swordtart's latest activity

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    swordtart replied to the thread Merchants weapons.
    I agree. It is not a regulatory issue but a cost/benefit issue. For a genuine commercial vessel every ongoing expense has to pay its...
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    Yep, but that is now two jobs that need your "DEXiest" character (with fixed mounts that can be the same person though - the extra DM-2...
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    8 weeks is a long time, when you find you need a skill, generally you need it sooner than that. I like characters with low skills and...
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    Or a player character that is a robot (since those are a thing in RH).
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    How is a robot gunner, a virtual crew gunner or an NPC gunner any different? The player says we shoot, and in game the robot/virtual...
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    swordtart replied to the thread Merchants weapons.
    Possibly if you were using vector movement from Companion.
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    swordtart replied to the thread Merchants weapons.
    No logical reason, the implication is they use m-drives not reaction drives so it would be entirely possible for them to vary their...
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    swordtart replied to the thread Merchants weapons.
    Missiles launched from Adjacent and Close range lose the smart trait. Even standard missiles reach out to Medium range immediately. At...
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    swordtart replied to the thread Merchants weapons.
    I wasn't aware that the advanced or long range missiles were military only items, that may be setting specific. I agree with you about...
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    swordtart replied to the thread Merchants weapons.
    EW can be mitigated by faster missiles. If they hit instantaneously then they arrive before the action round when EW occurs. PD is...
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    swordtart reacted to Vormaerin's post in the thread Merchants weapons with Like Like.
    In the Nicholas Van Rijn story involving pirates there were state sponsored privateers capturing ships and enslaving crews to the point...
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    swordtart replied to the thread Merchants weapons.
    None of my statements align with any of your statements. I did not state whether a weapon that could kill a city in a single strike...
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    Picking skills from the adventure list is fine if the referee knows that is the adventure type he will be running at character...
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    swordtart replied to the thread Merchants weapons.
    You don't even need the 1DTon for the turret if you go fixed mount and I believe you still get the 12 missile capacity without...
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    swordtart replied to the thread Merchants weapons.
    Assuming boarding is necessary, and that you are willing to do it looking down the barrel of any weapon at all. I find it implausible...
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