Recent content by swordtart

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    A Newish Mode of Jump Housing - Sort of

    Bundle of Holding two Traveller offers on presently. This one has the Robot handbook is in it. Less than the cost of a single book for 5 of them. The Imperial Navy one is also useful, I am getting it just for the Naval campaigns.
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    A Newish Mode of Jump Housing - Sort of

    I couldn't find anything, it's all very vague (or rather very specific but only for the situation directly discussed). That would be my feeling too. The antidote can be reserved for emergency restoration and the duration tuned by medical magic, but at fixed cost. I want to steer clear of this...
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    A Newish Mode of Jump Housing - Sort of

    If you go by the CT ruling (or MT etc.), one dose lasts 60 days. There is no indication that you can have a "part dose". By the rules, if you want it to end before 60 days you have to take the antidote. You can house rule it how you wish, but there is no evidence for part doses.
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    A Newish Mode of Jump Housing - Sort of

    Assuming that a "dose" has a defined time-span. It is not indicated that you need to keep taking doses over the 60 day period so does not necessarily follow that you can take a smaller dose with a reduced duration. It doesn't actually say it lasts 60 days, we tend to assume it is 60 days as that...
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    A Newish Mode of Jump Housing - Sort of

    If you can cluster fast berths the same applies to Low berths so you can carry as many in each. The only real difference between the two is the life support costs Cr100/month for low berth and Cr16/month for fast berth. For the fast berth however you also need to add the cost of the fast drug...
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    A Newish Mode of Jump Housing - Sort of

    Something is off with respect to manipulators (on the cluster version at least). It seems to show 3 manipulators of size 5. The slot refund is for complete removal of a size 8 manipulator (10% of 128 = 12.8 rounded up to 13). The slot cost for adding a manipulator 3 sizes smaller is 1% of 128...
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    Soo.... Airlock freebies

    I would have to assume the extra cost (compared to cargo space) of airlocks is all the connections, docking clamps, rapid pressurisation and depressurisation equipment, EVA equipment, decontamination, emergency closure, plus the communications and security elements necessary. It is the ships...
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    Should maned small combat crafts be deleted from chartered space?

    That is a good model for the game. The sophont flying the main ship (presumably the player) has agency, but the drone wingmen provide sacrificial support and additional fire power. I do much the same thing with my daughter in her game. She generally has robot bodyguards and assistants to fill...
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    Should maned small combat crafts be deleted from chartered space?

    Potential is not the same as credible. When we write military software we are constrained by access as well as security. You can never make something 100% secure and still useable. All we need to do is ensure it is secure enough. Most of the time we are delaying the inevitable. It was more...
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    Should maned small combat crafts be deleted from chartered space?

    Adding a weapon pod 4 times the size of the fighter would most likely negate the acceleration that permitted it the definition of fighter 🙂
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    Should maned small combat crafts be deleted from chartered space?

    As you say there is also a rule about ships of certain sizes, bays and 6+ effect criticals, but this also is not the same as not being able to hit or damage at all. Cumulative damage crits not so constrained.
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    Should maned small combat crafts be deleted from chartered space?

    Robots (but not drones) can get secure voice Comms exactly the same as sophont pilots. They are also doubtless getting secure, jam resistant datalink information to their tactical display exactly like thier sophont counterparts (as they do now). Robot pilots are no more vulnerable to having...
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    Should maned small combat crafts be deleted from chartered space?

    Not really, since setting specific logic was never part of my argument. If you want a setting specific argument you just need to say TI doesn't do combat robots. If, for you, Charted Space is the TI then there is no further discussion necessary. If Charted Space is more than just the TI and MTU...
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    Should maned small combat crafts be deleted from chartered space?

    Hacking doesn't need to be that comprehensive. If you can overrun a buffer with gibberish you can often push execution off its design path. A common password hack was pasting in a shell command that closed the text handling and passed control elsewhere, or used control codes to to confuse it...
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    Should maned small combat crafts be deleted from chartered space?

    My comments refer to MGT2 Traveller and the base rules it has for hacking within the time frame of space combat. Not real life, where we procure systems that are produced by private industry and thus often more open, part of a compromised supply chain or just built to a price. Not setting...
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