Recent content by swordtart

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    Quick question on "Zombies"

    Re-reading that RH I see that the KCr100 is for the "basic" robot brain implant. This is actually an Advanced Brain (Int 8). The brain for a normal biological robot seems to be triple the cost of the equivalent non-biological one. You could assume that the body is free if you are using donors...
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    Quick question on "Zombies"

    The cost of the Zombie in the RH already assumes you are not growing the body (if you are then it is a normal biological robot). The KCr10 listed is the cost of the basic brain alone (the advanced ones are MCrs). Even the basic brain interfaced to a biological body is far more expensive than...
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    VHB 2026 spaces & shipping volume

    Unfortunately there is so much abstraction that assumptions about what consitutes the abstraction compound. Vehicles are assumed to take up twice as much volume as they can contain (for shipping purposes). Small spacecraft take up the volume they contain for shipping purposes or an extra 10% if...
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    VHB 2026 spaces & shipping volume

    Putting aside the question of whether you can actually put cargo in an airlock. The question would be what the difference between cargo space which costs nothing and a hangar which is mostly going to be empty space. You need 100 DTon of Hangar for a 50 DTon vehicle, but should you require it...
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    VHB 2026 spaces & shipping volume

    Also every time you want to use that airlock for its intended purpose you will need to be moving the thing stored in it out. It may not be convenient if you need to move your ATV into space so that you can dock with a ship in distress. The design rules are fluffy enough that you probably could...
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    FDM printing miniatures.

    I use Tinkercad to cut the figure in half at the belt line and invert the leg section so that both prints begin on a large flat surface, this should minimise the supports required as well. Glue the two halves together after printing. Some poses with hands spread make this more difficult it...
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    Number of staff in Commercial Zones on Space Stations

    The opening times will establish the character of the port. Many cities are "open" 24/7. That means you can get a burger at 5am, however that does not mean every restaurant needs to be open at 5am. Many hyper markets open 24/7 but they are often described as characterless. With fabricator...
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    Merchants weapons

    I may have been exaggerating for effect :), even a modest 4 hours is 40 turns of combat and likely a literal lifetime if you are under attack. But certainly there are worlds that lie within the 100D of the star and if you are caught when wild refuelling you might be very far from the nearest...
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    Merchants weapons

    Yes, my post referenced where I originally quoted the HG2022 words that also provides the reference in CRB. Since no damage is specified against non-boarders then my reading would be that it does none. Pebble rounds do 1D*10 damage against boarders. That is potentially more useful than 8D6 as...
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    Merchants weapons

    HG2022 only gives a damage for pebble rounds with reference to boarders. It doesn't specify what damage it does to anything else (and it gives no damage for normal sand rounds). I don't have access to the earlier MGT2 versions, but MGT1 had different rules.
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    Merchants weapons

    Never enough time as getting out to the 100D limit can take days. And this is the reason I find a chase at close range to be highly unlikely. The big ship stands off and threatens the target with ranged destruction. Once they "heave to" (shut down the drives) then they can send across a small...
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    Merchants weapons

    I would suggest that no pirate is going to be getting into a sustained close range chase against a trader if they are in an unarmed small craft (if the sand caster is so potent in YTU). If they are armed, you might get one shot if you have been completely passive until that point. Once you have...
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    Merchants weapons

    If we want to go purely by the maths an antimaterial rifle with AP ammunition is AP10 (so AP1 for ships) and 5D damage. It has an outside chance of getting 3 points ship scale damage and is pretty likely to get at least 1. With small craft 1 hull damage is enough for a cumulative damage...
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    Merchants weapons

    Where are you quoting this from. It seems different to the wording in HG 2022. "PEBBLE CANISTER - This is designed as a basic offensive round for a sandcaster. When targeting boarders, pebble canisters cause 1DD damage (Ground scale). They do not provide protection against laser, energy or...
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    Merchants weapons

    Reviewing my Jump Cutter design I was considering a fighter module. The normal fighter bay module has 4 bays for 6 ton fighters. I was looking at the cheap as chips Home shield mini-Fighter. For a space fighter you could dispense with the aerofins. As it is only armed with a fixed missile rack...
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