swordtart's latest activity

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    swordtart replied to the thread Quick question on "Zombies".
    The cost of the Zombie in the RH already assumes you are not growing the body (if you are then it is a normal biological robot). The...
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    Unfortunately there is so much abstraction that assumptions about what consitutes the abstraction compound. Vehicles are assumed to...
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    Putting aside the question of whether you can actually put cargo in an airlock. The question would be what the difference between cargo...
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    Also every time you want to use that airlock for its intended purpose you will need to be moving the thing stored in it out. It may not...
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    swordtart replied to the thread FDM printing miniatures..
    I use Tinkercad to cut the figure in half at the belt line and invert the leg section so that both prints begin on a large flat surface...
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    The opening times will establish the character of the port. Many cities are "open" 24/7. That means you can get a burger at 5am, however...
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    swordtart replied to the thread Merchants weapons.
    I may have been exaggerating for effect :), even a modest 4 hours is 40 turns of combat and likely a literal lifetime if you are under...
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    swordtart replied to the thread Merchants weapons.
    Yes, my post referenced where I originally quoted the HG2022 words that also provides the reference in CRB. Since no damage is...
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    swordtart replied to the thread Merchants weapons.
    HG2022 only gives a damage for pebble rounds with reference to boarders. It doesn't specify what damage it does to anything else (and it...
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    swordtart replied to the thread Merchants weapons.
    Never enough time as getting out to the 100D limit can take days. And this is the reason I find a chase at close range to be highly...
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    swordtart replied to the thread Merchants weapons.
    I would suggest that no pirate is going to be getting into a sustained close range chase against a trader if they are in an unarmed...
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    swordtart replied to the thread Merchants weapons.
    If we want to go purely by the maths an antimaterial rifle with AP ammunition is AP10 (so AP1 for ships) and 5D damage. It has an...
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    swordtart replied to the thread Merchants weapons.
    Where are you quoting this from. It seems different to the wording in HG 2022. "PEBBLE CANISTER - This is designed as a basic...
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    swordtart replied to the thread Merchants weapons.
    Reviewing my Jump Cutter design I was considering a fighter module. The normal fighter bay module has 4 bays for 6 ton fighters. I was...
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    swordtart replied to the thread Merchants weapons.
    Yes, I would treat them like smokescreens (but with inherited velocity). You would put one between yourself and the enemy and give it a...
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