TL7-8 electronics generate loads of excess heat but then we are not using super-conductors regularly.
I am just saying dump the (much less) heat than TL7-8 electronics produces into a heat sink and periodically eject the heat sink.
You just need a suitable thermal store. You can insulate that from the rest of the ship in the same way. As long as the overall energy remain constant you can move it where you want. It's basically just a fridge with the cold bit on the outside rather than the inside.
There is nothing stopping...
I do like tiny ships (and personally suspect they are the ones players are most likely to have).
If I went for sub-100 Dton jump ships I'd just apply the same formula (i.e. n% of hull + 5 DTon) and retain the 10 DTon minimum*. This makes them less efficient but the only change from the...
Is it even radiating that? If you have a suitable material between the 22 degree ambient and the -273 of space (like an internal vacuum) then there will be a temperature gradient. If it is not radiating heat then there is no heat to detect.
Small craft relaxed the 1 DTon minimum fuel limit. This tiny craft probably needs around than 1/3 DTon (0.32 if my maths is correct). The space saved can be used for cargo or a bit more common space.
Knowing where a ship was at one instance doesn't tell you a great deal about where it will be. None of the sensors provide course and speed. That can only be inferred from repeat observation. To do that you need to be in range of a sensor that can provide that capability. Even when you have done...
Agreed.
If we mirror personal combat any shooting is a significant action and uses Gun Combat. No one tries to argue that as you are moving the gun onto the target you should be able to use an Athletics action as an alternative. Pilots firing fixed weapons would use Gunner (as the rules say...
Some use cases may explain my interpretation.
1) Single crew ship targets a ship with forward fixed weapon. Aiming the ship is part of the firing action and is the only action being completed. There is no multi-action penalty. An Average Gunner-0 check is required. There is no DM-2 for a pilot...
DM-2 for is for using a turret as a Pilot not for multiple actions.
Multiple action would increase the difficulty of the Pilot Action and the Gunner action. Lining up the shot is considered part of the combat (no pilot check required), but if a Pilot were to using a point of thrust to improve...
Fire control/1 can either assist a gunner (or the Pilot in this case) by giving them +1 on their Gunner skill check or it can control the weapons itself as a Gunner-0. In the case of a single seat ship this is almost certainly going to be the better use as it allows the pilot to concentrate on...
That sounds entirely reasonable. But there is also the case where you have matched velocity and your opponent is stationary relative to you. I find it hard to imaging a situation where something could move but decides to stay stationary relative to you, but since it would also have a better...
That wasn't my read of it, as I was focussing on Orbital, but I guess AC-130H Spectre et al can claim that as it had some literal artillery for ground attack, so I guess there is precedent.
In that case for strafing you do have an appropriate Gunner specialism. Since Gunner(Ortillery) is not...
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