Recent content by swordtart

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    What would a 1/2 ton, KCr 100 Escape Pod consist of, capabilities wise?

    KCr100 is quite a lot of money to be spending considering the default capsule is KCr20. I would go m-drive rather than reaction drive. It requires a power plant but life support will need that anyway. A regular ship style plant (rather than the portable version) will be cheaper and less bulky...
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    What real use are escape pods?

    My 1DTon was based on two escape capsules at 0.5 Dton each per HG. Breakaway hull might not require much in the way of tonnage, but a stateroom is generally not considered self sufficient. You either need to take the power plant, drive and "bridge" from the stateroom space or add it and make...
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    What real use are escape pods?

    If you are using the door every day it will need lubrication regularly as it wears. If you are only using it once it only needs to be lubricated on installation as there is no wear. I replace the brake pads every 2 years or so. The brake disks every 5 years or so. My car is a 2007 and for the...
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    What real use are escape pods?

    I just looked at real life escape pods and the B58 fully enclosed ejection seat is an eye opener. Taking up no more space than needed for the normal seat it is pressurised allowing ejection at high altitude and contains survival gear and supplies (sufficient for 3 days on the arctic ocean...
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    What real use are escape pods?

    The majority of cases will tend to support staying with the ship. However there are plenty of edge conditions where an alternative would be useful as a back up and Vacc-suit or bubble might not cut it. The issue of course is that in a properly run ship no disaster will occur. If you decide to...
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    What real use are escape pods?

    That's a pretty big statement :) Lack of maintenance does not affect all systems the same way (either in game or in real life). Some systems are designed to be low maintenance and most maintenance cycles are based on usage. Normally lifesaving equipment is designed to sit for years benignly...
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    Military ships and crew

    Laws are written down, but we still have lawyers and judges to interpret those words. Words have slightly different meanings depending on context or even on the custom of usage in a particular region. If you cannot understand or acknowledge that a series of words does not necessarily convey an...
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    What real use are escape pods?

    The rules don't cover the events where an escape pod would be necessary as it should be so unlikely as to never appear in a 2d6 event table and there are more important things to dedicate pages to. The rule books focus on the most likely events to occur. That doesn't mean that there aren't edge...
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    Military ships and crew

    I don't need convincing that words appear in a certain order in a certain place in the book. Once someone has cited the reference once, they need not cite it again, it is there in the record. If however the other party is disputing the meaning of those words, or the sense of those words or even...
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    The other reason Lab ships might look like that

    The lab ship still has grav plates though. You can just turn them off in the labs where the low-gravity work is happening without messing up the rest of the ship. It has no need to spin at all. I don't think the ship has to spin when manoeuvring. You could also put a particle accelerator in...
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    Robot salaries and accommodation

    A grav vehicle with auto pilot is a robot. There are plenty of robots in Traveller - for any specific value of "robot".
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    Travellers Needed! High Guard Updates

    It would still be nice to be able to do it if you wanted. There are already hodge-podge ships in the Small Craft book (the Junker).
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    Weapon Damage Output Balance?

    It should also be noted that Cloth armour is banned at Law Level 4+, this is the same level as light assault weapons. I class light assault weapons as any "civilian" weapon with the Auto trait (military weapons being banned at 3+). As the allowed weapons get more powerful so does the armour so...
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    Military ships and crew

    To be honest I often find myself flip flopping. I prefer to use rules RAW as that requires the least effort and negotiation with players. Once you start house ruling then players also expect to renegotiate rules as you go along, this can be good in moderation but it can also lead to rules...
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    Military ships and crew

    One of the Marine skills is Gunner. Gunner is applicable only to ship weapons. If they are being taught it then they can be expected to use it and therefore at least some Marines have "another function on ship". They can also get Pilot, but this could just be for the assault boat (though of...
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