Recent content by swordtart

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    Death Station as a starter set.

    Now that would be a good hook. You muster out with a lab ship, all you need do is collect the Calendula from the team who last leased it. No legal complications as the least expired and has not been renewed. It is in orbit on a backwater world. Only one slight issue...
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    Death Station as a starter set.

    You could also leverage the novel "Fate of the Kinunir". This linking of adventures would be worth doing as it would have value for those who already had the individual adventures in its various iterations. Setting things around Regina also allows a neat segue into the Traveller Adventure and...
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    Death Station as a starter set.

    And so opinions on what people believe WotC has done right for their game and whether similar models should be used in the case of Traveller are relevant to the discussion. We cannot divorce opinions on what are good ideas without exploring whether people would want to play the game that...
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    Death Station as a starter set.

    If I want nostalgia for Keep on the borderlands, I just dig out the original. It even smells familiar. I also had the 25th anniversary one that added extras. 5th edition D&D just killed my interest in the game. I'd play 2nd Edition, BEMCI or a clone rather than touch 5th again with a 10ft pole.
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    Death Station as a starter set.

    With the traveller Starter Pack at coming with Traveller Explorers Edition, Death station and Stranded PDFs all for free this represents a much better value as an entry level game than D&D Heroes of the Borderlands. I presume therefore you are suggesting a physical edition? As to which scenario...
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    Setting Size

    Sadly my most recent group seemed to want me to tell them a story, tell them how to perform their role in the story and then go in another direction on a whim. It was really frustrating creating a fleshed out scenario that leant into their characters backstories only for them to completely...
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    Setting Size

    I limited myself to a single subsector (District 268). Even detailing the main world sufficiently to even cover my player groups needs was months of work (and I have the Tarsus supplement to do a lot of the work for me. The scenarios where the players we railroaded into a situation where the...
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    Double Occupancy

    I took privately owned to mean ships that are owned by private individuals and therefore not subject to public usage legislation. This accounts for the ships that are owned (or chartered) by at least some of the crew. Small privately owned vessels have exemption from a lot of maritime...
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    Detecting Weapons' Fire

    Ok as we have the power for the life support of the ISS, lets see how much power if required to move it at 1G. Assuming 14 days of constant 1G acceleration/deceleration per month on average (so discounting the 2 jumps). Also assume 1Don = 1 Tonne. That is a total of 1.25 Million seconds...
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    Detecting Weapons' Fire

    Good we agree. We can both those and we can get rid of waste heat by either method. Now it just a question of amounts. I am still loath to agree we need space magic, we have managed up until now in the discussion with accepted real physics. I agree that there is no mechanism to hide the thermal...
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    Detecting Weapons' Fire

    No you are quite correct. I was talking cobblers. Apologies, thermodynamics was 39 years ago :(
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    Detecting Weapons' Fire

    Agreed but conversion of matter to energy still does not require matter to pass the boundary so it is a still a thermodynamically closed system. EDIT: Ignore me, I am an idiot :)
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    Detecting Weapons' Fire

    The constraints still exist. Thermodynamic equilibrium. We agree it is radiating. If it is radiating then it is not an isolated system. Closed systems can still transfer energy beyond the boundary. Nowhere is heat management identified as an issue that needs rationalisation. The rules tell us...
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    Detecting Weapons' Fire

    Hmm, I had assumed it was thermal. If it is gravitic then you need a densitometer. That means TL 12 sensors at MCr4.3 minimum and the max range (which cannot be extended) is 10,000 km (though at least the time to sensor will be short). That changes things massively. Extensive sensor nets...
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    Detecting Weapons' Fire

    But you recognise I hope that not every sentence on a structured argument needs to be self contained because otherwise we will reach heat death of the universe before we can reach a conclusion. CRB does not exclusively rely on third imperium setting details. I don't agree with your assumptions...
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