There are no goods that cost...
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    Interstellar Communications in Traveller

    You also need to consider the interstitial jumps. If you are hopping 4 parsecs each time and we consider it a line, then for news to get everywhere at a reasonable rate then from the points 4 parsecs apart you need jump 1 and 2 ships jumping back and forth in order for those middle 3 systems...
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    Traveller Dungeon Crawl Traps & Puzzle Ideas

    The trouble with all the creative human powered 3rd law propulsion ideas is that force needs to be applied in such a way that it operates consistently through the centre of mass. Human limbs usually work in arcs making that difficult as the direction of force keeps changing. Just bringing your...
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    New Traveller Referee? Some tips...

    Yes, but there are ways round it as the non adventure time is when people go back to their careers, you could just have players who decide not to take the career just age (or maybe not even that if they spent 4 years as frozen watch). As long as you start together the campaign could be 8 years...
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    New Traveller Referee? Some tips...

    I was thinking about maybe trying to use the mid-term event (or failed survival roll) as a played out adventure rather than a quick roll on the table, (especially where the event allows a "saving throw" that changes the outcome) that could be expanded upon as a single character adventure to give...
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    Traveller Creature Encounter Ideas

    Discussions about what would happen with a real bear are somewhat irrelevant as you are using Traveller rules. I would strongly suggest dry running this with credible rolls to see what the chances of survival actually are. The nastiest normal gun in the CSC is running 4-5D. You are averaging...
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    New Traveller Referee? Some tips...

    I have now run several games where the players start out at 18 and have an adventure with a few zero level skills and the rest at -3. The adventure was not as challenging as the standard adventure (which meant we were not dealing with a raft of skills at once). The adventure was a prequel...
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    Single System games

    As has been noted in thread about lifters grav that can lift need not be effective for horizontal thrust (i.e. perpendicular to gravity). I am not sure what handwavium is used to make the Air Raft move at speed, but you may decide it is an atmospheric thruster of some kind. If there is thin...
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    Military ships and crew

    Yes, but apparently Barracks contains the same. The barracks requires only 1 DTon per person for basic level of comfort while the stateroom requires 2 Dton. Both have a sleeping area, fresher, a food prep area, life support (heat, light, air and water). The stateroom contains unspecified volume...
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    Military ships and crew

    Even in very detailed systems you start tripping over things because engineering is compromise. You can systemise the design process up the ying-yang but you won't be able to come up with something fully coherent unless you start from the ground up. If you do that it will take forever to achieve...
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    Military ships and crew

    I am content with the way MGT2 handles lab space my comment was regarding the subsuming of labs into staterooms in HG1979 but I have been told that is not what the wording means. I tend to assume double occupancy of at least some staterooms for the MGT2 Type L. The deck plan in CRB has double...
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    Military ships and crew

    That isn't any normal interpretation of subsumed, but I take your point on clarity. Yep, but clearly stating I was referring from CT (but recognising that wording has been in place in multiple editions since). I have always referred back to earlier versions to see if they have additional...
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    Military ships and crew

    Was CT any less contradictory or the player base any less argumentative. As you have mentioned before many of these arguments have been raging since the first editions (just less publicly as we didn't have such a player base or such public forums). It would have been nice if later editions...
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